Forums › English Language Forums › General › The Coliseum

Search

Hit registration, alchemers

7 replies [Last post]
Sun, 12/01/2013 - 10:00
Holy-Crab's picture
Holy-Crab

So I've been trying to play LD these last days, never really tryed before. I noticed a trend where my alchemer shots, despite beeing well aimed, are almost never hitting the target, sometimes litterally going through bodies.

At this point it's been really annoying, as it seems other people don't have that issue. I first thought it was the US server lagging, I'm from Europe, but I played some games on the Eu server (constant 4 bars) and I still have the same issue...I know my shots are right on target and it's not the distance as sometimes they are two squares before me. I also noticed turning at on makes it hit more reliably...

Anyone experieng the same issues?

Sun, 12/01/2013 - 11:13
#1
Grugwasasailor
That's just how the game is.

Not sure exactly what it is but I heard it is something to do with the netcode or network protocols seeing as it affects the 4bars as well. Everyone has that issue its just some have it to higher degree than others and thats relative to the ping. Turning on AT works better with better connections.

I haven't played SK let alone LD in a long time so I don't know how it is now, but here's a video I made from a few months back.
[url]http://www.youtube.com/watch?v=0nezmQXhbwU[/url]
vids pretty fail because i was recording with a 1-bar connection, low-end AMD duo core with 4Gb RAM (which pretty much died a few days after) but you can see how ridiculous it can get when gunning.

I always found it hardest to hit stationary targets than moving targets because you're not sure whether you're lagging and the game just froze everyone in place or if the other player is actually standing still.

Sun, 12/01/2013 - 11:09
#2
Dutch-Oven's picture
Dutch-Oven
You might have 4 bars on EU

You might have 4 bars on EU (I do too) but there's still a number of factors coming in to play here

your reaction time
your aim
time it takes for the gun to fire
bullet speed
your target's trajectory
your target's move speed
your connection (even at 4 bars you can still have high latency)
their connection (some people will be harder to hit than others)
server hit detection (Sometimes your bullets will just.... disappear. Even on static targets)

All that can add up to missing some seemingly easy shots. For example you shoot someone standing right in from of you, If they boost away even after you shoot they will still outrun your bullet even though on your screen they should've been hit. That's the server delay sticking it to you. Another example: you're standing on a point and you see a striker dashing in towards you so you shoot at him. By the time your gun has fired he's already next to you and hit you with his gran faust.

Sun, 12/01/2013 - 18:29
#3
Tenkii's picture
Tenkii
Leadshooting?

I don't believe in AT's help for guns (I think it makes it worse if they're strafing imo - also you have to stand still for AT to work), but if it works for you, I guess keep at it?

I'm East Coast US, but I still have to shoot ahead of people (that is, in my screen, miss ahead of them) in order to make my shots register. Do what you need to to make the server think you hit.

Sun, 12/01/2013 - 23:05
#4
Blue-Flood's picture
Blue-Flood

All self promotion aside, here's a slow motion example. ASI High umbra driver with 4 bar connection from east coast USA

https://www.youtube.com/watch?v=0h9fUDJH0kE

About 0:40 fighting the snarby, am forced to make the decision to aim almost a full tile beside beside him even though we're around a tile away from eachother. The bullet almost reaches it's full flight distance before it snaps back to hit him.... it's just how it is. Gota agree with Seiran. Adapt as best you can!

Mon, 12/02/2013 - 02:12
#5
Scirio's picture
Scirio
Mhm.

Alchemers are different from normal guns. You can only hit people if you predict their trajectory.
If for instance a striker would come up to you with a flourish, those guys will usually just go straight forward. Just launch a shot forward in the splite second before you're in their reach and sidestep. If you use a status alch and they get frozen or shocked, you have already won.

Tue, 12/03/2013 - 08:40
#6
Tenkii's picture
Tenkii
kinda

@Blueflood
yesss that's exactly it :D
I avoid video like the plague so it's nice there's actual video of leadshooting lol. Sometimes it's more straightforward to just have that footage than to explain with words lol.

@Scirio
It applies to all guns [edit]no, everything in the entire game[/edit], actually.

like Dutch-Oven mentioned, you have to aim ahead to make up for the bullet speed and latency.
Bullet speed is what makes you have to shoot ahead so the bullet reaches the target point at the right time (catalyzers suffer the worst from this, blaster/silversix lines suffer the least from this).
Latency is what will make you have to 'miss' slightly ahead of a target on your screen to land a hit according to the server (Everything - movement, melee attacks, bullets, suffer equally from this).

Tue, 12/03/2013 - 07:36
#7
Holy-Crab's picture
Holy-Crab
Yep, you guys were all right.

Yep, you guys were all right. I played some more, tryed predicting trajectories and shooting ahead of time which made me land my shots more reliably. Seems like there is half a second delay before the shot hits once fired, at least for me. Thanks for all the responses.

Powered by Drupal, an open source content management system