I want to see how much dmg monsters do to us, in a number form. Like we could enable see dmg dealt by monsters, so red numbers would pop up when we are damage, showing how much damage in numbers we are dealt. I know this will take a lot of programming, but it would help.
I know this takes a lot, but i do want this.
From the wiki's estimate, at any rate.
Damage against players works exactly like it does against monsters.
To find out how much damage a monster did to you, do 40am - 40bm where a is the percentage of health you had before an attack, b is the percentage after, and m is how many pips your max health is.
Thanks for the formula Hexzyle! And this will give me the actual numbers? And it is basically 40*a*m-40*b*m?
And this will give me the actual numbers?
Correct. If you have 20 pips of health, you have 800 HP. Explains why it only takes 2 or 3 Gran Faust hits to kill you, doesn't it?
And it is basically 40*a*m-40*b*m?
Yes. In algebra, you don't write the multiplication sign because it can be confused with the variable "x".
And this will give me the actual numbers?
Correct. If you have 20 pips of health, you have 800 HP. Explains why it only takes 2 or 3 Gran Faust hits to kill you, doesn't it?
And it is basically 40*a*m-40*b*m?
Yes. In algebra, you don't write the multiplication sign because it can be confused with the variable "x".
My internet has been off and on lately, so I pressed post, came back 10 minutes later to see that my browser was on the same page, and since I'm a notorious multi-tabber I forgot that I had posted that comment.
As knights don't have their health calculated in exact numbers, telling us how much damage an enemy deals would be useless. We use the pip system, and enemy attacks tell us how much pips we lose when we get hit, as well as how many pips from which damage type. So essentially your idea is already in-game.
But if you're into math and all that stuff, you can use LD as a calculator and convert how much damage a sword deals to a player to how much it deals to a non-resistant, non-vulnerable monster to see the approximate number 1 pip is equal to. Unless this data is already on the wiki, whereas you just have to go look for it.