I'd actually like to hear the community's opinion on the use of alchemers, particularly the movement inhibiting variants, Storm and Hail. I use Storm in most of my sword loadouts due to Shock just being the best status to compliment swords in lockdown, removing invincibility frames and paralyzing an opponent on the spot to set up for a stronger attack sounds pretty useful to me.
Unfortunately, I've met up to 3 people today that have whined and complained about the use of Storm, calling me out saying that I, "rely on it" or "fffing shock spam". I find it pretty silly that someone would get upset at alchemers when an obvious counter to them are a trusty Valiance or AP/Sentenza/OC due to their noticably shorter range, clip, and bullet speed.
I'd just like to know if in any game, would you exploit the weakness of say, a Chaos user, and use a Storm or Hail to shut them down easy. Or is that unfair and you shouldn't use movement inhibiting alchemers? Personally, due to the requirement of having to rely on prediction to use alchemers in close combat vs. any decent striker well, I say that they're perfectly legit to use.
You ought to know that Magma Driver is pretty great vs Chaos users. If you get the fire, they're already close to dead and if you're lucky, they don't realize that until they're doomed.
Taking advantage of your enemy's weaknesses is a great strategy and there's nothing indecent about it. When I see many Chaos users, I often whip out my Shivermist. Like do with Shivermist, they make sure to abuse my weakness which is people who can waltz through my Shivermist. I then proceed to switch haze bomb so that I don't get slaughtered like that again. It's the way of games. You can't play "fair" all the time if fair means not adapting to the enemy or making sure to hit them where it hurts.