There are a lot of tactics that have been tried and tried again that have been proven to work, and thus a majority of players lean towards them. But how about some other tactics, or basic knowledge that is often overlooked?
- Poison
- Stun
- Be a scout!
- Travel in groups
- Scare tactics
- Other armors
Poison is very underrated. It reduces the target's damage output by a noticeable amount. If you see an enemy that is poisoned, you can deal more damage to them, and they can't deal as much damage to you. Target them.
Although it lasts a very short amount of time, stun can completely shut down enemy knights. Dodging becomes easier for you, and harder for them. Just be careful when they use their rechargeable dodge, as they have negated a minor amount of the stun effect.
If you see an enemy making a break for a certain point, or you think one of the points is in danger, tell your team! It's as easy as saying the point number.
I can't stress this enough. A good team that sticks together (especially with at least one guardian) can be devastating. When the group lands on a point, it will be theirs very quickly, and if a single enemy runs in blindly, they are quickly taken out.
If you are fighting for a point, and the other player runs away, don't pursue them until you have that point! There's a chance they are baiting you or trying to lead you off the point, and if they are retreating, you can wait for them to come back, and by then, you'll own the point.
Unless you are rolling in UV's and have all your needs covered, try something new! Defense is often overlooked for offense, but having a fair amount of a certain status resistance can win you games.
There are plenty of other tactics that I've seen used, ranging from Fang of Fog charging to full recon teams. Each works in its own way, but happens so rarely. What are some tactics that you have seen or utilized that stand out? Are they effective? Cheers!
Back when we were scrubs, Zeddy and I used to go double guardian. He would drop bombs while I would block bullets if we failed to dodge them. We used to hold the enemy's home point and tell the rest of our team to go somewhere else because we could actually hold the point for a great majority of the game, a lot because of the guardian shield's health regen. The question is what made it work, both of us or just him because of the VT he used.
No matter, I believe going double guardian is a pretty powerful combo as it allows you to handle gunslingers while also keeping the point captured. If both have bombs, one can switch the shielder and bomber roles whenever the shielder's shield is broken. Having different bombs would also be an advantage because it means one could roles if someone able to walk through the bomber's bomb approaches to deny the area even for him.
Regarding your paragraph on stun, I do disagree. Stun isn't under rated, it's just hard to get by because it's inflicted by seven hipster weapons: Sudaruska, Callahan, Big Angry Bomb, Irontech Destroyer, Scintillating Sun Shards, Irontech Destroyer, and Fearless Rigadoon. And then there's Swagger Storm, the one non-hipster stun inflicting weapon and it's a beast because VT is more of a beast so all the Skolver clones use their money on Shock UVs so Swagger Storm is usable vs a larger amount of players.
That said, bombs are extremely hard to use as Striker because it requires UVs for at least 10k E and a Chaos/Mad Bomber/Volcanic Demo set. So all the strikers can only use Suda or Callahan for stun. Suda only has stun on the charge and Callahan is just really not a good gun because of the low mobility.