This thread is for discussing…
The Destabilizer is a gun that spouts up to three projectiles which then leads to reloading.
The Destabilizer's projectiles travel in a straight-line fashion, with speeds of "No ASI" Polaris' projectiles.
Its projectiles absorb enemies in for a short, brief time. Its suction power is similar to the original vortex bomb's.
The radius of a normal Destabilizer projectile's vortex can be as small as one tile. This is worth discussing, so we can decide on that.
The charge's projectile vortex radius is half as small as that of a vortex bomb's radius upon blast, but it's still brief like the normal attack. The duration for charging your Destabilizer should take as long as charging a Polaris charge attack.
The suction will only occur upon contact with another thing. This includes walls, blocks, enemies... Etc.
The size, colors, frame, damage, status effects, damage types, SFX, and other little details are determined by discussing below or it's up to Three Rings.
Here is a short excerpt from a story I made.
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Player 1 and Player 2 are battling in an arena battle.
Player 2: "Look at my new gun! It's called Destabilizer. It shoots and sucks enemies in."
Player 1: "…"
Player 2: "It's better than your bomb..." Player 2 is shooting retrodes while Player 1 is placing multiple vortices.
Player 2: " Your bomb... Brings enemies in better than my gun... But at least I'm at a safer distance!"
Player 1 ignores Player 2 while placing multiple vortices. Meanwhile, Player 2 is shooting at the enemies that are trapped in Player 1's vortices. They finish the battle and return to Haven.
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The moral? Vortex bombs are better at doing what they specialize in, but Destabilizers are good at warding some enemies away while using safe, raw gun power.
When you think about it, the gun isn't overpowered or pointless. It still offers some support to allies while dealing gun damage.
Weakness? Close-range. With that, enemies will stay beside you, and worse, your allies.
Importance scale from 1 - 10? 8.6.
Although it deals a nice "absorption vortex" effect and offers some damage, its Polaris speed brings it not overpowering but not pointless.
Who said we can't take a similar function and make some ideas with it? After all, we are in a gunner crisis. Gunner's have a shallow variety of handguns to choose from. With this, being placed in-game, the vortex bomb and this particular gun type will become more popular.
I need your support. Let's reach 1,000 posts! Strive for saying "+1 to op" or "+1" or something similar to support the Destabilizer. Here's an overall comparison verdict between Vortex bombs and Vortex guns:
Vort. Bomb: Plays better with absorbing enemies, offers way more coverage but lacks in damage.
Vort. Handgun: Plays better with damage, but vortex effect is smaller in radius and brief, and the charge attack vortex is a brief flash as well. You also have the advantage of standing at a farther distance.
In a nutshell, the Destabilizer is like a miniature vortex that disappears in a blink but, altogether, dealing casual handgun damage. This may be the only bomb-like handgun in Spiral Knights, with the exception of Polaris, which acts as a smaller blast bomb.
So, support with something as simple as +1, or go ahead and let's discuss. Remember to keep this a fluid and nice thread. :-)
Tl;dr: A handgun that shoots a projectile/bullet that sucks things upon contact with another thing. The suction lasts very short, but you can shoot up to three consecutive projectile/bullet[s]. The charge is similar but larger suction radius and more damage.
the absorbing action is more powerful than of a Vortex bomb's
So more buggy?
Vortex bombs operate by giving all enemies within its radius a set velocity towards the centre. This leads to monsters bouncing around like crazy in the vortex, or if there are multiple enemies, spinning around like a merry-go-round. "Increasing the power" of the vortex simply means increasing the velocity at which monsters are pulled in, causing the monsters inside the vortex to fly around at breakneck speeds and have really buggy hitboxes.
Your AoE descriptions seem ridiculously overpowered for a gun. No other gun has that sort of range, and since the suction effect is more valuable than damage, that's comparable to the charge attack of a Valiance doing a Nitronome-sized blast.
Polaris-sized AoE, if not mini-blast sized, would be far more logical.
Additionally, you haven't specified when the suction effect occurs. If it occurs when the projectile is in mid-flight, It'd basically be a gun with both a trapping effect and huge knockback. If it only occurs when it collides with a player, then you could vortex-trap players by continuously shooting them.
This may be the only bomb-like handgun in Spiral Knights.
Polaris is already a bomb-like handgun due to its crowd control characteristics.