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Changes to the status system

11 replies [Last post]
Sun, 11/17/2013 - 10:04
Waffleconecake's picture
Waffleconecake

TL;DR:
Make curse and sleep status known as "super statuses". No armor can resist these statuses expect for UVs that were rolled before this change. Add 1 new statuses to replace them on the 7 status system to keep things fair. 1 status, blind, you can read up here reduces vision area for players and enemies and can cause your hits to miss and deal no damage. The other status, "terror" makes those inflicted more easily flinched and increases flinch time for players and enemies.

I dislike the current status system quite allot. 2 of the 7 don't even happen in the game commonly and are plaguing some armor lines as a defensive stat making it useless in comparison to other armors. So lets push those 2, curse and sleep, away to a new section called "super statuses". This name can change as it is a bid odd. Why push them away? 1, they are rare in both use of players and enemies. Only 7 enemies and 1 weapon cause curse and the only 2 enemies in the game that cause sleep are currently not available to play against in the game with out a glitch or hacking.

What about the current armor lines that either have curse resistance or sleep? Or even curse or sleep status impairments? Well get rid of the resistance or replace it.

Make any armor line that is weak to curse now weak to terror and anything weak to sleep weak to blind. The same goes for those who resist sleep or curse, make them now resist terror and blind. I'll go into a list on the armor changes for these statuses latter on in a list.

What is blind you may ask? Well this thread here and the TL;DR sums it up nicely.
But what is terror? Terror is all about flinching. It makes those conflicted with terror more likely to flinch and also makes the time the flinch animation takes to run through even longer. While terror is conflicted the little sweat bead animation should keep being ran on the enemy as well as a slight shadowy tint on their face.

Armor changes
Give the alimiren crusader set terror and shock resistance instead of curse equal to the status resistance of most defensive armor sets, drop the fire weakness, and also give the crest of almire terror resistance instead of fire. It really doesn't make sense for it to have fire resistance compared to the armor and the past of almire.

Make the Deadshot set, angelic raiment set , valkyrie mail set, heavenly iron set, divine set, and silvermail armor all resist terror instead of curse for the same amount.

Make the Fallen set be weak to terror for the same amount of curse instead of curse.

Make all kat cowls, and the chaos set, weak to terror AND curse for the same amount as curse currently. Curse is rarely seen so it might as well stay as a weakness.

Make the chaos set itself also weak to blindness.

Make the royal jelly, as in purple line not blue, have blind resistance instead of sleep resistance.

Remove the platemail line's weakness to sleep. That is it, no adding blindness weakness or anything.

Sun, 11/17/2013 - 10:43
#1
Hexzyle's picture
Hexzyle
When you're this swag this world just bows at your knees

Flinch isn't a passive effect, it's an active one. Flinch means your sword or gun animation is cancelled and you're immediately returned to default pose. For bombs it means your charge bar gets sent back to 0.
You can't make flinch "last longer".

2 of the 6 don't even happen in the game commonly and are plaguing some armor lines as a defensive stat making it useless in comparison to other armors. So lets push those 2, curse and sleep,

Curse + Sleep = 2
6 - 2 = 4
Shock + Poison + Freeze + Fire + Stun = 4???

Make curse and sleep status known as "super statuses".

Why do you think sleep and curse vials are so rare, and that those two statuses don't appear as barrier variants?

Mon, 11/18/2013 - 04:46
#2
Theirillusion's picture
Theirillusion

Much like the red effect upon taking damage. Many players without top notch computers will dislike visual effects of blindness all over the screen.

Mon, 11/18/2013 - 06:32
#3
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

Sleep will come back into the game, as slooms will soon be reintroduced. Curse, although rare, does have a part in the game, as wraiths in graveyards deal curse status. If you were to take out curse, players would have no way to defend against this curse. Also, most people (or at least me) use the curse resist on an armor to block the charge effect of Gran Faust.

As for changing the resistances for armors by exchanging them for blind or terror, many of those lines are built around that status and is integrated into the lore of the armor.

For example: As the kingdom of Almire was cursed with the shadow fires, the set should have some relation to fire and curse status. Almirian has nothing to do with shock, so don't give it that. The shield has fire because it is a token reward for doing Firestorm Citadel, which is covered in fire. It's also a shadow version of Grey Owlite, which is why it is identical in almost every way stat wise.

Slooms, the only monster to deal sleep status, is a slime it would stand to reason that slime armor has sleep resist.

Fallen set is the armor of a fallen angel, which is kind of like saying the angel was cursed and lost it's grace.

Your terror idea is flawed for the same reason Hex said.

Mon, 11/18/2013 - 12:40
#4
Blitzsonic's picture
Blitzsonic
No just no

Curse resistance can be very useful for pvp, sleep isn't that useful, but it's a rare and fun status, so keep it like that and make the slooms a "rare" love puppy from moster boxes.

Mon, 11/18/2013 - 15:53
#5
Sandwich-Potato's picture
Sandwich-Potato
No just no Blitz.

Curse resistance is useless in pvp. You never survive long enough after being hit by a GF combo to attack back usually. :P

Sleep is buggy. BUGGY. So buggy. Plus, it's utterly annoying. Attacks don't wake you up. At all. So you might get blasted by a Lumber for 8 seconds and regenerate 1 pip. Not worth it.

Tue, 11/19/2013 - 09:29
#6
Blitzsonic's picture
Blitzsonic
@Sandwich-Potato

Pvp is abot dealing as much damage as possible in a short time, curse stops you from attacking, so it's useful there. How is sleep buggy and annoying ? it's only in 1 level and not in pvp. I've seen people complain that sleep made the game "gamebreaking" because you could heal up(which is the reason why it was removed), it isn't supposed to be good healing.

Tue, 11/19/2013 - 09:57
#7
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

blitz, sleep can lock you un place and leve you dead on the spot. you cannot retilate while sleeping, unike freeze.
LD is about capturing points, not dealing damage. don't get me wrong; killing enemies is good, but it shouldn't be your main focus.

Tue, 11/19/2013 - 18:48
#8
Sandwich-Potato's picture
Sandwich-Potato
In Lockdown...

Most people are Strikers. Same goes for most people with the Gran Fausts. Strikers are DPS. If you get cursed, it doesn't matter. You'd probably already be >30% health after getting hit by that GF combo. The said enemy would then probably finish you off before you could attack with a generic toothpick swing or another SS combo. Sometimes an Alchemer or Antigua line. Besides, how many times have YOU been cursed in Lockdown?

Sleep was incredibly buggy, since you couldn't wake up from being attacked. I think it was like Vanaduke's mask watering glitch, where the timers got messed up. At any rate, the GM's themselves admitted that they removed Slooms and sleep do to the amount of bugginess. When you sleep, you heal a few damage points every tick. A pip of health is 40 damage points. Derp. Sleep NOT annoying? Have you ever run a tier 1 elite thing? Those jellies are insane, breaking 4* shields AND doing a bunch of damage. On tier 1. With lame vitapods and health pills. Good luck surviving THAT without team mates.

PVP is not about dealing a ton of damage. It's about capturing points. It's optional to do a lot of damage; you can also use AoD (Area of Denial) weapons, such as mist bombs, a Dark Retribution, Pul -shivers- Pulsar lines, and in those freeze levels, snowballs. Heck, you can win a LD game without doing a single point of damage. I mean sure, it IS kind of fun when you flawlessly kill someone with a non-optimized weapon build, but that's not PvP's main goal. And no, not BN either. Everyone dies in one hit there. It doesn't matter how much damage is dealt.

Tue, 11/19/2013 - 18:51
#9
Waffleconecake's picture
Waffleconecake
How do I what do? /watch?v=vUruEfYWeeM

REPLIES TO SEVERAL COMMENTS
@Hexzyle
Flinch could now be given some sort of animation then, make you fumble your gun, sword, or bomb or just have you have a brief period of not being able to attack. Also I can't count apparently.

@Masterreeve
First off, this is not a suggestion for removing any of the statuses, secondly I doubt slooms will every actually be brought back in due to how bad of a status sleep is. It is just freeze but exploitable for healing. Yes, you are more likely to die solo when asleep but in a party it could be exploited for keeping everyone alive and this game is multiplayer. Thirdly, I did not add shock resist to the crest of almire, the developers did http://wiki.spiralknights.com/Crest_of_Almire . They also added fire resistance to it so your argument of "it should have fire and curse stuff because shadow fire destroyed the city" kind of fails seeing how the armor resists curse and is weak to fire while the shield resists fire and shock.

You said it yourself, shadow fire burnt it down. Either it should resist both or be weak to both, it being divided makes no sense and who would use it if it was weak to curse AND fire? Fourthly armor shouldn't be forced to abide to status resistances that are relate able to the set as by that logic it the vog cub set should REDUCE your fire resistance and increase your freeze resistance as your armor is already ablaze.

@Thunder and second Blitzsonic post and basicly everyone
I honestly don't think sleep should be reintroduced anywhere else in the game that it has not already been in because of these reasons:
It is just a stronger freeze. No attacking or anything for several seconds? Holy molly how broken! That just discourages people from playing solo, something that is already challening to do for most players.
And it can be exploited. Getting healed over time as my team mates protect me? Holy molly how broken! This just makes being in a party much more rewarding then playing solo as now you can also avoid having to spend sparks of life by just healing during the level.

What I think sleep should become: A rare, random status only in vials and tier 1. Reason why only tier 1 is because it can help teach new players to look out for their teammates.
Knight a:"Help! I have been put to sleep!
*knight b, c, and d all run to protect knight a. Knight a recovers from sleep fully healed due to team mates protecting him.
Knight a:"Thanks guies! :DD"

Tue, 11/19/2013 - 20:18
#10
Sandwich-Potato's picture
Sandwich-Potato
...

Sleep heals barely anything. In tier 1, around 1 pip of health. On elite, Sloom attacks do around .8 pips of health, with only a CHANCE of sleep. Yeah...But I would approve of that sleep thing.

Tue, 11/19/2013 - 21:36
#11
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

I know the shield already had shock on it, which is kinda why I said it was an Owlite shadow clone. If it had the same stats of the armor, then no one would use it as it would be weak to fire (bad for FSC which you need to do to get it) and slightly strong to curse (very few things in the game can curse you, and using a shield to block this status seems kinda ineffective). Almirian is already craptastic and no one uses it, so don't try to use that as a rebuttal, saying "then why is the armor like that?". And a shield doesn't have to be the same as it's armor, Volcanic Plate and Snarbolax are two examples of this.

Vog SHOULD increase fire resistance because Vogs are fire beasts, and therefore cannot be set on fire. None of the other wolver sets have negative resistance, so it would be unfair for only vog to have one.

EDIT: and i know you were not taking the statuses out. when i said remove status, i meant from the armor.

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