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Visible Damage Boosts

6 replies [Last post]
Thu, 12/05/2013 - 20:43
Possiblespy's picture
Possiblespy

I'd like to suggest an option to make damage boosts, such as the ones from wolver lines, mad bomber, and UVs, have some sort of effect that can be noticed by others.

It could be nice for when you've got some super powerful weapon of death, and some other knight is playing keep away with the monster you're trying to hit, thinking that their big, high knockback sword must automatically have the best damage. On top of that, it might be pretty, which is definately important.

Possible implimentations:
-A mild aura of some kind, maybe a faint red sunshine aura.
-Weapons' swings/explosions/other flashes could become brighter, or more saturated, or even tinted with personal color.
-Weapons' attack noises could become higher pitched.
-To be dramatic, afterimages similar to Avengers and Fausts could be added to other weapons with boosted damage, and extended to the point of hilarity on Avengers and Fausts with boosted damage.
-A simple "+6" or "-2" or "0" displayed somewhere. Near names, maybe, or portraits.

Again, I'd prefer this as an optional thing. Maybe two options, one for if you want your damage boost to be displayed, and one for if you want to be able to see damage boosts that people have allowed to be displayed.

Thu, 12/05/2013 - 21:24
#1
Dibsville's picture
Dibsville
±1

You could always just look at your teammate and say "Yep, he's a furry guy, he has a damage boost."

People hitting enemies out of the way is not that big of a problem. In fact, it only shows your own hastiness.

Actually, if they won't even pay attention to the clothes you're wearing, what makes you think they'll pay attention to this? Or better yet, even know what any of it means.

Like the idea, though.

Sat, 12/07/2013 - 07:59
#2
Possiblespy's picture
Possiblespy
Not hastiness, expeditiousness!

Well, costumes.

A Mercurial Demo costume and an Ancient Plate set would give a descrepancy of Very High move speed between appearance and reality, or even MAX if a sprite perk is used as well, as an extreme example. Something similar could be done with damage.

Fri, 12/06/2013 - 06:02
#3
Mushy-Bucket's picture
Mushy-Bucket
---

+1
I find it generally annoying when somebody without dmg, asi, and ctr max decide to knock mob out of the way for 200 damage versus a charge attack that was going to do 900. Of course, that just shows they're not using tactics...Not that you need them in SK.
Now if only idiots would not hit the trojan that we're about to spawn-blitz.

Fri, 12/06/2013 - 13:55
#4
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

Pretty much what Dib said, if you don't notice the clothes, then how are you going to notice this effect? And as for costumes, if they don't want you to know what they are wearing, then they probably don't care that you don't know they have more attack than you.

@ Possiblespy
Unless you had a pet perk msi med on to go with the merc demo, the discrepancy would only be VH total.
e.g Merc demo set = msi med
Ancient plate set = msd med
|msi med| + |med med| = VH

|| symbol stands for absolute value

Fri, 12/06/2013 - 22:57
#5
Hexzyle's picture
Hexzyle

Unless you had a pet perk msi med on to go with the merc demo, the discrepancy would only be VH total.

You don't say?

Sat, 12/07/2013 - 07:58
#6
Possiblespy's picture
Possiblespy
Right, right.

I'll go fix it.

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