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Need a new system to encourage reviving teammates, but discourage getting them killed in the first place...

8 replies [Last post]
Mon, 05/23/2011 - 15:05
CrashFu
Legacy Username

So, I feel like it's an issue that when adventuring with random groups, you invariably get stuck with selfish, terrible people who refuse to revive anyone no matter how incapable they themselves are of handling the smallest groups of monsters without help.

So, how about when I'm dead, I can hit a button to offer up a bribe of crowns to whoever revives me. Something like 10 x multiplier specified by additional button pushes x number of health bars they actually transfer. It'd be an entirely optional thing, of course.

Of course, it might entice people to team-kill even more than they do now, if that's possible. And I don't mean if it's possible to team-kill (you can, but you have to do it INDIRECTLY. People are ALWAYS knocking monsters into position to hit me with attacks I just dodged) I mean if it's possible for them to do it somehow MORE than they already do.

So, there'd have to be another button that just makes a HUGE ANGRY FACE SPEECH BUBBLE appear instead of a bribe offer. Something like "If I have to spend my own energy to revive myself because you are being too scroogy with that full health bar and three health capsules I know you've been hoarding, then you are going to regret it." :D

Mon, 05/23/2011 - 16:09
#1
Madadder's picture
Madadder
this will only cause people

this will only cause people to force u to bribe them to revive you should revive the fallen if possible regardless of needing to bribe

Mon, 05/23/2011 - 17:23
#2
kevomatic
Legacy Username
The extra heat is the

The extra heat is the incentive for selfish players to revive others. Don't add this cr incentive to hold out.

Mon, 05/23/2011 - 19:43
#3
Gwenyvier's picture
Gwenyvier
Agree with kevomatic. The

Agree with kevomatic. The heat is the incentive to revive people.

And ummmm, "People are ALWAYS knocking monsters into position to hit me with attacks I just dodged. I mean if it's possible for them to do it somehow MORE than they already do." If EVERYBODY you party with is doing that and then not reviving you then you might want to look at how YOU are acting. You could very well be acting like an arse and making people want to see you die.

~Gwen

Mon, 05/23/2011 - 20:38
#4
CrashFu
Legacy Username
Wow. What? I'm sorry, did I

Wow. What? I'm sorry, did I DO something to you to provoke that kind of an attack? That was just uncalled for.

I remember when this community used to be nice. You know, like two weeks ago. What's with the sudden influx of griefers and people all over the forums with these hostile, "up yours, buddy" attitudes? All I did was suggest something for encouraging selfish players to be team players, since the Heat alone CLEARLY isn't incentive enough, and you're all in here telling me that everyone wants to see me dead? Good heavens. \:(

But other than wishing me dead, I can see the point. People are ALREADY trying to get their teammates killed just to steal all of their heat. What they really need to do is get rid of that mechanic altogether and come up with a new one that encourages HELPING your team, not griefing them.

Perhaps something that penalizes you for letting your teammates die nearby.. I don't know. At least I'm TRYING to think up some ideas, instead of just lurking the forums and attacking anyone who suggests anything. How about you guys try actually being helpful and offer some ideas of your own?

Mon, 05/23/2011 - 22:30
#5
Hopscotch
Legacy Username
^^;;

All the friendly people on the forums seem to be chased away by all the not-so-friendly people these days, so only the latter are left. I'm not liking this change either.

--------

The only suggestion I can think of (to counter griefing) is to find good friends in-game and play only with them.

Griefers are going to find a way to cause grief. This game was designed to keep penalties for multiplayer to a minimum; shared crowns and heat, randomized looting (so players don't leave you fighting that mob of monsters so they can grab the items first), things like that.

And yes, the 30% heat mechanic is a nice bonus to reviving, but the fact that you gain 30% heat by reviving someone isn't obvious to new players; that's probably why you feel like no one cares about it. Also, you can bribe people to revive you. Click on their chara summary in the top left; there's a trade option always available, and you can promise to pay crowns for a revive.

Penalizing for nearby deaths would be a bad thing, with all the newbies that "accidentally" walk into spikes and die every 30 seconds. Rewards for the entire party clearing a level with no deaths; that might be interesting. But it still boils down to sticking with players that you get along with.

Tue, 05/24/2011 - 06:21
#6
Raul
Man I love when that happens

Man I love when that happens in a party, they are all dead and I'm the one left standing. They suck so I don't revive them or there is a bigger threat needing taken care of. Everyone watches me take on the room full of baddies myself and not lose a hit. Damn, I love that feeling of omg I can't believe you did that by yourself *insert more ego boosting remarks here*.

Yup, I'm awesome.

Tue, 05/24/2011 - 14:45
#7
Nodocchi's picture
Nodocchi
@Crashfu I think it may be

@Crashfu
I think it may be because the way you said it made it sound like people were trying to kill you on purpose when more likely they just knocked the monster into you by accident. If you stopped being paranoid and actually looked around you, people might not be as bad as you seem to think they are.

I like Hopscotch's idea of giving rewards for low death counts but that might encourage people who think they're the best damn player that ever graced this game to never revive other people. Maybe combine it with more incentives for reviving people. Sort of like well since you died anyways might as well get the reward for reviving you.

Tue, 05/24/2011 - 17:53
#8
CrashFu
Legacy Username
EUREKA! I think I've got

EUREKA! I think I've got it!

What if EVERYONE in the entire party received bonus heat (in addition to what was collected) at the end of each floor based on how much heat the ENTIRE group got COMBINED, and revives only returned HALF of the heat lost in the death?

Basically, you would have to be dying a truly embarrassing amount (and relying on revives from others every one of those times, IE hindering the group in the first place) before the bonus heat you'd get would fail to compensate from the partially-unrecovered heat from death.

Teammates would still have incentive to revive you, because they'd still be getting SOME extra heat for doing it, but they'd be incentivised even more to try and help you stay alive in the first place. because the heat they're "stealing" from your death would not be as much as they'd be getting from the bonus if you just stayed alive. There would be absolutely no intentionally letting people die ever again. People will be far more willing to share health with those who actually need it instead of circling around like vultures and waiting for them to kick the bucket.

At the same time, people would be less tempted to kick the players who are dying a lot no matter how much they try and keep them safe, because if they do, that person wouldn't be contributing ANY heat to the bonus everyone gets for that level. The best time to kick a hindering player would be at the very beginning of a floor before anyone has gathered any heat, which is generally better for both the kickers and the kickee anyways. Since the bonus would be based on COMBINED TOTALS, a group of three good players and one death-prone player would still be getting a little more of a bonus than just three people by themselves, and this would be further encouragement to play in full groups (as if the mineral sharing wasn't enough) and let's face it, that's how the game was intended to be played all along.

Admit it. THIS is a good idea. B)

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