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Why isn't there a heart pip limit?

19 replies [Last post]
Thu, 11/28/2013 - 06:43
Zeddy's picture
Zeddy

One of the many, many things that make heart pendants overpowered is that they carry less restrictions than other trinkets. Damage caps out at full chaos + sword damage trinket. ASI caps out at full vog + sword ASI trinket. CTR caps out at full Chaos + level 10 weapon.

Hearts don't have a hard cap like that. Why is that?

My suggestion is this:

Penta-heart gives 5 pips, since it isn't called hexa-heart.
Heart bonus supplied by gear caps out at 15. 5 from helmet, 5 from armour, 5 from additional pendant.
Lockdown class bonuses and vitapods are not affected by this limit, not unlike damage bonuses from sprite skills, sparks and such.

Thu, 11/28/2013 - 07:08
#1
Plancker's picture
Plancker
If you limit the health boost

If you limit the health boost like that then what about armors that give more than +5 per piece? I think it is fine the way it is now, because it makes UVs more valuable. If you have an ASI UV on your weapon, you might be able to use a health trinket instead of a ASI trinket, which makes your gear stronger than other players' gear. But if health is capped, you'll have a free trinket slot anyway so you dont need the ASI UV.

Thu, 11/28/2013 - 07:18
#2
Zeddy's picture
Zeddy

18 pips.

Then you can cap out with full ancient +scarlet shield, but two pentas would still be wasteful.

Thu, 11/28/2013 - 10:07
#3
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

I agree that pentas should only give +5 health. But not the biggest fan of capping pips to 18. Maybe just make the cap at 2 full bars, 1 red and 1 silver (not sure how much health that actually is) and don't go into gold. Or at the least cap it at 21 (Ancient set + penta).

Thu, 11/28/2013 - 10:26
#4
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

master, full silver health is 60. full red is 30.
I agree with my GM, and not only because he's my GM.

Thu, 11/28/2013 - 10:29
#5
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

assuming Zeddy is your GM
Well then I still ask for a 21 cap. 18 seems too low.

Thu, 11/28/2013 - 10:52
#6
Waffleconecake's picture
Waffleconecake
How do I what do? /watch?v=UPLlCcE-Dq8

Maybe make it you can only have 1 heart trinket on at a time? Sure people who exploit the massive amount of healthy you get from 2 would rage but it is still way too much health.

Thu, 11/28/2013 - 11:05
#7
Hexzyle's picture
Hexzyle
When you're this swag this world just bows at your knees

I actually think the limit should be 16.
No-one takes Scarlet Shield with Ancient Plate, and this would be a nice kick to the knees for taking a second Penta Heart trinket.
I mean, there's a cap for status resist and defense, and there's a cap for ASI, CTR and Damage, (No-one takes a second Elite Slash Module when they're wearing full Skolver!) all of which you have to manage your Sprite Perks, Armor, Trinkets and UVs for, so why is it that anyone who couldn't be bothered doing this can just stack hearts on themselves and be more prepared than people who actually prepare?

Thu, 11/28/2013 - 12:08
#8
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

while we're at it, can we ask for a subsequent overlap revamp? since max health will go down, how about bring the max red pips to 25-20? so that more people can get gold health instead of going into a shadow liar to get 2 gold pips.

Fri, 11/29/2013 - 05:32
#9
Fehzor's picture
Fehzor

Probably because of vitapods and natural armor bonuses, which make all health buffs less visible-- if I have a +12 vitapod, then my 2 penta heart trinkets are only doubling that, which is on top of my natural defenses. Thus, the increase as a percentage will always be less for health and will carry diminishing returns when viewed as a percentage.

Natural health with 5* armor = 4+4+a base amount I think 3? = 11

With a +12 vitapod, this is 23 health- meaning that even with 2 health trinkets and a sprite perk, you still won't be able to even double your health. Other means of getting excess health aren't nearly as viable.

The other issue with capping it would be that at +3 health per level, it would be hard to add extra levels on to the end of the game.

Fri, 11/29/2013 - 08:17
#10
Usevnsevnsixfivfor's picture
Usevnsevnsixfivfor

Why need a hp cap when the craftable trinkets should have a 1hp nerf (true love locket will still have six)? Also hp boost I perk removed, the other perks renamed, and the five renaming get a 1hp nerf.

Problem solved. Unless a certain spookat will say otherwise.

Sat, 11/30/2013 - 07:22
#11
Blitzsonic's picture
Blitzsonic
Why would you even want to

Why would you even want to add a hp limit ? Vitapods increase your max hp and there are silver and gold bars, so why add a hp cap ?(we can only reach gold hp with full ancient, scarlet, 6 hp from pets, and both heart pendants.)

If you have problems in lockdown, then think about a lockdown change(maybe allow players to select any gear with any uv for ld/have all the slots for LD only).

Sat, 11/30/2013 - 07:25
#12
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

blitz, hp trinkets are highly OP. even without looking at what they do to LD, in PvE they double your health. they are too powerful, especially if you compare them to the other trinkets, which are completely useless if not in singular occasions (C42)

Sat, 11/30/2013 - 08:01
#13
Blitzsonic's picture
Blitzsonic
@Thunder

This hp limitation wouldn't allow knights to use 21 pods. Imagine people doing darkfire vana without pods. The trinkets can be very useful(and very expensive since they are a pvp reward) if you don't get any pods. Most tier 3 monsters do a lot of damage, so high health pool is needed.

Sat, 11/30/2013 - 08:07
#14
Waffleconecake's picture
Waffleconecake
How do I what do /watch?v=3STZTFbgg2g

With how this is going it seems the best way to balance heart trinkets is to bring down their numbers by 1, even true love, and make it you can only have one on at a time.
This way you can still have vitapods but not have brokenly high hp.

Sat, 11/30/2013 - 08:09
#15
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

except vitapods are found anywhere. even if you join a DFSC party at the terminal, the derpbillion monsters and boxes will surely give you a vitapod and pills to fill it. the chances of not finding one is so little that you can still find two vitapods of the same size even though it shouldn't happen.
if you use the "no gold health" argument, I'll copypaste:
while we're at it, can we ask for a subsequent overlap revamp? since max health will go down, how about bring the max red pips to 25-20? so that more people can get gold health instead of going into a shadow liar to get 2 gold pips.

Sat, 11/30/2013 - 09:21
#16
Zeddy's picture
Zeddy
@Blitzsonic

"Lockdown class bonuses and vitapods are not affected by this limit"

Sat, 11/30/2013 - 15:31
#17
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

^^ was just about to say that, but Zeddy beat me too it.

Sun, 12/01/2013 - 07:02
#18
Blitzsonic's picture
Blitzsonic
@Zeddy

If you want a limit, then make it so that this(ancient plate+scarlet+heart pendant) is still the max hp.

Sun, 12/01/2013 - 07:21
#19
Zeddy's picture
Zeddy
@Blitzsonic

What's the point of a limit you can never reach?

Just Ancient + a single pendant = 2 x heart pendant. That's like putting the limit of damage bonus at +10.

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