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Things that need to be fixed/worked on

18 replies [Last post]
Thu, 11/14/2013 - 10:29
Blitzsonic's picture
Blitzsonic

The common fix topic:

Defense
currently, the game is damage>defense, that would be ok, but sets that should give high defense(like the plate line or ancient plate) don't work because only 25% of the specialized damage will be absorbed, so how about changing this to 50%.

All Defenses for all lines
The plate and chroma line could need a shadow defense set, maybe with different bonuses

Fix the Bars
You know how the gear shows the defense bars ? It seems like OOO guessed instead of calculating them when they made this, some weapons are a lot faster than the bar tells you and some sets like ancient plate or the plate line have more defense that can't be shown correctly on the bar.

Enemy Damage rebalance
I can undestand that OOO thought how "powerful" a attack should be, but some are way too fast/almost unavoidable and do tons of damage

Enemy Attack dodging
I can understand this since they are supposed to be harder, but I don't want to imagine how annoying this is for gunners when you are fighting in a arena with mechaknights.

Chaos/Mad Bomber
The only advantage of mad bomber is that you have the demo line while getting the gear, other than that chaos is more useful, chaos is also supposed to have debuffs against all "elements", so add sleep and stun too.

Weapons that trade damage for a status effect
Seraphynx's other ultimate beam, the poison blitz needle, Cold Iron Vanquisher. That are some examples of that, cold iron vanquisher does way less knockback and only gives like 5% extra damage for undead and 15% less, this needs to be fixed.

Weapons that don't have a upgraded 5* version
Simple and lazy fix for this: make them start at 3*/1 level later and increase their damage, you don't need to make new models for them or even add new recipes.

Vitasuit
Add a real line to this

Allow demos to place uncharged bombs
I don't know how this could be correctly balanced, but how about a limit of 3 bombs and you can't charge bombs while you have placed uncharged ones.

ASI for Bombs
this speeds the time up that a bomb needs to explode

Thu, 11/14/2013 - 10:33
#1
Hexzyle's picture
Hexzyle
When you're this swag this world just bows at your knees

but I don't want to imagine how annoying this is for gunners when you are fighting in a arena with mechaknights.

So you're not actually a gunner, but you're suggesting changes based on what you assume is happening?

Thu, 11/14/2013 - 11:00
#2
Exerpa's picture
Exerpa
>chaos is also supposed to

>chaos is also supposed to have debuffs against all "elements", so add sleep and stun too.

Guess what? It used to have sleep and stun weakness.

Thu, 11/14/2013 - 11:10
#3
Blitzsonic's picture
Blitzsonic
@Hexzyle they shield on every

@Hexzyle they shield on every projectile, so as a gunner it's trial and error and hope that they won't shield at that moment.
@Exerpa I don't know why it was removed then

Thu, 11/14/2013 - 11:15
#4
Bitsbee's picture
Bitsbee

Because they removed Slooms(the only enemy that could inflict Sleep that were rarely released from Monster Cages), although, certain Plate Armors still have them(probably due to having to change the description).

And I dunno why they got Stun. Seems like it should've stayed, seeing how OP it is already.

Thu, 11/14/2013 - 11:19
#5
Exerpa's picture
Exerpa
If it would flinch-lock them,

If it would flinch-lock them, the Iron Slug could be a decent team-friendly Mecha Knight shooter.

Thu, 11/14/2013 - 12:19
#6
Ironianknight's picture
Ironianknight
Error: Axe Required For Process

I think they could do some good things with team support mechanics. Imagine that the vitasuit granted a "team health bonus" that raised the health of all four knights? Same with Plate armors-- though they definitely need more defense straight up, I could see a small bonus in defense to the party itself. Hell, maybe even have a line cause defense orbs to drop at the expense of personal defense? Aside from cramping Seraphynx' style, that could be a highly beneficial method of actually HELPING your team, like Guardians are supposed to.

What comes down to for me is simple: for a team-based game there are virtually no abilities that are directly designed to help your allies, and I think that should change.

Thu, 11/14/2013 - 12:37
#7
Blitzsonic's picture
Blitzsonic
The problem of the plate

The problem of the plate armors is that tier 3 is full of special damage. Normal defense reduces special damage, but only 25% of the normal defense will be used(this should be 50% to help). Guardians are probably supposed to be the melee guys that tank the enemies, jump into the battle and use their heavy damaging swords to do high damage. Adding a team bonus would be good, but i would rather have a vitasuit line(normal/piecing=current one, shadow/normal=silkwing and elemental/normal=gremlin(maybe love puppy for a special reskin). For team based stuff: I would like to have the old hp sharing and the "drop items" like vitapods and hp pills. Maybe the complete team could get the same drops, so it's not random orb luck that makes everyone else mad

Thu, 11/14/2013 - 13:00
#8
Sandwich-Potato's picture
Sandwich-Potato
Nope.

Do you know why OOO removed health sharinh? It was because people abused it completely. Some peeps would just sit there and have all the crowns come to them with alts and such, earning quadruple profit. They replaced it with an ER, which is all you should need. Think about it:

How is OOO going to make money? Or, actually, the company OWNING OOO, SEGA? If hp sharing AND Emergency Rev's were here, then normal CE revs would be obsolete. Did you notice that SoL's now are 20 CE each? And that the CE prices have skyrocketed? OOO needs to balance things, even though they may not always be agreeable to us folks.

Thu, 11/14/2013 - 18:08
#9
Mushy-Bucket's picture
Mushy-Bucket
---

The problem with plate is it just isn't one of those great armors. They made it pure normal because they wanted to, it just ended up making terrible stuff like Azure more preferrable.

Fri, 11/15/2013 - 10:28
#10
Blitzsonic's picture
Blitzsonic
@Sandwich-Potato The new

@Sandwich-Potato
The new dropped loot despawns if you aren't alive, this already fixes the alt farming, so enabling the health share wouldn't break the market. The ce revives would still exist if you would run out ouf sparks.
@Mushy-Bucket
They made it normal defense because normal defense is useful everywhere. Back in the old days, tier 3 had mostly normal damage and no specialized one, so how about increasing the normal defense that reduces specialized one from 25% to 50% ?

Fri, 11/15/2013 - 13:49
#11
Mushy-Bucket's picture
Mushy-Bucket
---

Or you could just get actually decent armor and give up on a weak set.

Sat, 11/16/2013 - 01:51
#12
Blitzsonic's picture
Blitzsonic
Or OOO could fix the armor

Or OOO could fix the armor set by making normal defense absorb 50% of the specialized one instead of 25%. This would also make the cobalt gear more useful

Sat, 11/16/2013 - 02:49
#13
Hexzyle's picture
Hexzyle
When you're this swag this world just bows at your knees

@Hexzyle they shield on every projectile, so as a gunner it's trial and error and hope that they won't shield at that moment.

No they don't. They have a hefty cooldown on how often they can shield.
Should we remove Vanaduke's fireballs permanently because it makes it very difficult for sword users to hit him?

Sat, 11/16/2013 - 05:38
#14
Blitzsonic's picture
Blitzsonic
@Hexzyle

Well, you can remove then with the water orbs, you can't destroy a shield of the enemies(this could be added, so their shields break like ours). As far as i can tell they always shield on projectiles, unless they attack(tested with combuster charge)

Sat, 11/16/2013 - 07:00
#15
Mushy-Bucket's picture
Mushy-Bucket
@Blitz

Basically what you're doing can be represented by damage buffing UVs, to show how wrong it is.
Plate: Univ Dmg Low (Represents plate having normal damage) You only had to make one set here.
Different sets: Sword Dmg High set, Gun Dmg High set, and Bomb Dmg High set. (represents 3 different sets with specialized defense) You had to make THREE sets, but you can get better specialized defense.
What you are suggesting (In that scenario) would be like plate having Univ Dmg High. I you want better defense, go the better route and get specialized armor. Better yet, learn to dodge and get Chaos. Defense is not overly important.

As to the conversation between Hexzyle and you, the monsters were designed so that certain weapons are more preferrable, I think. Also, the shields on mechas are not quick enough for some bullets, like Antigua or a Valiance Charge Atk. Really they're better to be killed by a sword. The shield is there to make them tough. In other words, I agree with Hex.

Sat, 11/16/2013 - 08:00
#16
Hexzyle's picture
Hexzyle
When you're this swag this world just bows at your knees

Well, you can remove then with the water orbs, you can't destroy a shield of the enemies(this could be added, so their shields break like ours)

So you're saying that the fire orbs aren't permanently up. Well neither are the shields of Mecha Knights.

Another example; Remove the "Time Enough at Last" mission because it's too hard if you don't bring a gun?

Sun, 11/17/2013 - 02:13
#17
Blitzsonic's picture
Blitzsonic
@Mushy-Bucket

Plate/Ancient Plate is supposed to be the tank armor with insanely high defense, and a debuff(asi) to "balance" that.
Normal defense is supposed to be useful everywhere because it works like a 25% specialized bar(25% of the normal bar reduces the special damage).
As far as i know, most enemies do normal and specialized damage, so the set should reduce the normal damage and most of the special damage, however, currently it's only 25%, that should be changed to 50%(cobalt would profit from this since it has more normal defense than anything else).
Ancient plate has the highest normal defense of the game, it's more than the bar shows, the volcanic/ironmight plate line has a bit less defense than ancient, but it's still more than the bar shows.
There are many topics that show that this set needs to be fixed, since it's still part of the old sk where almost everything did normal damage in tier 3, i would also suggest to give the set a damage bonus, so it's more like a tank armor for heavy swords, with slow but powerful damage output.
@Hexzyle
The problem is that gunners will probably have a hard time with this, an other example are the bombs, ever tried to do the twins with shard bombs ? it doesn't work, and the "no bomb placing" only charge thing can be very annoying in some parts, not sure if snarlborax is even possible with that.

If you want to know about my gear:
I'm currently using ash tail combuster and master blaster, but I think it would be nice to finally fix some things so the game is enjoyable for everyone.

Sun, 11/17/2013 - 06:40
#18
Mushy-Bucket's picture
Mushy-Bucket
Sigh.

Why even get normal defense?
No norm. def armor I'm aware of offers good buffs.
Buffs > Def.
Specialized Def > Normal Def.
Honestly, the rout to go is to learn to dodge with handy gear like Chaos, or to get a specialized damage res set such as Skolver, Vog, and Snarby. All of those, especially chaos, have very respectable buffs.
Oh boy. Another scenario. While I don't really care enough to know how much defense a a specialized set offers, let's use the figure 75%. If plate offers 25% to ALL 3 TYPES and that set offers 75% to ONE TYPE, you could do this:
25% x 3 = 75%
75% x 1 = 75%.
Both equal 75% so they're balanced defense-wise. Again defense is not overly important if you can DODGE. If you want more normal defense, roll a UV.
----
Snarby and the Twins are not intended for bombs. That could be a challenge run in a guild event with a prize.

Also, this is why you think mechas shield from all projectiles: Blaster line is not a fast-bullet line. The charge will hit, but not the the bullets. I'd recommend an AP if you HAVE to gun them (Swords would be preferrable).

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