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Some new stuff

30 replies [Last post]
Mon, 11/25/2013 - 11:30
Blitzsonic's picture
Blitzsonic

This is the 3rd part of my big fix topic(spliting them, so it's more specialized on something and not everything mixed).

This will add some new gear to the game:

Guns:
Venomtech Alchemer
Poison Alchemer(does elemental damage, so you can't have a vs with the apocrea gun)

Stuntech Alchemer
Stun Alchemer(there is a 0* and 1* one, so why not this one ? Deals elemental damage)

Gear

Silverhelmet/Radiant Silverhelmet
Uses the angelic model, made to complete the set

Silvershield/Radiant Silvershield
Stats like the silvermail, made to complete the set.

Vitasuit line
normal/piercing=normal line
normal/elemental=gremlin
normal/shadow=silkwing(comes with silkwing wings)
(maybe add a +hp drops from mobs to the set ?)

Now for some changes on gear:

Plate line
Increase the defense so that it actually works as tank armor(25% of the normal defense bar works like a specialized bar, increasing normal defense by a lot would fix this)

Cobalt/Armirian(the sl armor)
Add something to make them stronger and actually useful, their only advantage is that you save crowns when you craft, which isn't a good and realistic bonus.

Acheron Fix
Reduce the damage, but make it so that it does more than a normal brandish and a less than the gran faust.

Tue, 11/26/2013 - 16:00
#1
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

There is no 0*-1* stun alchemer. there is a stun gun, but that is more similar to a blaster, so it can't really be compared. And frankly i don't think we need a stun alchemer. It wouldn't make much sense with the alchmer series. We don't need an alchmer of every status type.

A radiant silverhelm is dually needed, but not a shield. Not even the angelic line has a shield, and neither do most of the other specialty sets (dragon scale excluded)

We don't really need a full on vitasuit line. A helmet for the deluxe would be acceptable, but only as a 4* and it would be identical to the armor. If it was a full on line, it would outclass Ancient.

Suggesting a change to the cobalt line is fine and all, but you could at least give a suggestion as to what would change. Otherwise its just a "I want this, please change it" thread that doesn't help anywhere.

Mon, 11/25/2013 - 14:04
#2
Mushy-Bucket's picture
Mushy-Bucket
---

A poison alch would be alright, but a stun one? Do you have any idea how often alchs do their status (I'm even going there)? We'd have gunners that could stun lock you now. The demise of PvP essentially.

Radiant helm? Sure.

I'd think a vitasuit line all the way to 5* would be fine, as long as it had terrible defense.
@Masterreeve: Wait, people care about Ancient Plate? Where've I been?

As do the acheron thing, I wouldn't be opposed to it receiving a reduction in damage, or the GF needs to do more than it does now. It's a pretty well-known fact OOO screwed the GF over with acheron.

Mon, 11/25/2013 - 14:20
#3
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

@Mushy-Bucket
If they buffed GF, then they would have to buff DA too. That wouldn't be too much of a problem, but then how much more powerful would it have to be?

Mon, 11/25/2013 - 14:21
#4
Mushy-Bucket's picture
Mushy-Bucket
---

I'd really prefer a moderate debuff on acheron with, at most, a very slight buff on DA and GF, though those two don't need much of a buff. The problem is really the acheron.

Tue, 11/26/2013 - 12:14
#5
Fangel's picture
Fangel
Oh please do not buff the gran faust

As a striker, I can oh so barely survive both hits.
The silverhelm is something we need. No armor helmet even matches the silvermail while looking visually pleasing, and the defense it gives is very nice. I think silkwing armor would be nice, but if it's from a vitasuit line, it should only have specialized defense and no normal defense, and stop at four stars.

Tue, 11/26/2013 - 13:33
#6
Blitzsonic's picture
Blitzsonic
What happened to my comment ? it got deleted ?

There is a 1* stun gun that works like a blaster. The blaster line doesn't have a status line and the only gun line that does different statues is the alchemer line, so why not add a poison alchemer and a stun one(stun could be a pvp reward).
Buffing GF/DA a bit could be ok too, but i remember that OOO was working for a long time on the damage values.
@Fangel
Then don't play striker ? Striker has the least health, did you try guardian ?

Vitasuit deserves it's own line up to 5*, why would it not have a line and only one part anyways ?

Vitasuit/Vitacap
Normal/Piercing defense

Silkwing
normal/shadow defense

Gremlin
normal/elemental defense

Tue, 11/26/2013 - 14:11
#7
Epicskunk's picture
Epicskunk
@Blitzsonic

There is a 4* Vitasuit called Vitasuit Deluxe,made from Heat LVL 5 Solid Cobalt Armor.

Tue, 11/26/2013 - 14:13
#8
Epicskunk's picture
Epicskunk
@Mushy-Bucket

Gran Faust,and Faust is so stupid.It has the same speed as any other normal sword,but it hits slower.Why?Bad coding for speed bar,that's why.

Data shows that both of them has the same speed of a slow sword,like Avenger,Divine Avenger,Sealed Sword,WRH and such.

Tue, 11/26/2013 - 15:59
#9
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

Blitz, the alchemer line does not need a stun version. Just because the status exists does not mean that it must be an alchemer. And the vitasuit doesn't need a 5* either, or it would be too similar to other sets. A helmet would be acceptable, but not a full line. We need new armor, not remakes and variations of old ones.

Tue, 11/26/2013 - 16:04
#10
Epicskunk's picture
Epicskunk
Vitahelmets!

x3

Wed, 11/27/2013 - 02:33
#11
Hexzyle's picture
Hexzyle
@Fangel http://wiki.spiralkni

@Fangel
http://wiki.spiralknights.com/Category:Regal-Themed
Especially Regal Proto Helms

Wed, 11/27/2013 - 11:01
#12
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

Yes hex, you can make a costume to match silvermail. But the armor (stats) won't match. And I don't think silvermail is a good enough piece to wear alone.

Wed, 11/27/2013 - 11:59
#13
Hexzyle's picture
Hexzyle
When you're this swag this world just bows at your knees

Oh, I misread his comment.

Wed, 11/27/2013 - 12:21
#14
Blitzsonic's picture
Blitzsonic
@Masterreeve

There is a 0*/1* stun gun and there should be a "normal" speed gun that does this status too. Alchemers are the status guns, so that's why there should be one. leaving vitasuit like it it is would leave it useless. Plate should get a defense buff(part of my other topic) so it's the tank armor that it is supposed to be.

Wed, 11/27/2013 - 14:08
#15
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

blitz, carabine? the spoiler guns?
and define normal, cause I can call polaris normal cause more than the 50% of the community has one.

Sat, 11/30/2013 - 05:17
#16
Blitzsonic's picture
Blitzsonic
@Thunder

I said "normal" speed, i meant a gun that works like the alchemers or vailance(calllahan does stun, but it's a "slow" gun). I know about the obsidian gun, but that's only a special event one. Adding a poison alchemer, would allow gunners to poison a lot of enemies in a short time=more damage=more damage for guns !. As far as i know, gunners want to deal great amount of damage, so this would help them a lot.

Also, if you mean the gunner update spoiler guns, they are going to do piercing and elemental, not poison and stun.

Sat, 11/30/2013 - 05:39
#17
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

I saw something that should do normal (or elemental) and poison. and it should be the same speed of what you said.
besides, gunners will get buffed with the gunner update apparently, so if you want only more damage, just wait.

Sat, 11/30/2013 - 06:05
#18
Blitzsonic's picture
Blitzsonic
@Thunder

If you are talking about the vailance line, then you are wrong. the yellow one does piercing, the green one does elemental and the purple one does shadow. None of the leaked guns does stun or poison and has normal speed.

Sat, 11/30/2013 - 07:58
#19
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

mail me links to your info. and they branch from a gun with normal speed, so they should have normal speed.

Sat, 11/30/2013 - 08:06
#20
Blitzsonic's picture
Blitzsonic
@Thunder

Can you first tell me your links of your info ? I can't share my source because the players don't want to get banned.

Sat, 11/30/2013 - 08:17
#21
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

my source are vison and the fact that in SK color=status. and the images everybody saw.
I said mail for a reason, if I want info I want that to be reliable. the best way to do it is make them trust you.

Sat, 11/30/2013 - 08:44
#22
Blitzsonic's picture
Blitzsonic
@Thunder

You probably know the gun image(the vailance themed guns), there are 2, a yellow one, a green one and a purple one. SK has 4 damage types:

Red=normal
Green=elemental
Yellow=piercing
purple=shadow

The purple one is shadow, so why would the green one be poison and the yellow one stun ? The gunner line has only 2 piercing guns, blitz needle and callahan, both are slow weapons, so it would make sense to create a piercing gun. I got the information from the website, which uploaded the image(can't give you a link to that, sorry).

Sat, 11/30/2013 - 08:58
#23
Epicskunk's picture
Epicskunk
@Blitzsonic

You know Antigua starts with Piercing at 3*,but goes to either Elemental or Shadow at 4* and 5*?They are going to add another craft way to Antigua which will be Piercing at 4* and 5*,with Gunner Upgrade.

Sat, 11/30/2013 - 09:05
#24
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

we had better quit making references and spoilers.
and red isn't normal. normal has no particular color; it has white (supernova, normal blast line) and blue (valiance, our laser turrets).
about all other bullets follow their status (pepperbox is red, alchemer are rainbow, Biohazard is green, enemy turrets...) and statusless for elemental isn't green (AP and Nova alchemer are white)

EDIT: the only reference to your color set are shards, which are not guns.

Sat, 11/30/2013 - 09:50
#25
Blitzsonic's picture
Blitzsonic
@Thunder

http://wiki.spiralknights.com/Damage
Scroll down and see the icons, i know that vailance isn't red, but the other guns use the icon color.

@Epicskunk
I know

Sat, 11/30/2013 - 10:25
#26
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

I haven't seen icon damage on the spolier guns, I only saw their icons and their models.
and you haven't countered me yet. saying that the icons are of those colors doesn't prove anything because of the reasons I have already posted.

Sat, 11/30/2013 - 15:42
#27
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

@Blitzsonic
Something i thought should be pointed out...

Adding a poison alchemer, would allow gunners to poison a lot of enemies in a short time=more damage=more damage for guns !

So, when did the Biohazard and Plague needle not deal lots of damage over time?
And the Apocrea event will come back, so people will always have access to this gun. Excluding it from this discussion would be akin to excluding the Kat helms from gear balancing discussions.

Sat, 11/30/2013 - 19:44
#28
Hexzyle's picture
Hexzyle
Blitzsonic is correct... for once.

I'm pretty sure that everyone who saw the new guns guessed instantly that the new weapons that you're talking about were different damage types, not different status types.
This is backed up by the fact that the green one is Military-Themed; poison weapons tend to have a brighter green colour and particle effects. Going off the fact that the purple one almost has to be Shadow, that makes it pretty obvious that the yellow one is going to be Piercing.

Sun, 12/01/2013 - 07:02
#29
Blitzsonic's picture
Blitzsonic
@Masterreeve

Let's see:

Biohazard
needs clockwork recipes(not a big problem now, but it was before the battle sprite update)
does only poison on charge
the poison is low-medium and not that much

Plague Needle
pvp reward
autogun mechanic(not really good for all gunners since it takes a lot of skill and not enemies everywhere)

The apocrea event will return, but proabably only once per year, so there needs to be a alternate

Now for the advantages that a poison alchemer would do:
Allows to spread poison on a huge group of monsters
normal gun mechanic

@Hexzyle
Yes, the green is a bit different, poison has that light green "glowing" like color. I'm having the same thoughts about the new line.

Sun, 12/01/2013 - 14:39
#30
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

@Blitzsonic

Biohazard
needs clockwork recipes(not a big problem now, but it was before the battle sprite update)
does only poison on charge
the poison is low-medium and not that much

Last i checked, Biohazard had the same chance to cause status of an equal strength as an alchemer, even on the normal attacks. Possibly even faster, since it has a 3 shot clip where alchs only have 2 (personal opinion).

Plague Needle
pvp reward
autogun mechanic(not really good for all gunners since it takes a lot of skill and not enemies everywhere

It has been stated many times over that the blitz line is an extremely OP gun that can be used against anything, EVEN PIERCE RESISTANT MONSTERS. Yes, plague is weaker than blitz but it is still stronger than all other guns.

Now for the advantages that a poison alchemer would do:
Allows to spread poison on a huge group of monsters

...That's what the plague does, but with more damage.

normal gun mechanic

Biohazard has a "normal" gun mechanic, if you can call it that. Every gun is unique, so the word "normal" may not be the best.

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