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Son-Of-Hades's Full List of Suggestions ~ Edited as of 11/22/13

26 replies [Last post]
Sat, 11/16/2013 - 11:04
Son-Of-Hades's picture
Son-Of-Hades

Since I've played this game for over 2 years now, I think I'm qualified to be making suggestions about the game. Here are a few off the top of my head:

**Solo "survival" mode. ~ Use one life to survive endless waves of monsters that drop 1 cr each. Like Lockdown, include a leaderboard showing who has killed the most monsters in one game of survival mode. This brings more merit to the PvE players of SK, since currently, PvP players get most of the attention. Tons of variations/restrictions could be made with the gear provided, the type of level, etc. etc. Of course the rewards system can be adjusted. This is just a rough idea.

Remove AT completely. Why?
-It reduces whining in Lockdown, hence makes the game environment friendlier and more fun.
-It forces players to spend more time playing the game in order to practice improving their aim.

New accessory:
-Capes (maybe a Dracula cape?)

**Staked GLD/1v1 Matches
-Add a feature much like the current trade feature in which each team or player can add stakes to their LD match prior to the match start. At the end of the match, the winning team or player gets all the winnings. This feature is already successfully utilized in games like Runescape, Borderlands 2, etc. This could prove for some exciting PvP gameplay.

Add monetary rewards for achievements
-Currently, there is absolutely no reason to go for game achievements such as running from depth 0 - 28 with no depths, except for the ability to hold the bragging rights.

**Rewards for Reaching #1 on LD leaderboards
-At the moment, there's really no reason to try and place on the leaderboards besides to have the bragging rights of being on the leaderboards. It'd be nice if the top players get some sort of reward at the end of the week. Also, the rewards could rotate each week and be displayed in the coliseum menu so that players can choose when they want to go for #1.
-Possible rewards... Energy, Crowns, Trinket/Weapon Slots/Coin Boosters, accessories, lockboxes, silver/shadow keys, etc. etc.
-Of course the method of gaining points to get on the leaderboard may need to be slightly changed to make it less dependent on how many games you play, and more dependent on how many games you win. The logistics of that can be figured out later.

That's all I can think of so far. Leave me any comments or thoughts.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Other great ideas suggested by friends of mine:

**LD training hall ~ Suggested by Riinsei
-Endless time limit
-Useful for setting up 1v1s
-Choose which map to use
-Useful for practicing GvG strategies

**Show Name Change in Event Hub ~ Suggested by Riinsei
-Currently, it's impossible to know who people are if they change their name unless we do extra investigation and ask them

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

** = An especially good suggestion in my opinion.
Note: FEEL FREE TO OFFER SUGGESTIONS OF YOUR OWN. If I like your idea, I'll make sure to add it to the original post and credit your name.

Sat, 11/16/2013 - 11:18
#1
Bitsbee's picture
Bitsbee

"Solo "survival" mode. ~ Use one life to survive endless waves of monsters that drop 1 cr each. Like Lockdown, include a leaderboard showing who has killed the most monsters in one game of survival mode. This brings more merit to the PvE players of SK, since currently, PvP players get most of the attention. Tons of variations/restrictions could be made with the gear provided, the type of level, etc. etc."

Meh. Not really into "Survival" Mode games. But it seems alright.

"-Allow scissor blades the ability to remove accessories from gear to be reused."

Yes, because the rich really need to be richer.

-Allow wrench wands to be used as healing wands for your teammates in the clockworks. This wouldn't be overpowered because players would have to sacrifice a weapon slot for this 2* sword that is otherwise useless for killing anything."

The discussion of Healing Weapons & Items have been done to death. I think the Seraphynx will have to suffice(though, I've never used one).

"Remove AT completely. Why?
-It reduces whining in Lockdown, hence makes the game environment friendlier and more fun."

This wouldn't solve anything. And Lockdown was never meant to be fun.

"New accessory:
-Capes (maybe a Dracula cape?)

Has been brought up once & was decided that it would clip too much with armors &/or just be static.

"New bomb:
-Plant a bomb that calls down a missile strike"

I would actually like to see this.

"Fix Autoguns to be useful in LD:
-Allow autoguns to fire continuously until it's overheated. Balance this feature by reducing the turning speed of your knight while firing."

Seems unnecessary.

Sat, 11/16/2013 - 11:48
#2
Son-Of-Hades's picture
Son-Of-Hades
@Bitsbee

The point of the scissor blades isn't meant to make the rich richer. My main point of including that in the list of suggestions is to allow certain accessories that are no longer being input into SK's economy, such as crowns of winter or tails tails, the ability to circulate. I can understand where you're coming from though.

Also, I find it off-putting and kind of rude the way you respond to my suggestions. If you're going to be sarcastic, be sarcastic some place else.

Sat, 11/16/2013 - 11:28
#3
Fangel's picture
Fangel
Eh...

They're not bad as suggestions, but some wouldn't work in the game's environment. Survival mode would be great, but perhaps they drop a token after every wave? A token and a basic healing pill? Capes are a great idea, and definitely doable. A shadow cape on obsidian mantles would look wonderful. The bomb could work if it only summoned one missile (think of the mortafire's bomb, but a range that gets bigger per star level. This could be our elemental blast bomb?).
Now for some criticism; auto target needs to stay. Anyone who uses the arrow keys would be completely thrown out if that was removed, and don't forget those who lag! People complain in lockdown because they are worse than the player they're up against, and want to bring them down. Lockdown will always be that way. Special abilities on gear would be neat, but is really unnecessary, especially since there's a predefined way to do things. Autoguns work fine as they are. Some weapons will always work better than others in lockdown, that's why everyone wears wolver and kat lines, and chaos, and carry a flourish variant.

Sorry for the block of text, I'm on mobile (and you snuck more suggestions into the original post during that time, dangit touchscreen!)

Sat, 11/16/2013 - 11:32
#4
Son-Of-Hades's picture
Son-Of-Hades
@Fangel

I agree with everything you said, except for one part. I don't know if you're aware, but I am an arrow key player, and using arrows without AT is quite easy. People just say it's harder than it really is because they don't spend any time using or practicing it. Back when people first started playing computer games, I'm sure they couldn't aim with a mouse either. It's just a perspective thing in my opinion.

Sat, 11/16/2013 - 11:37
#5
Masterreeve's picture
Masterreeve
@ Son-Of-Hades

Removing accessories from armor is a feature that can ONLY be done by GMs, and should remain as such. If you don't want to put a particular accessory on an armor, make sure you know what you a doing before you click.
And with putting accessories back into circulation, consider this; a piece of armor with a crest of winter on it is sold to a rich fellow for the price of the armor plus a small increase in price for the crest but is not equivalent to the price of the crest by itself. then the rich fellow uses his blade that he got with his richness money to take the crest off and sell it for full price, effectively making him even more richer. This method could only be done by someone who is rich enough to not only own a scissors blades, but also buy a piece of armor that has a very high end accessory attached to it, and would allow him to net a high profit while spending a relatively low amount of money on each sale. Thus, making the rich richer.

And also, being sarcastic to the degree that Bitsbee was should not be offensive, it's just his personal way of speaking. it's not like he is directly insulting you or anything

EDIT: i used arrow keys for almost a year when i first got this game over 2 years ago, and it was decently hard to play without auto target (not impossible, but the option should still be there for people who can't play that well)

Sat, 11/16/2013 - 11:34
#6
Pipipipipi's picture
Pipipipipi
Solo "survival" mode:

Solo "survival" mode: sure

Gear with special abilities:
-Allow scissor blades the ability to remove accessories from gear: pointless
-Allow wrench wands to be used as healing wands: stuff that heals is auto denied

Remove AT completely: definitly not

New accessory: sure

New bomb: here is your bomb, http://wiki.spiralknights.com/File:Item-Artillery_Strike.png

Fix Autoguns to be useful in LD: And make Blitz even more op? no way

Staked GLD/1v1 Matches: no, it should be only availible for spectators for which team they think will win

Add monetary rewards for achievements: add a badge for completing almost all achievments and presentage when you do complete one.

LD training hall: sure

Sat, 11/16/2013 - 11:40
#7
Fangel's picture
Fangel
Swords might be doable

Gunning with arrow keys might be difficult though. I can't talk from experience on that, but I would imagine it to be frustrating. Honestly, I could adapt to not having autotarget, but I use it in my playstyle. I know many players suffer from lag, and the only reasonable way to take autotarget away would be to get more servers and have a higher average ping among players, which won't happen because money.

Sat, 11/16/2013 - 11:42
#8
Son-Of-Hades's picture
Son-Of-Hades
@Masterreeve

"EDIT: i used arrow keys for almost a year when i first got this game over 2 years ago, and it was decently hard to play without auto target (not impossible, but the option should still be there for people who can't play that well)"

Isn't the point of making a game hard to force people to get better by continuation of play? If you give player auto target, you essentially allow people to greatly improve their aim without having to practice it much. In my opinion, removing AT would actually cause players to play longer so they can practice more. And just to note, I have nothing against people that use AT. I blame OOO for implementing it in the first place.

Sat, 11/16/2013 - 11:42
#9
Bitsbee's picture
Bitsbee

"And also, being sarcastic to the degree that Bitsbee was should not be offensive, it's just his personal way of speaking. it's not like he is directly insulting you or anything"

Yeah, sorry if I sounded like a butt head.

Sat, 11/16/2013 - 11:43
#10
Son-Of-Hades's picture
Son-Of-Hades
@Fangel

"Gunning with arrow keys might be difficult though."

True, but gunning with arrows is near impossible whether you have AT on or not lol

Sat, 11/16/2013 - 11:54
#11
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

^my new catchphrase, pay it no mind

Hades, taking auto target away form players would not improve gameplay. If they want to practice their aiming then they are completely free to turn off the feature in the options menu, but forcing them to play without it and not giving them a choice would not solve anything. For some people, no matter how much practice they have they would never be able to reach the level of accuracy of some of the pro players in the game, and this would put them at a great disadvantage in both PvP and PvE. And also, auto target is a feature that is meant to help players who are not the best at aiming to reach their target but does not give 100% accuracy. Using it can be used to help teach players how to aim with minimal assistance until they can manage on their own.

Sat, 11/16/2013 - 12:01
#12
Son-Of-Hades's picture
Son-Of-Hades
@Masterreeve

"For some people, no matter how much practice they have they would never be able to reach the level of accuracy of some of the pro players in the game, and this would put them at a great disadvantage in both PvP and PvE... Using [AA] can be used to help teach players how to aim with minimal assistance until they can manage on their own."

I respect your opinion, but I don't believe that players who are naturally not good at aiming should be given AA just to boost their "skill," for lack of a better word. There are always people who are naturally better at certain things than others. This, my good sir, though unfortunate, is called life.

Also, the thing about AA helping to teach newer players to aim is true, but a ton of players who are already accustomed to the game's mechanics still cling to it. Maybe AA could just be removed from certain aspects of the game (i.e. T3 Guild Lockdown)? My reasoning behind removing AA is mostly aimed to (no pun intended teehee) provide high-end players more competitive gameplay.

Sat, 11/16/2013 - 12:05
#13
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

Just something to let you all know, it is 100% possible to have better aim with no AA than a person who actually uses it.

Sat, 11/16/2013 - 12:12
#14
Son-Of-Hades's picture
Son-Of-Hades
Yeah it's possible, but

Yeah it's possible, but that's a rare case. Also, I'd like to add that while AT was broken for a short period, there was barely any whining in LD. Just something to think about.

Sat, 11/16/2013 - 13:35
#15
Skepticraven's picture
Skepticraven
@Son-of-Hades

**Solo "survival" mode
I would love it if I could farm krogmo coins from something like this.
Otherwise, sure sounds like the mission "The Gauntlet" with a leaderboard.

**Gear with special abilities
Scissors - Definite no. Removing acc's from items has been a GM only thing (as said from above). Perhaps a discount for adding acc's is a better option. Wait, that's free already you say? Eh, lets just leave it as a cosmetic clone of another item - Like all the other cosmetic clones that are out there.
Wrench Wand - Its special is the left handed knockback. Anything that can heal indefinitely with no cost seems to break games. Tack on another 5 minutes to each room in a shadow lair and your party is at full health? I disagree.

Remove AT completely.
No. I agree that its a crutch for new players and an advantage for lazy people in LD, but not a good reason to remove it. I don't use it because it makes my aim worse.

New Acc
As in a new acc spot or just a new thing to fill a current spot? Either I don't like. I much more prefer devs working on the awesome new content rather than something flashy. I was kinda disappointed to see the obsidian stuff show up as a costume instead of a nice new armor set.

New bomb:
Missile strike would seem OP for a single attack bomb. Instead, for bombs I would much more prefer claymore (aimable) style bombs. I forgot where it was originally suggested, but could probably search the forums a bit for it. Some people use it for a lazy advantage but the dangerous people are the ones that do not use it. Otherwise, LD player will always find something to complain about.

Fix Autoguns to be useful in LD:
No. Autoguns are OP in a couple situations, and useless in others. LD is a useless situation. Bosses are an OP situation. If we were to buff one wep to be more useful in LD, we should also buff the cutter sword lines and grav bomb lines (you can dash/striker boost out of them). All weapons are situational - autoguns are just not very useful in LD.

**Staked GLD/1v1 Matches
No. I think this would create a tremendous increase of scamming. Its a fun and risky mechanic, but this game supports players down to an age of 13. Some countries may take these "staked" matches as a form of gambling which is illegal for this age in some countries. I am not in favor of this mechanic being added.

Add monetary rewards for achievements
If by monetary rewards, you mean bound acc's like the ones from missions - by all means.
Otherwise, it would bring rise to the mule/alt problem they had with the timed mist generation - except just a bunch new accounts made to farm achievement rewards.

Sat, 11/16/2013 - 14:27
#16
Mushy-Bucket's picture
Mushy-Bucket
---

Many of these I agree with to some extent.
"**Solo "survival" mode."
YES. This type of mini-game is so mainstream I don't know why they don't have it.

"**Gear with special abilities"
Unbinding accessories? With a super-expensive-rare item? Nu. Basically all the same reasons as Masterreeve.
Healing weapon? Sound neat - Just put a timer or some sort of charge on it so it's non-spammable.

"Remove AT completely."
I'm not a fan of AT but in certain situations certain people truely need it.

"New accessory:
-Capes (maybe a Dracula cape?)"

Capes would be neat.

"New bomb:
-Plant a bomb that calls down a missile strike"

I'm not a bomber but it sounds interesting.

"-Allow autoguns to fire continuously until it's overheated. Balance this feature by reducing the turning speed of your knight while firing."
We could keep autoguns in their sucky form and go visit our good friend happyapathy's SpiralSpy stuff. He created a "Minigun" that could be used like this. Think GTA 5 miniguns, where they have OP ammo. Put that here with a reload point, where you would have a lengthy reload. You would be able to move around and such like you said. The only thing I'd add to avoid a serious exploit would be to make the bar towards "reload" either not cool down or at least cool down relatively slowly.

"**Staked GLD/1v1 Matches"
Yes please. Another game that has this type of thing would be GTA 5, where you can bet on the winner/winning team.

"Add monetary rewards for achievements"
Yes. Make the stuff bound and non-profitable though, or else there would be achievement farming.
What I would do would be to give the player prestige based on the difficulty of the achievement. For example: One Star Smith could net 10 prestige, while Master Miner could net 600 prestige and Dauntless Delver something like 1,000 prestige, at least.
It would be neat to get a special costume set + shield (Vanity, not actually good, but looks good) + maybe a crest accessory, all in a matching theme; they would all be bound and non-tradable.

My 2 cents.

Sat, 11/16/2013 - 15:15
#17
Son-Of-Hades's picture
Son-Of-Hades
@skeptic

"**Solo "survival" mode
I would love it if I could farm krogmo coins from something like this.
Otherwise, sure sounds like the mission "The Gauntlet" with a leaderboard."
Idk if you read my whole description or not, but survival mode wouldn't be a depth; it would be a minigame outside of the clockworks. Also, I agree that it would be boring if it was pretty much just endless pve; that's why I mentioned variations such as gear restrictions. Ik it sounds boring from my description, but so many things could be done with the idea that I just had to respond lol.

"**Gear with special abilities
Scissors - Definite no. Removing acc's from items has been a GM only thing (as said from above). Perhaps a discount for adding acc's is a better option. Wait, that's free already you say? Eh, lets just leave it as a cosmetic clone of another item - Like all the other cosmetic clones that are out there.
Wrench Wand - Its special is the left handed knockback. Anything that can heal indefinitely with no cost seems to break games. Tack on another 5 minutes to each room in a shadow lair and your party is at full health? I disagree."

Remember that these are rough ideas. Perhaps removing accessories from items can cost money to do? Also with the wrench wand, it's a very rough idea. Balancing would have to happen ofc. For example, there could be a limit to the number of times you can use the wand to heal people within a level.

"**Staked GLD/1v1 Matches
No. I think this would create a tremendous increase of scamming. Its a fun and risky mechanic, but this game supports players down to an age of 13. Some countries may take these "staked" matches as a form of gambling which is illegal for this age in some countries. I am not in favor of this mechanic being added."

It's not scamming if both sides agree to the terms prior to the match. And how can it be considered illegal gambling? You can't get thrown in jail for gambling in-game cash. And I think 13 year-olds can handle staking in-game money; there's a huge difference between crowns and real cash.

To be honest, Skeptic, it seems more like you're looking at ways that the suggestions could fail rather than how they could be tweaked and changed to be pretty awesome add-ins. Just my opinion :o

Sat, 11/16/2013 - 15:01
#18
Son-Of-Hades's picture
Son-Of-Hades
Also, I'm surprised nobody

Also, I'm surprised nobody has commented on Riinsei's LD training hall :o

Sat, 11/16/2013 - 15:37
#19
Skepticraven's picture
Skepticraven
@Son-Of-Hades

Its a matter of preference. I'm not much of a fan for cosmetic things and LD. Most of your suggestions would take developer time away from the things I want such as new bosses, more developed storyline, and more events like apocrea - so yes, I'm not too fond of them. The survival one I like the idea of having an indirect PvP. If it means I get to avoid LD all together, I like it even more.

In the end, they are just my opinions. Ultimately you just have to get OOO interested in your idea - not the people that don't like them. Just look at all the people up in arms against the supply depot sale. Merchanters would have torn apart any thread that suggested something like that while newer players would praise something like that happening. Anyways, I'll stop venturing off-topic.

Sat, 11/16/2013 - 16:01
#20
Son-Of-Hades's picture
Son-Of-Hades
Yeah no harm done, i

Yeah no harm done, i understand :o

Sun, 11/17/2013 - 18:47
#21
Son-Of-Hades's picture
Son-Of-Hades
Added more suggestions

Added more suggestions

Sun, 11/17/2013 - 18:50
#22
Skyguarder's picture
Skyguarder

"New bomb:
-Plant a bomb that calls down a missile strike"

So it's basically an Artillery Strike...?

Sun, 11/17/2013 - 22:13
#23
Leekcoco's picture
Leekcoco
+1 to the taboo topic

My main problem with AT is as you said; it rewards laziness. Doesn't apply to everyone who uses it, but people can easily knowingly abuse it and outperform others who actually make an effort. There's no point in talking about it anymore, it's already a dead horse. But I will tell you that it does not help high latency players; by the time you try to lock on the target is already outside the area of effect. It does however mean it's nigh impossible to dodge AT toothpick buttonmashing. Really ruins the game for me as a perma-1-bar. :/

Mon, 11/18/2013 - 01:41
#24
Theirillusion's picture
Theirillusion

+1

Fri, 11/22/2013 - 18:40
#25
Son-Of-Hades's picture
Son-Of-Hades
Updated

Updated

Sat, 11/23/2013 - 19:53
#26
Usevnsevnsixfivfor's picture
Usevnsevnsixfivfor

http://m.youtube.com/watch?v=Jy2YhxXn7NY&desktop_uri=%2Fwatch%3Fv%3DJy2Y...

Refer to the AT threads going around.

Aww, you want to use your CTR VH Blitz in LD? You look so cute! Come give me a kiss!

We don't need healing weapons or accessory replacers.

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