So, to the Developers: Did you ever come to realize that Acheron and Gran Faust Have the exact Same attack damage? I've looked at the damage bars and noticed how they are the same, disregarding Gran Faust's incorrect speed that has been there for ages, both the shadow and normal damage are the same. I've done some testing to verify this and I am correct, they both do have the exact same damage.
Showing all my attack stats and bonuses, and photos of them doing the same damage as I strike a slime punching bag, since my Acheron has Gremlin high.
Acheron and it's Stats : http://oi43.tinypic.com/34xm26q.jpg
Gran Faust and it's Stats: http://oi43.tinypic.com/dnzrwx.jpg
Me hitting the Slime Punching Bag With Acheron: http://oi39.tinypic.com/14wt5eb.jpg
Me hitting the Slime Punching Bag With Gran Faust: http://oi44.tinypic.com/nnaa0z.jpg
As you see, they both 304 Damage, This is very unacceptable in terms that the Gran Faust is slower, and a 2 hit sword, Curse does not count because it only has a chance of cursing someone. My suggestion is to return Acheron to it's normal Damage, and just lower Obsidian Edge's Damage output. Or perhaps You'd be better off buffing all brandishes to match Acheron since they are all supposed to have the same damage for their respectable elements, and then Buffing both Divine Avenger and Gran Faust since heavy swords are supposed to deal more damage.
I am sure there are other forum posts about this, but this is another reminder to the Developers to Please consider this Unfair Balance between the two swords, it ultimately makes Gran Faust a technically Inferior sword.
^The reasoning behind it is that Acheron has no status, which would make buffing the rest of the brandishes illogical.
From this viewpoint, it makes sense.
However, the GF is a huge, glowing purple neon light sword. The Acheron is a slightly less impressive short katana. GF logically would need more damage (dps).
But realostically, dont count on OOO being smart anytime in the future. They wouldnt know balance eve if they played the most horridly unbalanced game ever made.
The easiest solution would be to set the Acheron damage to somewhere between GF and Brandish dmg.
The best solution in terms of balance is to return acheron to previous damage and reduce dmg of other brandishes (to make dps fair).
Alternatively, OOO could buff all dmg of heavy swords. Not a good idea.
Lets be honest. No matter what is brought up, OOO wont be able to think of a logical solution. Best to just go along with whatever dumb stuff they do.