In the first edition of An Ethanolic Suggests, I will propose a change to the shard bombs.
As it stands, shard bombs come in six flavours: pure normal, pure elemental, pure shadow, shadow with a sprinkling of fair chance of moderate shock and a dash of slime: very high, pure piercing, and piercing with a sprinkling of fair chance of moderate stun and a dash of fiend: very high.
Now these bombs may seem fine in theory, but they are just not up to par with any of the other damage bombs, excluding the BAB and irontech destroyer.
Suggestion part A: Making all the specialised shards gourmet.
At the moment, most people choose the gourmet shard bombs (the ones with a status effect and damage bonus vs. a specific monster family) over their respective plain, microwaveable meal shard bombs (the pure damage ones with no extra effects). This is because they look more interesting, act more interestingly, and the small reduction in damage is offset by the added effects. My proposal is to make all shard bombs into gourmet shard bombs, except for the Deadly Shard Bomb, which we will get to later.
How it will work: Shocking Salt Bomb and Scintillating Sun Shards remain the same. Deadly Crystal Bomb, Deadly Splinter Bomb and Deadly Dark Matter Bomb will be changed to be similar to the current status shard bombs. A new elemental type shard bomb will be created. Each bomb will have a damage bonus to a monster family and a status attached to it.
- Shocking Salt Bomb: Remains the same.
- Deadly Dark Matter Bomb: Now has a gremlin damage bonus: very high and a fair chance of causing moderate poison. Will be renamed appropriately.
- Scintillating Sun Shards: Remains the same.
- Deadly Splinter Bomb: How has a beast damage bonus: very high and a fair chance of causing minor curse. Will be renamed appropriately. Note: This is the least game breaking combination considering I did not want double ups of statuses. Strength of status may be reduced if need be.
- Deadly Crystal Bomb: Now has an undead damage bonus: very high and a fair chance of causing moderate fire. Will be renamed appropriately. Note: Zombies are mentioned in the description of the 4* version and that is why this bomb will be the one to have the undead damage bonus.
- New elemental typed shard bomb: Has a construct damage bonus: very high and a fair chance of causing moderate freeze.
This is the suggestion that I want most to happen. I am open for suggestions for the new names of these bombs. I will probably add names + descriptions for these bombs later.
Suggestion part B: Let’s not forget about the odd one out, the Deadly Shard Bomb!
Now to address the problem of the Deadly Shard Bomb. I have two ideas to go about this:
- The first: Give the Deadly Shard Bomb a slight chance of causing a random strong status, OR a good chance of inflicting a minor status. I’m not sure how much this would increase it’s effectiveness, but it would make it a lot more fun, which is ultimately why I, and many others, play this game.
- The second: Give the Deadly Shard Bomb a damage PENALTY: very high. However, it’s damage would be raised so that it would deal the same amount of damage at penalty very high as it currently does with no damage bonus or penalty. Credit to Zeddy for this idea.
One of these ideas should be implemented if part A is implemented.
Suggestion part C: Uninventive changes
Buff the damage of shard bombs by 20%.
Remove the hit limit. I don’t really hold much of an opinion about it, but this feels mandatory to add. It won’t make the shard bombs game-breakers, or even OP considering brandishes, and currently the hit limit or shards is buggy.
I also suggest that either the fuse time for the ‘ring’ of shards be reduced to half of what it is now, or both, and add the difference in time to the fuse time. This is so that landing the core and a shard is easier to do.
So there you go, my first suggestion in the An Ethanolic Suggests series. Comment, debate, and please don’t hate.
Main post: http://forums.spiralknights.com/en/node/94010
~Etharaes
For a first suggestion, it's better than most of the people's threads here (I mean really, they want to unnerf DR?). But:
-We don't need every status. That's just ridiculous. I mean really, Poison? Curse? It'll be like a Mist Bomb, but with more damage, a stronger version, and less range, which can be countered by player skill.
-Deadly Shard Bomb's new random status would be drastically overpowered. It's like the previous shard bombs, but the status is strong. Do you know how powerful a strong status is? In Lockdown, a strong status would pretty much be your bane. Albeit the damage penalty thing is, like Zeddy said, quite good.
-If you remove the hit limit, the original shard bombs would be fine. It's just the invincitinks that annoy people. As Zeddy said (paraphrased):
If they nerfed DR, it would still be fine. If they added invincitinks, that would be where I would start fires and riots.
-Fuse time is fine. As many bombers have expressed beforehand, cutting fuse time would mess up their habits, and they would have to relearn how to use the bomb all over again for chaining.
You still made a suggestion that's better than most first suggestions (derpIwant2swordsandmagickzkthxbye).