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Hidden Stat Armor Sets

16 replies [Last post]
Sat, 11/16/2013 - 11:12
Masterreeve's picture
Masterreeve

As you all know, most of the armor in this game comes in sets. Wearing a full set gives players a solid defense against that particular damage type and resistance, but some players like to mix and match pieces for a variety of defenses. I suggest applying a hidden stat or perk to any knight wearing a particular set to entice them into collecting the full set. These perks will be hidden, and therefore not show up as any visible stat on the inspection page. A player will be required to wear the full set for the perk to take effect, and some sets will include weapons and shields. Sets will only unlock their hidden stat/perk once all pieces have reach their highest possible star levels, but the heat level of the pieces is irrelevant.

Examples of these sets can include, but are not limited to:

Azure Guardian: Gain pierce defense low, and all three weapons gain attack bonus low (cannot exceed max with other bonuses)
-Azure Guardian Helm
-Azure Guardian Armor
-Aegis
-Leviathan Blade (exchangeable for Scissors Blades or Lionheart Honor Blade)
-Valiance
-Nitronome

Guardian of the Ancients: Health bonus +2, and the charge of Sudaruska has a slight increased chance to inflict stun
-Ancient Plate Helm
-Ancient Plate Mail
-Ancient Plate Shield
-Sudaruska

Chaotic Embrace: Low status resist increase for poison, fire, shock and freeze, but low curse resist decrease
-Chaos Cowl
-Chaos Cloak
-Gran Faust

Divine Avenger: Depending on the shield, either elemental or shadow defense low, and fiend damage increase low (cannot exceed max with other bonuses)
-Divine Veil
-Divine Mantle
-Crest of Almire or Grey Owlite Shield
-Divine Avenger

Fire Beast Vog: The Charge of Fang of Vog no longer burns the user
-Vog Cub Cap
-Vog Cub Coat
-Fang of Vog

Skolver: Charge of Triglav has a slight increased chance to freeze
-Skolver Cap
-Skolver Coat
-Triglav

Rabid Snarbolax: The charge for Barbarous Thorn Blade shoots out 10 spikes instead of 8
-Snarbolax Cap
-Snarbolax Coat
-Barbarous Thorn Shield
-Barbarous Thorn Blade

Deadly Virulisk: Slime damage increase low, and Dread Venom Striker attack speed increase low (cannot exceed max with other bonuses)
-Deadly Virulisk Mask
-Deadly Virulisk Suit
-Dread Venom Striker

If this was implemented, it would be included in the next arcade redux patch, but instead of having explicit patch notes there would be a single line hinting at hidden armor set perks along with the usual patch notes.
Any Feedback is appreciated, and even if you don't think this is a good idea i'd like to hear what you would like be as a set and it's perks.

Sat, 11/16/2013 - 23:31
#1
Hexzyle's picture
Hexzyle
When you're this swag this world just bows at your knees

This would discourage hybrid sets even more. There already is plenty of reason to use a complete set.
~HexZyle, 84836#comment-753687

Not to mention you're forcing players into certain "cookie cutter" builds in order for them to gain the bonuses.

This isn't a main argument point, but the example sets you've written up defy logic: they deal the same status that they are resistant to. That doesn't work out with enemies dealing the same status they're immune to.

Sun, 11/17/2013 - 00:40
#2
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

This would discourage hybrid sets even more. There already is plenty of reason to use a complete set. - Hexzyle

Yea, I half expected that to be the problem with this idea, but i thought it couldn't hurt to at least suggest it. And i make a lot of full set loadouts in-game that are visually aesthetic over utility, so these are the ideas i tend to come up with for sets. But even if you don't think the idea would fly, i'd still like to have your thoughts on what would make a good set and hidden stat if you could have one.

Sun, 11/17/2013 - 01:41
#3
Hexzyle's picture
Hexzyle
When you're this swag this world just bows at your knees

Honestly I think it's a good idea. It's just, it really stems the amount of armour mixing and matching if you want to have all-round good stats.
If the boosts were very minor, it'd be okay. But the things you are suggesting are pretty impactual. It's like giving your character a free Slow and Purposeful boost whenever he totes a Heavy Bolter. (In Spiralman's terms, that's being able to move while firing a Blitz Needle or Magnus)

Sun, 11/17/2013 - 18:50
#4
Klipik-Forum's picture
Klipik-Forum

I think this would be fine if the set bonuses were both minor enough and similar to the sets enough not to override the versatile perks and defense given by a hybrid set. By similar, I mean like an extension of what the sets already do; ex. the FoV resist on the Vog set.

P.S: I think Suda goes with Ironmight?

Sun, 11/17/2013 - 19:48
#5
Fehzor's picture
Fehzor

One time I wrote something about armor but it just kind of fell to the wayside. So I don't think I'll tell you about it.

Mon, 11/18/2013 - 01:47
#6
Theirillusion's picture
Theirillusion

OR...

...they can make the "defence" gear have more defence.

Mon, 11/18/2013 - 02:10
#7
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

Well the examples i put up above are really just so people understand what im talking about. there would be a LOT more combinations for hidden sets, and if it would help there could even be hidden sets for pieces that are not part of a set. For example, if you wore a mercurial jelly helm and mercurial demo armor, that could do something.

P.S I would still like to hear what kind of sets you guys want to make. The better ideas we have for hidden sets, the more likely people would like the idea itself.

Mon, 11/18/2013 - 03:31
#8
Midnight-Dj's picture
Midnight-Dj
:/

I wish when I am wearing full valkyrie set, I get a holy strike bonus, which means I have a 5% chance of one-shotting an undead or fiend enemy. That would be nice.

Mon, 11/18/2013 - 05:09
#9
Mushy-Bucket's picture
Mushy-Bucket
...

I should think the chaos buff would be... offensive... because chaos is kind of a... offense-geared set.

Mon, 11/18/2013 - 05:31
#10
Jenovasforumchar's picture
Jenovasforumchar
non-5-star-sets

I would really appreciate if there were boni for sets that are only rarely used by players.

Speaking of the breaker series like Blizzbreaker, Surgebreaker, Blazebreaker.

And I also highly recommend that not only the highest star version of that set shall give this bonus:

If I wear a full Icebreaker set (2 stars) this wouldn't give any bonus, only the Blizzbreaker set (3 stars) would allow a bonus - fallowing your idea.

There should be a bonus for each set that belongs together but only if the necessary parts got a full heat level.

This would encourage players to heat pieces to level 10 even if that piece does not have 4 or 5 stars.

Adding to other posts: I also would like to see nothing more than an effect that already exists with that set.

If you get a set with elemental defense then I expect that bonus to be an elemental boost, too.

This set bonus should not change the mechanic of any weapon (like shooting more bullets, spikes or whatever), but a minor bonus would be okay (damage low, that can never exceed Maximum! if combined with other boni or UVs).

But comprehending: I really recommend to have some kind of set bonus in this game.

~ Blizzbreaker ftw ~

Mon, 11/18/2013 - 06:06
#11
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

@Midnight-Dj
I don't think giving the player a chance for an insta kill would be a very good idea, for the same reasons Hex said. These bonuses should not be that powerful, and should only add small additions to the set.

@Mushy-Bucket
You have a point, but I couldn't think of any attack bonus that wouldn't make Chaos even more overpowered than it already is. status increases works well with that set.

@Jenovasforumchar
I actually was thinking of giving non-5* sets bonuses too, as i am a Breaker set user as well just for the lols. But i do think that a player should be required to use the fully upgraded version to get the bonus effect. For one, these bonuses are intended to utilize the maximum capabilities of each set so it would stand to reason that the set must first be at its maximum level. And with the addition of the forge system, it becomes very tedious and annoying to heat up a piece of gear, especially if you have no reason to like for a 2 or 3* set, which would discourage players from getting it that high and discovering the hidden bonus. Also, if a set were to give a bonus for each star level then it would stand to reason that the bonus be increase each time you upgrade your gear, meaning that once it hits 5* the bonus would be substantial which is not what I was going for. Players would also wonder why the bonuses would not apply when mix different star levels of the same line of gear, which would not happen.

Mon, 11/18/2013 - 11:10
#12
Blitzsonic's picture
Blitzsonic
Adding it for armors might

Adding it for armors might work, but not for complete sets, i would leave it and allow players to mix sets.

Mon, 11/18/2013 - 11:21
#13
Misty-Wellington's picture
Misty-Wellington
<insert witty comment here>

Some of the less-used armours would benefit from this.

Mon, 11/18/2013 - 13:15
#14
Terra-Necro's picture
Terra-Necro
@OP

Hell yes! I want fire immunity when troll-spamming my ctr vh, asi vh, dmg vs. undead vh FoV >:D

Tue, 11/19/2013 - 05:20
#15
Jenovasforumchar's picture
Jenovasforumchar
@Masterreeve

1) Your idea is to give players a reason to get pieces that belong together and to make the curious what would be inside; so this would include pieces with a lower gerade, too.

You said that it would be annopying to heat up a 2 star item, but in the end it is the decision of a player himselfe, if he heats it up and get the bonus or just heat as far as he has to be to get the next version. I Suggest this, because right now there is no significant reason/encouragement to even heat any 0, 1 or 2 star piece and to heat a 3 star (amor) piece over 5.

This function would give 0, 1 and 2 star heating crystals meaning.

2) You fear that adding lower gerade sets would make the final version too overpowered.

This does not has to be and can easily solved:

1. That bonus could be simply the same for each full heated set at each star version (e.g.Icebreaker=Blizzbreaker= Resistance to frost low)

2. Think about what the final version should be and split it down instead of starting with the lowest and improve the effect. (If Skolver gets Pierce low and normal low then Wolver could get 0,5*low or first normal low then normal piercing)

3) Wondering...why a set with different stars won't match shall be explained somewhere.

You want to have these stati hidden. But be honest: once players know it exists, they will test it and write down in the wiki; so this invisibility of an extra status wouldn't least for long, but it would confuse new players.

There shall be an explanation that says something like

Icebreaker Set Bonus: Frost resistance low
Fallowing items with heat level 10 needed:
Frost Breaker Shield
Frost Breaker Helmet
Frost Breaker Amor

Visible all the time and if you wear one part, this part's name gets enlightened, colour changed, bold or whatever.

Tue, 11/19/2013 - 06:12
#16
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

@ Jenovasforumchar
As i said before, these hidden bonuses are meant to embody the maximum power of the set, so they should only apply to the highest star level of a line. Adding low bonuses on lower stared armor makes a bigger difference than you think, since the overall value of the set is so low anyway. It adds up, essentially making the bonus more valuable on lower level gear. And forcing players to do all that heating just for a 2* bonus seems unnecessary, since they will upgrade it as soon as they can anyway meaning that they will have to start heating it all over again.

As i said above, giving the entire line the same bonus throughout all star levels makes the lower leveled gear stronger than it needs to be, and you can't split it up because nothing is lower than a low boost.

And the whole point of these hidden stats is that I want players to experiment and find all of the bonuses, and then catalogue them on the wiki. This would give wiki editors another purpose in the game, allowing them to do more research. Players would only know about the bonuses if they discovered them themselves or if they actually read the wiki, which believe it or not is not that common. Making them seen would pretty much turn them into permanent free UVs, which isn't what i want.

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