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Opening of the Core? (Real suggestion thread) READ THE ENTIRE POST BEFORE POSTING!!!!!!!!

63 replies [Last post]
Sun, 12/01/2013 - 17:27
Doom-Xx's picture
Doom-Xx

Okay sorry about the long title. Below you will notice a bunch of place holders. I will finish them at another time. It'll be worth the wait. Trust me

So this is supposed to be a huge wall of text and posts, but please read through this as this is probably one of the best ideas ever. I spent a lot of time on this, so, OOO, I would be glad to see even a bit of the content implemented into the game. So basically what I’m suggesting is we open the core. No, it’s not hurr-durr trololololol we find energy and fly back to Isora. It’s more like 6 new clockwork levels before the core, with 6 guardians of the core, each level having 5 depths, which are the depths after the core research site (aka depths 30-34) So what happens is, your team will collect artifacts after each boss battle, and each level leads to a level that’s on top of the core. After you place all 6 artifacts in some place, The Core will open, but then, to your (and all those npc knights’s) horror, it seems you released the Swarm Core, which has been trapped in the core ever since the Alpha Squad jumped in the core.
Now, you may be wondering how the swarm got in there in the first place. Well, I kinda have a theory for that. You know how the core had opened when Alpha Squad was there while the swarm was after them? I think It opened for the Swarm, not the Alpha Squad. The core probably a prison built to trap the swarm.
So anyways, the swarm core started powering this huge mass of the swarm. It started consuming everything, consuming the core, and even Cradle. There happened to be 5 (moar) depths inside the core, with more monsters inside. In these levels, the monsters won’t be void monsters, but rather darkened monsters with swarm auras who still drop stuff.

Oh yeah, and this is supposed to be endgame. Like after Vana.
As I said earlier, you will be getting artifacts to open the core later on. You get 1 different artifact per “Core Guardian” level. After getting to the level before the core, you will have some sort of giant lock where you can place the artifacts. One party member must place the artifacts, and the Core will open, revealing the stages leading to the Swarm Core.

If you're wondering why I'm using placeholders and multiple posts, It's cuz I don't like cramming it all into one post

Mon, 12/02/2013 - 16:23
#1
Doom-Xx's picture
Doom-Xx
INFO

AAAALLLLRIIIIIGGGGGGHHHHHTTTTTT. Now, there are supposed to be guardians of the core underneath the research site. They’re right under this post, but for moar detail, ya gotta keep going down.
So far, Here’s the list of bosses I’ve came up with
Vog- Fire Beast of death. First guardian of the Core with many Fire-Based attacks.
Oiler Baron- Giant Oiler wearing a crown. Many Fire-based attacks as well.
Exterminator Drone- A Mech with a hax brandish and bazookas.
King Tinkinzar- You all know him. Lotsa attack boosting and a giant dark matter hammer. Oh yeah, he gets away after you wound him.
Phantom Howler- Like the Wither from Minecraft. 3 Howlitzer heads on a pile of bones. Shoots Howlitzer skulls and shadow bullets
Arkus MkII (or just Trojan lord lol)- ULTIMATE TROJAN OF DOOOOOOOOOOOOOOOOOOMMMMMMMMMM (lol)

Also guys, there should be rank missions for this. But they can only be played once, with the exception of the Swarm Core. But you need all 6 artifacts to be able to play that one.

At the core research site, there will be 6 elevators, each one with one of the levels.

MOAR COMING SOON NOOBS, I WILL COME UP WITH WALLS OF TEXT DESCRIBING THE GUARDIANS AND THE SWARM CORE. Don’t expect it anytime soon.

And don’t you think the Echo Stones from SL is basically recordings of the core “talking”? Seems like it to me. That’s where I came up with a few ideas for this suggestion.

Sun, 12/01/2013 - 17:28
#2
Doom-Xx's picture
Doom-Xx

Placeholder3: Stage 1

Sun, 12/01/2013 - 17:28
#3
Doom-Xx's picture
Doom-Xx

Place holder 4: Stage 2

Sun, 12/01/2013 - 17:29
#4
Doom-Xx's picture
Doom-Xx
Placeholder 5: Stage 3

Placeholder 5: Stage 3

Sun, 12/01/2013 - 17:30
#5
Doom-Xx's picture
Doom-Xx
Place holder 6: Stage 4

Place holder 6: Stage 4

Sun, 12/01/2013 - 17:30
#6
Doom-Xx's picture
Doom-Xx
Placeholder: stage 5

Placeholder: stage 5

Sun, 12/01/2013 - 17:30
#7
Doom-Xx's picture
Doom-Xx
Placeholder: stage 6

Placeholder: stage 6

Sun, 12/01/2013 - 17:31
#8
Doom-Xx's picture
Doom-Xx
Placeholder: SwarmCore

Placeholder: SwarmCore Stage&boss

Sun, 12/01/2013 - 17:31
#9
Doom-Xx's picture
Doom-Xx
Placeholder: Other stuffz

Placeholder: Other stuffz

Sun, 12/01/2013 - 17:31
#10
Doom-Xx's picture
Doom-Xx
Placeholder: Other stuffz

Placeholder: Other stuffz

Sun, 12/01/2013 - 17:33
#11
Draycos's picture
Draycos

Oh, I'm sure there's plenty of ideas (and writing off your own suggestion as "possibly the best" is obnoxious). The problem is that OOO is extremely slow.

Putting placeholders everywhere is pointless, too. Why not just finish it beforehand and THEN post it?

Sun, 12/01/2013 - 17:35
#12
Doom-Xx's picture
Doom-Xx
Sorry, Didn't mean to be

Sorry, Didn't mean to be obnoxious about that, maybe I should remove that. Also, I put this here just so everyone could know what I wanna suggest. And what is OOO extremely slow at?

Sun, 12/01/2013 - 17:55
#13
Agenta
Releasing stuff.

Releasing stuff.

Sun, 12/01/2013 - 18:04
#14
Doom-Xx's picture
Doom-Xx
Yeah. Good point. They

Yeah. Good point. They delayed everything they announce.

Sun, 12/01/2013 - 18:40
#15
Pipipipipi's picture
Pipipipipi
The 4th wall shall be shattered!!!

OOO reads all threads, it's just that OOO doesn't reply to them that makes us think they don't read them

Sun, 12/01/2013 - 19:25
#16
Fehzor's picture
Fehzor

Since you haven't exactly written any of it yet, here is my suggestion for the core that I made like a year ago.

http://forums.spiralknights.com/en/node/74848

Sun, 12/01/2013 - 20:48
#17
Traevelliath's picture
Traevelliath

Just want to say, Danger Missions took about 1 month each to make. Each Danger Mission was 2 well designed (and UNIQUE) combat floors with 1 floor full of loot. So lets round that down to 1 month per 2 depths of good content. Assuming 5 depths per each of these 6 guardians (as you suggested), and about about 2.5 months per guardian, plus another 2.5 for the Swarm Core, then we're looking at about 17.5 months of development time. According to Extra Credits, you should then add on an additional +50% on top of that because nothing ever goes to plan.

That brings us up to about 26.25 months, or over 2 years of development!

The real nail in the coffin? I would probably get through all of this in about 2 to 4 days, at most. Maybe a week if the update comes at a bad time. If the missions pay less than FSC or are too hard to grind, then I'm probably only going to run each level about 3 to 4 times. Being generous, that'll probably keep me entertained for about a month. If it does end up paying more than FSC, then I'd give it two months before I grow bored of it.

Don't get me wrong, I'd LOVE if this became a reality. However, I really don't see it feasible.

EDIT**

If we compare this to something like the Apocrea...

The Apocrea had 1 unique combat level, and 2 special non-combat levels. So by the previous metric, that'd be about 2 weeks of development time, plus another 50% brings us to 3 weeks (Admittedly they did throw in a patch or two during the event). The Apocrea kept me entertained for about a week, even when grinding it. Admittedly, it did start to get boring by the end.

I hate to bring it up, but the Kataclysm is a more extreme example of the same. The Kataclysm was literally 2 new enemies, 1 "new" room at the end of the prestige mission, and 1 new armor line with 3 reskins (plus the Black Kat Cowl which is another reskin of the 5*). That still kept players playing the game for the entirety of the event, even if it was mindlessly grinding the same levels.

But do you see the incentive for stuff like the Apocrea and the Kataclysm over your idea? It takes far less time to produce, yet can keep people entertained for quite a while. We want something deeper, but, from an economical point of view, that'd be less practical.

Sun, 12/01/2013 - 23:56
#18
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

@ Traevelliath

So what, it's illogical to come out with any new content for the game unless it also comes with new armor? If that were the case, then there would be no point an mmo as a whole. If this isn't feasible, then what is?

Mon, 12/02/2013 - 00:31
#19
Traevelliath's picture
Traevelliath

Well... how about not having 35 unique levels? I'm just saying; asking for THAT many new levels at once is just not practical.

IMO, brute forcing more and more new levels is not really the best solution. Just look at Lockdown. When was the last time you heard someone ask for more Lockdown maps? Not in a while, last I checked, and most certainly not as often as people ask for more Clockwork levels. That's because each Lockdown match is a different experience, driven by the players involved, rather than the level itself.

If they want to make content to last, it needs to have incentive for players to replay it, and/or include a method of experiencing existing content in a different way.

My first thought would be something like Wh40k Dawn of War II's Last Stand mode, or Halo's Firefight mode. You and some friends go up against waves of enemies, and get rewards based on how far you get. You can even have something like Striker Racing. I believe OOO mentioned a challenge mode sometime that could also work.

In a less appealing direction, they can expand content by just making it harder to progress. That is what the Radiant Crystal shortage is doing in a way: It now takes more time (or money...) to get the same equipment. I don't like that direction, but it is one they *could* go further down.

Mon, 12/02/2013 - 03:45
#20
Arcknightdelta's picture
Arcknightdelta
What I have read sounds

What I have read sounds promising. 000s have never really hinted at what lies beyond that annoying sphere so we have no idea which direction they will take the game after the core is 'eventually' opened. So to be fair they could have an entirely different road map.

Traevelliath has a point. With so many levels being asked for it will take a hell of a long time to be released. But that doesn't mean nothing should be released if something is going to take time. My biggest and only complaint to 000s is that instead of wasting time and money on these pointless accessories and events, focus all your attention on actual gameplay content, like bosses, levels, story etc...

Everyone loves all the old stuff like wings, halos, auras so just keep releasing them every now and again so people have a chance to get them and make their dream costumes, that recent re-release of them rare accessories was an awesome idea, I know it made many people happy to get them again, these things make SK special.

Even if it takes 10 years to have a finished game who cares, as long as we know you plan on releasing what the majority wants we will stand by the game.

Mon, 12/02/2013 - 06:11
#21
Hexzyle's picture
Hexzyle
Goddess Ilias ain't gonna bless you, boy

There's just one huge problem with your idea.

The core is only roughly half a kilometer in diameter, which includes the material used to construct the core. Seeing as Skydomes have a 130 meter diameter, that's barely enough to fit three Skydomes side-by-side if they're just "sitting" in the core, or one or two skydomes with a series of Clockwork Tunnels/Deconstruction Zone around its perimeter supporting the actual dome (as evident by the setup of the Shadow Lairs: Sanctuary Skydome in the centre of the core, with the Unknown Passage running around the edges)

The only way you'd be able to fit in more levels is if you retconned Cradle's size and made the distance between the core terminal after depth 28 and the core itself far larger (larger than just a ~20 meter drop) allowing more Skydomes to be crammed in between. But then again, if the driveshaft extends all the way down, then you can just access the driveshaft elevator to continue on from depth 28

Mon, 12/02/2013 - 07:06
#22
Arcknightdelta's picture
Arcknightdelta
@ Hexzyle

I am sure you are aware of the following:

The Tardis in Doctor Who
The magical tent in Harry Potter in the 4th movie
The Hyperbolic time chamber in Dragonball Z
Marry Poppins hand bag!

Get my point?

Mon, 12/02/2013 - 08:27
#23
Hexzyle's picture
Hexzyle

Spiral Knights is too steampunky to use cheap science/magic like that.
Just make this another Shadow Lair.

Mon, 12/02/2013 - 16:19
#24
Doom-Xx's picture
Doom-Xx
Hi

Seems like I got much more response posts than I expected

Mon, 12/02/2013 - 16:22
#25
Skayeth's picture
Skayeth
Aww.....He said no....

Yes, more response posts....because you kept on making placeholders.

Mon, 12/02/2013 - 16:25
#26
Doom-Xx's picture
Doom-Xx
hi

Oops. Still, I was only expecting like 3 more posts, but instead I got 9 more

Mon, 12/02/2013 - 17:18
#27
Isekuube's picture
Isekuube
Derp. :3

Opening of the Core?

First of all, if we did this the game would be over, but still choosing to read.

It'll be worth the wait. Trust me

Aighty then.

this as this is probably one of the best ideas ever.

Alrighty, alrighty!

Oh yeah, and this is supposed to be endgame. Like after Vana.

Right, to end the game. Three Rings would pretty much be pulling the trigger on Spiral Knights.

science/magic
Biotechs/Magic Set+Owlites

But I see what you mean, but of course, there could be some sort of explanation.

Myyy two cents. Not sure how this is supposed to not end the game. But I'll keep an eye on this. :3

Mon, 12/02/2013 - 18:21
#28
Doom-Xx's picture
Doom-Xx
@Isekuube

Bet you didn't read the entire thread. READ THE ENTIRE THING SO YOU KNOW WHAT I'M SUGGESTING MAN

Mon, 12/02/2013 - 19:13
#29
Midnight-Dj's picture
Midnight-Dj
My take on the SK end game.

Note: I see what you are trying to do, one epic final battle that will put all your stuff to the test, but is this really the ending players wanted? Is Tinkinzar really the final boss everyone wanted? Coz I don't, he is far too obvious... The story below is how I whished the story to end. My end game, a life well lived. (This is a copy and paste from another post core dicussion thread)

Cradle was once a star, after years of dwelling in the universe, it gained a consciousness. The star became an entity known as Inceptron, whose only
wish is to expand across the universe, but to do that, he needs to convert his energy into beings, living beings that can help him expand his influence over the universe. So he created a planet with his own enmergy, materialized into matter. This is why the planet is called Cradle, the cradle of his desciples.

His first desciples are the jellies, then they evolved into multicellular organisms such as wolvers, soon enough, Almirians are made, Inceptron designated one of the almirian, named Vanaduke, to be his civilization's architect. The almire empire flourished for about four hundred years thanks to vanaduke and the fact that he was gifted with eternal life by Inceptron. But unknowst to Vanaduke, Inceptron wasn't happy with how the almirians turned out (they kind of stopped after the invention of 'cold' (melee) weapons). So Inceptron decided to turn Vanaduke into a monster, and used him to destroy the empire he once helped to create.

The ruins of the FSC is Vanaduke's prison. He is forever trapped in the eternal sorrow of killing his people. Inceptron now started his new project, the Gremlins, whose intellect should surpass the ancient Almirians. He designated a new architect, whose name is, you guessed it, Tinkinzar. Tinkinzar was much batter than vana, he actually expanded Cradle, adding additional layers to the planet, making it bigger and better. Inceptron was impressed, so he happily laid back in the centre of the planet, awiating the good news from Tinkinzar, but Tinkinzar had other plan. He knows one day Inceptron will wipe out his own people once they reached their peak, so he trapped Inceptron deep beneath the core and drained him of all his energies. Tinkinzar created a metal sphere to contain his former master, who is now his slave.

Inceptron, enraged, but is now powerless due to Tinkinzar's new invetion, the Swarm. A field of extreme negative energy that can dissolve Inceptron if he tries to escape. After 4000 years of waiting, Inceptron suddenly sensed a disturbance in the space, a large space cruiser was orbiting the planet once he owned. It was Skylark, he knows the people inside will help him in his escape. Yes, we are his ticket out of Tinkinzar's prison. Once Inceptron is freed he will devour the planet and revert it back to his control.

The core is now opened, Inceptron is released, he killed Tinkinzar, cut Feron in half, chocked Desna and made Kozma spontaneously combust(hell yeah!). It is now up to Midnight, the divine valkyrie templar to save the day! He takes the tearium reactor core from the wreckage of Skylark and installed it into his suit, the energy core has an energy rating of around 7 trillion units worth of CE. With this much power, Midnight lunges Inceptron into the outter space and began their final battle! At the end Midnight triumphed over Inceptron and dissolved both their bodies into energy, at his last breath, Midnight channeled all the energy, both his and Inceptron's back to the core, the planet is saved, at the cost of a great hero...

I dreamed...
A planet without control...
The brave men and women that have fought and died...
It is now up to them to decide what to do with this great power...
I won't allow, Vanaduke, Tinkinzar or anyone else to decide their fate, their destiny is in their own hands at last...
I loved this planet, I loved my people, I loved you all...
Goodbye...

-THE END-

Mon, 12/02/2013 - 19:51
#30
Doom-Xx's picture
Doom-Xx
@Midnight

Dude, I said Tinkinzar gets away after you injure him. You don't actually get to kill him. Great story tho. Oh yeah, read the SK lore on the wiki. THat wasn't what happened to Vanaduke

Mon, 12/02/2013 - 20:24
#31
Midnight-Dj's picture
Midnight-Dj
@Doom

I did read the lore, but is it really bad to imagine?

Mon, 12/02/2013 - 21:24
#32
Hexzyle's picture
Hexzyle
Your Angel Halo isn't safe

Vog is the deity that turns Vanaduke into the abomination he is today. And that was before the Citadel's integration into Cradle.

Mon, 12/02/2013 - 21:48
#33
Sirius-Voltbreaker's picture
Sirius-Voltbreaker
Your Voltedge isnt safe.

Hex stop! Your catch phrase is an obvious rip-off. -.-

Mon, 12/02/2013 - 22:45
#34
Skayeth's picture
Skayeth
Your hacked aura isn't safe

Now, Hex, explain Monomi.

Mon, 12/02/2013 - 22:49
#35
Midnight-Dj's picture
Midnight-Dj
@Annilation

Monomi is a statue, the end.

Tue, 12/03/2013 - 10:10
#36
Quaquonfaes's picture
Quaquonfaes
Not really the end.

Many of you here say that openining the core means the end of the game.
Well, not really, there can still be a storyline after that.
I mean, look at the browser mmo AdventureQuestWorlds, it's has a huge lore and a lot of repetitive boring missions and grinding (like a 2d version of sk XD)
The storyline of the game, is defeating the 13 lords of chaos and the champion of chaos to bring peace and balance to lore, and save the good king or the evil princess on the side yadayadayadayada.

With the recent update you can defeat the champion of chaos and therefore end the game, but they have made a storyline AFTER that, I am pretty sure sk can do something similar, reaching the final goal can open up an entirely new storyline for any game.
Besides, wouldn't you be dissapointed it if you knew you will never actaully GET to the core?

EDIT: Saying that you have one of the best ideas ever make you look obnoxious, change it to say you have a very good idea.

Tue, 12/03/2013 - 08:12
#37
Skayeth's picture
Skayeth
Lords of Chaos? CHALLENGE ACCEPTED!

Agree with above comment. SK could seriously do something like that. :D

Tue, 12/03/2013 - 08:21
#38
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

if we open the core, we either take the energy and fly off here, thus ending the game, or we find nothing, everything we did and do and will do is pointless and we may as well suicide.
you decide.

Tue, 12/03/2013 - 10:09
#39
Quaquonfaes's picture
Quaquonfaes
@Thunder-The-Bright

We discover an entire new universe and a black hole sucks us in, after we arive try to study it, uncovering it's many secrets including a wide variety of colorful monsters that, as usual, try to kill us.
Use your IMAGINATION :D

Tue, 12/03/2013 - 10:28
#40
Arcknightdelta's picture
Arcknightdelta
@ Ellthan-Cosmolion

I think this is an amazing idea. I already stated that earlier. I don't believe opening the core will 'end' anything. Instead it will open (see what I did there) up more possibilities. What if the core is only the first, dare we say, barrier to a number of more 'barriers' the first real lock that needs to be opened.

As you have said. 'Use your IMAGINATION :D'

Tue, 12/03/2013 - 11:40
#41
Arcknightdelta's picture
Arcknightdelta
@ Midnight-Dj

So....Vanaduke's ancestors were all jellies?

Awesome concept. I couldn't help think Unicron while reading the opening paragraph of your idea.

Tue, 12/03/2013 - 14:40
#42
Sandwich-Potato's picture
Sandwich-Potato
N to the O.

Do you know how boring AQWorlds is? Do you want Spiral Knights to become that (even more) with the oh-saw-it-2123123091271290871289371289472-miles-away?

Let's say the Core opens. Sure. The Spiral Knights fly off. Sure. What about the newbies? Will they just randomly stay on Cradle while their superiors do something else? How would they get to them?

Plot holes ahoy.

Tue, 12/03/2013 - 14:50
#43
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

discovering an entire new universe with lots of colourful monsters that wants to kill us is not the solution cause is not cradle. cradle is what the whole game focuses on. we might as well do a SK2 with your idea.
:)

Tue, 12/03/2013 - 14:51
#44
Traevelliath's picture
Traevelliath
@Thunder-The-Bright "if we

@Thunder-The-Bright
"if we open the core, we either take the energy and fly off here..."

Don't crush the dreams of a nation!

Also, imagine fighting jellies... IN SPAAAAAAAACE!

Tue, 12/03/2013 - 15:00
#45
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

sorry, if the core has enough power to jump us into hyperspace, we are at Isora already.
ah yes, archknightdelta, I almost forgot you. other than the core can contain 2 more depths (unless hexzyle is wrong), it would be silly to say "door open! but there's another door inside!" OOO might as well add content on depth ??? and not open the core.

Tue, 12/03/2013 - 15:12
#46
Arcknightdelta's picture
Arcknightdelta
@ Thunder-The-Bright

Use some imagination. Scrap what was said. I'll help clear what I mean.

I am saying that the core is actually a world. Once you're inside it is larger than it looks from the outside. Think Tardis from Doctor Who, or Hyperbolic Time Chamber from Dragonball Z. Within the core are depths similar to what we have already. So it expands on what we have but with more of a challenge. Maybe 000s can add in a full 5 level stratum with boss included (similar to what Doom-Xx has suggested) in one update, then slowly work on adding more stratums later. This is only an idea, if you dislike it sorry, but I thought we could share our suggestions in threads on this forum, good or bad.

I only suggested this as one possible solution to everyone saying, and I quote "if the core opened the game would end". I know it isn't the best solution, but if I wanted to suggest my own idea, if I had one, I would make a new thread.

Tue, 12/03/2013 - 15:16
#47
Arcknightdelta's picture
Arcknightdelta
@ Sandwich-Potato

"Let's say the Core opens. Sure. The Spiral Knights fly off. Sure. What about the newbies? Will they just randomly stay on Cradle while their superiors do something else? How would they get to them?"

I'll promise to send a post card, with a X mark the spot map ;)

Tue, 12/03/2013 - 18:51
#48
Doom-Xx's picture
Doom-Xx
Guys what ur talking about

Guys what ur talking about isn't even relevant to the suggestion. READ THE FRIGGIN FIRST POST, GUYS!

Tue, 12/03/2013 - 16:30
#49
Nechrome's picture
Nechrome
@ Doom I read the OP, and I

@ Doom

I read the OP, and I don't really have any feedback cause that's how I roll. Other than picky bits about your background lore :P Namely this part.

"The core probably a prison built to trap the swarm."

If you read the Echo Stones, they imply that the deity in the Core is hiding in there to hide form the Swarm or something like that.

Also, "READ THE FRIGGIN FIRST POST, IDIOTS!" Yeeeeeeh not really the best way to get people to read the friggin first post.

Well actually i do have some minor feedback on your bosses.

Vog: Having a Vog is always nice, although he's sorta the God of Almire or something, and it's hard to kill gods, amirite?

Oiler Baron: Yes. More Royal Jelly things are always great :D

Exterminator Drone: Concept is interesting. For some reason I think of some kind of epic version of the Collector for this boss. Perhaps a more fancy
name though.

King Tinkinzar: No comment.

Phantom Howler: +1 for Wither-like monsters. Perhaps a more fancy name.

Arkus MkII: Perhaps a more fancy name.

I assume you'll be talking about them in more details and stuff (lore, appearance, battle abilities, ect) in the stuff you'll be putting into those placeholders.

@Everyone else

I say the Core is a fortress for the deity inside the Core, who him/her/itself is emitting all that Energy that the SK are picking up readings of. Energy-based lifeforms, anyone?

Tue, 12/03/2013 - 17:06
#50
Arcknightdelta's picture
Arcknightdelta
@ Doom-Xx

Guys what ur talking about isn't even relevant to the suggestion. READ THE FRIGGIN FIRST POST, IDIOTS!

Yeah sorry about that. I was only helping by clearing up the misconception that some have over the game ending if the core is opened, which would suggest that your idea is not wanted, and the core shouldn't be opened so soon. (That's what I got from 1 or 2 anyway). Sorry for trying to support your idea. I'll just leave now.

P.S calling people idiots who are at least making an effort to talk about your idea is not cool mate. If none of us posted, this thread would be RIP by now. Just saying.

Edit: hope your idea gets added though. Good luck with it.

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