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Vial Gear

3 replies [Last post]
Mon, 05/23/2011 - 11:29
Beginning's picture
Beginning

I think that Vials should be more useful. Vials so far are rarely used unless for JK. So i think there should be a helmet and/or armor set for vials/Health and Remedy Capsules
Some ideas I was thinking of for the gear's ablities are:
1. Increase the belt size by two ways;make you able to carry 4 (5 at 5*) of an item instead of 3, or allow your to carry 5 items
2. Have a Permanent Vial (Not Capsules). I also think there should be a cooldown for like 10 secs
3. Increase effectiveness of Vials and Capsules (Vial minor to moderate to strong and and make T3 vials Very Strong) (Remedy should cure protect you from statuses for about 3 seconds) (Health Capsules should heal one more bar)
4.To be able to combine vials to get both statuses in one throw. (For example: Drag a Stun vial on to a Fire vial and you will be holding a combined Vial when you throw it it will inflict both statuses)

Please comment, I want to see if my idea was to overpowered.

Mon, 05/23/2011 - 12:13
#1
Madadder's picture
Madadder
1. maybe 2. no 3. remedy yes

1. maybe
2. no
3. remedy yes the rest no
4. heck no

Mon, 05/23/2011 - 12:23
#2
Icee's picture
Icee
Medicine Man armor

I like the idea of armor that boosts vials. There could be different branches of the vial armor for different effects.

Maybe the 2* vial boost gear each increase the capacity of a single slot from 3 to 4 (so you'd have 4 each of two slots, and 3 each of the other two).

3* could increase two slots per piece to a capacity of 4.

4* could start to branch, with one branch giving you another slot that holds 2 (so both pieces would together hold 4 in the 5th slot) and one increasing vial potency.

5* could branch further to increasing vial potency, increasing slot #, and increasing # of slots.

Mon, 05/23/2011 - 13:00
#3
Timewalker's picture
Timewalker
Just giving an info about Nr.

Just giving an info about Nr. 1

In the preview you could carry 5 different items at once. They later changed this to 4 items on the release. Maybe the reason is, that it mostly killed the strategic part of vials. Now that you can only carry 3, you have to decide which vials you want to keep and which you want to throw away.

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