1. Dash countdown replaced with a Stamina bar(will go into detail later.)
2. Shield Counter ability.
So, this ability goes into action when your shield has full health, and you shield exactly the second something hits you and press attack shortly after that. (it can be cancelled if you hold the shield button.) Different weapons would have different animations. The damage for these is halved for strikers in loockdown. And is strengthened for recons and is really easy to do since it while be hard to anticipate an enemy coming to hit you. The difficulty means, how quickly you have to react to the counter and the time window during which you can counter. Harder= less time Easier=more time
Weapon counters:
Swords:
Brandish family weapons: You dash back while releasing an energy wave identical to the charge attack, but it is half the distance. It takes all of your stamina bar. This move is somewhat hard to do.
Flourish: You Dash to the sides of the enemy hitting them 4 times. This takes 80% of your stamina bar.This move is somewhat easy to do.
Snarble Barb: You Dash back and slash, throwing 5 spikes at the enemy. This takes 80% of your stamina bar. This move is somehwat easy to do.
Flamberge: You Stab the enemy, creating a forcefield of fire, which pushes it back while burning it. This takes 90% of your stamina bar. This move is somewhat easy to do.
Rigadoon: You slash quickly 8 times, stunning the enemy.This move is somewhat easy to do.
Troika Family(stun): You dash towards the enenmy (like the Warmaster rocket hammer) Inflicting damage, then do a 360 spin attack, that suns the enemy and reaches very far. This move takes 100% of your stamina bar and is somewhat hard to perform.
Troika Family(ice): It is the same as the first one, but the 360 spin attack pushes the enemy back and freezes it.This move takes 100% of your stamina bar and is somewhat hard to perform.
Sealed sword Family: You do a large uppercut making all enemies hit get knocked back. This move takes 90% of your stamina bar and is somewhat hard to do.
Obsidian blade: You spin and slash in front of you, knocking back all enemies in front and immobilize them with hands coming up from the ground annd poisoning them. (The hands have a 50% chance to appear) This takes 95% of your stamina bar and is hard to do.
Fang of Vog: You deal on large slash forward which creates a huge fiiery explosion, the size of about the charge of the Warmaster rocket hammer. This takes 70% of your stamina bar and is hard to do.
Cutter Family(I havent forgot about you!): You do a 360 spin atttack dealing heavy damage, and shortly after, ghost swords appear attack all enemies who were hit dealing more damage. This takes up 80% of your stamina bar, and is easy to do.
Scissor blades: You split into 2, and one part of you slashes right and the other slashes left; immitating the action of scissors and when the two swords meet, there is an explosion(like the troika charge) and your halves meet back to eachother and you come back to your normal state. The explosion deas large knockback. This takes 40% of your stamina bar and is very easy to do. (benifits of having a really rare sword!) (Use a pair of scissors to envision this attack. The halves of the knights are the handles, the blade is the cutting part of the scissors.)
Levaithan blade/Lionheart honor blade: You do a 720 spin attack (you spin twice) which deals knockback and heavy damage. This takes 100% of stamina bar and is hard to do.)
Cleaver family: You do a heavy swing much like the first combo of a heavy weapon, but it reaches longer and freezes/stuns everything it hits.
This is very hard to do and takes 95% of your stamina bar.
Winmillion: You swing with force pushing the enemy back, and surrounding it with 2 blue energy orbs(like the ones from the winmillion charge attack and it circles the enemy like a catalyzer bullet does) which damages it over time, stays until cured, or until dead, and if you hit it with 3 winmillion projectiles it explodes dealing heavy damage. This takes up 60% of your stamina bar and is somewhat hard to do.
Guns:
Valiance: You slash three times with the edge of the gun, then dash back shooting a huge Blaster bullet(The bullet does little damage but lots of knockback all around you) This takes up 50% of your stamina bar and is somewhat easy to do(moderate)
Alchemer family: Nothing yet, feel free to come up with ideas. XD
Antigua family: You dash back and shoot a large bullet(If you have a 3* or 4* one) or shoot the bird assingned to the gun(If you have a 5 star one) Which deals moderate damage and moderate knockback. This takes up 70% of your stamina bar, and is somehwat easy to do (moderate)
Trollaris family(oh god...): You dash back making a big pulsar explosion. this deals weak damage but high chance of status and knockback(for supenova it stuns) This takes 80% of your stamina bar, and is somewhat easy to do.
Autogun family: No ideas yet that aren't completly OP feel free to suggest.
Obsidian carbine: Same as antigua family, but it shoots hands and has a 60% chance to trap them with its hands. Same amount of stamina needed and is easy to do.
Magnus family: Still no idea yet
Catalyzer family: You shoot a catalyzer bullet(like the charge) and it has the same functions as the charge, but the damage is 30% less.
I will be coming up with ideas for bombs later, feel free to suggest.
Bombs:
3. Lockdown ideas
If someone breaks a recons shield, if their health is below 50% the cloack makes a explosion which deals no damage but large knockback and stun. This works also if the recon dies on the hits that breaks their shield.
Ok, thanks for reading. I apologize for bad spelling, for i am posting with my phone. If you dislike this, please say why, and feel free to ask questions or exploit problems. I put a lot of thought and work into this, I have been think of for 6 months. So please add feedback. Also feel free to suggest.
I put so much work into this and no one responds :(