yeah I know these ideas get passed around a lot, my apologies if this has been suggested.
maybe as a buff, we could have it so that the outward expansion of the miniature shards does damage
so in this scenario, the bomb explodes, and enemies caught in the path of immediate expansion would be damaged maybe up to 2-3 times. sorta how like the old shards worked, but less 'gun like'. and of course the outward shards would still explode n' stuff.
Was thinking perhaps 50-60 damage a hit, hoping that wouldn't be obsolete/overpowered D8
This idea would only work if invincitinks were removed, as any other subsequent attacks after the expansion would be nullified. Since most of the damage comes from the shards that explode after the expansion, this idea would potentially nerf the damage of the bomb.