OK, so this may be mostly griping, but here goes:
I was soloing a depth 26 danger room - the Gremlin / Wolver kind. I got to the third wave getting hit only once or twice when I suddenly lost track of the healer. I'd already broken his shield and wondered whether or not he was dead. Eventually in my circling (Ash of Agni for the win), I noticed he was chickening out in the southwest corner of the room. Having no gun equipped, as per usual, I waited until I thought I was safe to duck in and get him... boy, was I wrong. I suddenly got mobbed by the bomber and 4 thwackers and was entirely unable to shield bounce out through repeated attempts. My shield broke after about 5 bombs and 4 axe hits, and still I was stuck. Basically, I entered the corner area (by the spikes and poison) with near-full health (over 20 anyways), and ended up having to rev because I couldn't knock anything away. It was bugged as all hell.
Could maybe not every single hurt gremlin in a square room pick the same corner to cower in? Granted, the furiously annoying tier 3 healers don't actually do any healing while hiding down there, but I still want them dead post haste and simply had no means of getting to this one safely :(
Aww, you made Cecyria sad.
:(