1) Why do some armor sets protect against certain hazards like fire when they're already covered in smoldering lava? Is it a case of "you can't set me on fire because I'm already on fire", or is it because those specific armor sets are designed to use high heat as a source of power, making it less of an abnormality? If this is true, why doesn't Freeze have a much larger effect on these sets than others?
2) There are things on Cradle that point to the existence of dragons, like the environmentally-attuned Drakon battle sprite and dragon scale armor. Are dragons inhabitants of Cradle that actively avoid our activity, unlike so much else, or are they native to Isora somehow?
3) How do jellies manage to keep themselves clean (and tasty) even when their main form of transportation is sliding across the ground?
4) How does 'poison' status resistance work when it doesn't outright block the disruptive chemicals/organisms?
5) How are (or were) Creep Cakes alive? Are they related to jellies by any chance?
6) What, scientifically speaking, do we know about Undead and Grim Totems, Trojans, Apocrea and the Apocreans, and the Swarm?
I simply cannot explain the brandishes if I include gas physics, as I am unfamiliar with the gasses in the atmosphere of Cradle. All I know is that Cradle's atmosphere is far different from what I know. The reason the sword causes a force in the direction of the user is due to the fact that the horizontal slash always occurs in front of the user. It's not like they can slash in another direction other than the front. Or can they...?