Hi, long time bomber (whoever that played with me in ye olde days know I like to do T3 arenas in full bomber)
And I thought about this mechanic that would change the way we see Bomber and hybrid. The first time I saw a Gremlin Demo I wanted to lob bombs at people face... The mechanic is already there about lobbing mines, the same mechanics could be applied to our Knights.
Have a fix distance where our knights can lob little version of bombs we have equipped at the moment... like 3-4 blocks in front of us and that we have a maximum of 4 (or 5 or 6, maybe need some in-game testing for feedback) mini bombs until we have to wait for the last lobbed bomb to explode.
I can see a problem already!
So do I... switching and lobbing bombs then switching to lob more. Here are 2 suggestions to fix said problem:
1) Have Bomb Throw UV (Bomb ASI)
2) Have an animation to delay a bomb throw (like 1.5 sec or 2 per throw)
Let's move on...
So you have your 4 lobbed mines in front of you but you still want to attack, charge your bomb, have the normal blast of your bomb like your normally do while your mini bombs explode... timing could be easier and comboing multiple bombs for maximum dmg would be easier.
Not just for dmg output!
Right now bomber is the slowest class to take minerals, break treasures... and activate switch, timing is so crucial with it that very few can do FSC in full bomber... Having mini bombs would allow us to throw bombs so we can compete with swords and gunners out there (at least a little) with 4 consecutive hits with mini bombs.
With the fix distance lob you can easily throw a bomb at a nearby switch or next to minerals.
But what about real-life concern... DPS, HOW MUCH DPS?!?!
Well I didn't though about dps until now, but you could have the 1/5 or 1/4 of a full charged bomb. Some testing should be done because I don't know how good 4 people spamming 1/4 dmg X 4-5-6 mini bombs could do against mobs... Nitronome and Dark Retribution should be tested and a lot of bombs needs some rework as mini...
Elemental bombs don't change much (status should be weaker though) but vortex should have a 2 mobs limit (or 1 trojan), Shards could have 3 other bombs forming a triangle around the mini circle.
Last note: I believe this mechanic could change the way SK works overall and the way we picture bombers. Bombs are the only items that have 1 attack patern, charge it and no "normal" swing attack (single attack that can be repeated) and this mechanic already exist in the game. A lot of people would enjoy it.
This mechanics = no need to work on new bomb, just a new mechanic to make everyone happy. Less work, make the game experience better, gameplay changes, encourage a new style of play.
I can't think of nothing bad about it except Voltaic/vortex spam in LD ^ ^
Edit: ATM I did not modify this original post, I will edit it accordingly tonight or tomorow with updated details. If you want more info, skip my silly debate with Blitzsonic to Masterreeve post.
I've been working on a topic that adds the old bomb mecahnic back.
http://forums.spiralknights.com/de/node/93103