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Not Magic (Hahn's lessons thread)

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Mon, 12/09/2013 - 08:53
#51
Platinum-Dragon's picture
Platinum-Dragon
My response to Hex

I simply cannot explain the brandishes if I include gas physics, as I am unfamiliar with the gasses in the atmosphere of Cradle. All I know is that Cradle's atmosphere is far different from what I know. The reason the sword causes a force in the direction of the user is due to the fact that the horizontal slash always occurs in front of the user. It's not like they can slash in another direction other than the front. Or can they...?

Mon, 12/09/2013 - 08:56
#52
Draycos's picture
Draycos

1) Why do some armor sets protect against certain hazards like fire when they're already covered in smoldering lava? Is it a case of "you can't set me on fire because I'm already on fire", or is it because those specific armor sets are designed to use high heat as a source of power, making it less of an abnormality? If this is true, why doesn't Freeze have a much larger effect on these sets than others?

2) There are things on Cradle that point to the existence of dragons, like the environmentally-attuned Drakon battle sprite and dragon scale armor. Are dragons inhabitants of Cradle that actively avoid our activity, unlike so much else, or are they native to Isora somehow?

3) How do jellies manage to keep themselves clean (and tasty) even when their main form of transportation is sliding across the ground?

4) How does 'poison' status resistance work when it doesn't outright block the disruptive chemicals/organisms?

5) How are (or were) Creep Cakes alive? Are they related to jellies by any chance?

6) What, scientifically speaking, do we know about Undead and Grim Totems, Trojans, Apocrea and the Apocreans, and the Swarm?

Mon, 12/09/2013 - 09:13
#53
Platinum-Dragon's picture
Platinum-Dragon
Draycos, here's my point of view.

1) I do not know how to explain this. I'm sure Hex will be able to.
2) It is likely that Dragons once existed on Cradle, but they probably went extinct, like the Vog Cubs, due to constant hunting for their scales.
3) Maybe the coating of Slimes prevents dust and other things from sticking onto them.
4) I don't want to try to explain this.
5) Well, Biscotti made them come alive, so you'll have to ask her to explain it. They are not related to Slimes, they just move in a similar way.
6) For the Apocreans and Apocrea, we know almost nothing about them, more research is required. As for Grim Totems and the Undead, we know that Grim totems revive zombies, but not how it does that not what created them. We know that the undead consist of Kats, Zombies, and many other things, but not where they come from. As for zombies, well they are likely dead humanoid creatures brought back to life through Unknown means. For Trojans, we know that they were summoned by Devilites onto Cradle (See the Legion of Ur). As for the swarm, we know that the creatures of the swarm never stop coming. More research is required to for further information.

Information might not be accurate, please correct me if so.

Mon, 12/09/2013 - 09:12
#54
Zeddy's picture
Zeddy

How can I defeat my nemesis, invincitinks? Also how do they work.

Mon, 12/09/2013 - 09:21
#55
Platinum-Dragon's picture
Platinum-Dragon
Invincitinks

You can defeat the Invincitinks by removing them from this universe entirely. I do not know how they work, nor do I intend to find out.

Mon, 12/09/2013 - 09:32
#56
Hexzyle's picture
Hexzyle
Firestorm Citadel Sprites and Water

I know this isn't the exact answer, but matter rearrangement is very possible, and water is quite a simple substance.
My answer for the origins of the Sprites is identical as my answer for the Kats and Owlites.
We haven't found any clues on their origins as of yet. They are incredibly durable though, having ridiculous lifespans. It would not surprise me if they had lived since before the creation of Cradle.

Mon, 12/09/2013 - 09:47
#57
Hexzyle's picture
Hexzyle
@Draycos

If this is true, why doesn't Freeze have a much larger effect on these sets than others?

If I might step out of character for a moment, the developers seem to be ignoring lore for some armors, making them overpowered, and following lore for others, for example, Heavenly Iron, and making them underpowered.
I completely agree with adding Freeze weakness to Vog, and Fire weakness to Skolver, and similar effects to other offensive armors.

Not only Dragons, but additionally Drakes and Wyverns must have lived at some point in time in one of the species of Cradle's history. Either the Chromas are descendants of the Dragons, they were obtained from a planet which hosted them, or perhaps Dragons exist in Cradle today.
Much of Cradle still remains unexplored.

Surface tension allows Jellies to remain pliable and elastic, yet expel foreign unwanted objects.

Poison is a mass of electronically-attuned bacteria that interrupts with organisms ability to function, living or not, by creating magnetic fields around said organism. These fields can weaken organic material, and interfere with wargear's cognitive functions, causing the victim's tissue to become more fragile. This in turn results in the victim becoming less resilient to damage, and far less combat effective.
Hearts, however, are a visual representation of the life force or useful parts of a destroyed entity. They are not affected by the bacteria, but knights are warned not to repair their armor while under the effects of the bacteria as the repairs require unsealing parts of the armour, allowing the bacteria into critical parts of the armor, causing damage.

Armor with poison resistance is protected against this bacteria by crudely covering the armor in specific toxins. Of course this doesn't always completely eliminate the bacteria, but it certainly cuts down on its effect and shortens the bacteria's lifespan.

What is this speak of living Cakes? This is the first I've heard of it...

There's not much I can tell you about the shadow creatures that you do not already know. The Trojans, however, are the victims of the devilite army. The devilites did come from another dimension, there's a chance that many of the Trojans found in the clockworks were once humanoids, perhaps even Spiral Guardians, in another dimension.

Mon, 12/09/2013 - 09:53
#58
Krakob's picture
Krakob

Wanna head to my place or do you wanna dance first?

Mon, 12/09/2013 - 10:05
#59
Hexzyle's picture
Hexzyle
Shard Bombs

Shard Bombs are a recent creation, they were actually invented here on Cradle.

It's not unheard of for some shards to regrow with a bad crystal formation, causing a dud bomb, or dud fragments. I'm really looking forward to explaining shard bombs in full detail, but I really need to get some shut-eye. There's a truckload of new recruits tomorrow morning and I need to be well rested enough so that I can cut them off whenever they talk.

Mon, 12/09/2013 - 10:06
#60
Platinum-Dragon's picture
Platinum-Dragon
Right...

I guess I'm the only one left now. Oh well.

Mon, 12/09/2013 - 10:52
#61
Ryheen's picture
Ryheen
Two things.

Can knights feel love? Or are love puppies the only thing on cradle that can feel love?
Also, if knights are genetically modified, why do some of them have myopia and other such sicknesses?

Mon, 12/09/2013 - 10:53
#62
Thinslayer's picture
Thinslayer
Curse

Curse is scientifically explainable, but it requires a little background first.

There are two kinds of shadow. The kind used in weaponry is not the same as that which comes from the absence of light. Shadow is a type of light-canceling radiation that follows the physics of an alternate universe. Similar to our universe's radiation, Shadow disrupts electrical processes and can modify chemical bonds. Since the human mind operates almost entirely on electrical processes, it is particularly susceptible to shadow radiation. Humans who are exposed to sufficient quantities of such radiation have been known to gradually lose their minds until they become insane.

Curse is a psychological condition stemming from the effects of shadow radiation. It damages the parts of the brain governing movement and feeling, causing the user to feel pain whenever the user attempts to move. While no injuries are actually suffered, the pain is very real, and can kill a person who deliberately chooses to ignore it.

However, Curse can only occur if enough Shadow radiation is inflicted at one time. Only the Gran Faust charge and Curse Vials carry such radiation.

Mon, 12/09/2013 - 11:56
#63
Draycos's picture
Draycos

Except Curse goes away after a while. It can't just be temporary permanent damage.

-Curse does not do anything to you if you don't use gear marked by the curse.
-Shadow is the only damage type Curse is tied to, excluding Chaotic Haze.
-You take damage when you use the marked gear.

From this, you could theorize that Knights' armor does in fact help them move as quickly as they do. Curse is a disruption in the function of Knights' gear that targets the most unstable power sources- weapons and shields. Attempting to shield bash or attack with a disregard for the malfunctions causes... conflicting armor movements, easily causing internal damage.

Unlike Shock, which is random and effects almost all systems, Curse is focused and far more painful, but also easier to manage because of that focus. Shock has less directly damaging effects because the electricity is 'spread out'.

Shadow damage is the least understood type, but Curse seems to point it towards a sort of 'psychological damage', if not only because of its ability to cause neural system problems.

Knights have the advantage of wearing bio-mechanical armor and are also organic, making it extremely rare for a Knoght I have all of their assets malfunction at once. Most enemies are susceptible to Curse because they're either mechanical or organic, but not both. Fiends and Undead remain an anomaly.

WHY Curse happens is purely theory, besides 'the spooky thing hit you'. Looks like a chemical imbalance, though.
________

@Hex Oh, I agree. Maybe it wasn't smart to ask a question based off of poor design. Sorry.

Mon, 12/09/2013 - 13:15
#64
Skayeth's picture
Skayeth
A Praise

Hex, this is one of the best threads ever made. If you ever made a SK encyclopedia of your Lore, it would match LoN's Spiral Knights World of Lorecraft Enclo.

Mon, 12/09/2013 - 15:24
#65
Zenial's picture
Zenial
@Hex :3

How can we craft the Obsidian Weapons if we know so little about the Apocreans themselves? Isn't it dangerous to do such a thing?

How do auras work?

- Rali :3

Mon, 12/09/2013 - 16:07
#66
Dmatter's picture
Dmatter
I actually have a theory on the second question...

Why are we not able to equip trinkets or use >2 weapons at a time without upgrades? And why are we able to hold so many crowns? Is there a way to condense them or something?

Mon, 12/09/2013 - 16:11
#67
Skayeth's picture
Skayeth
I bring the fire in the world's End!

I hate to say it, but Zenial's question is actually really challenging, the Obsidian question. Who don't know about the Apocreans and their deadly "technology", so how do we know one day they might just combust or curse ourselves while we are trying to craft one? Even with the Obsidian Pillar crafting thingey, which we don't know anything about, except the fact that a lot of players stare at the weapons, hoping they will get them..... And besides, Apocreans are bloody hell crazy. We just meet one and we get scared to death, now imagine a whole civilization of them in a huge Necropolis.

Mon, 12/09/2013 - 17:38
#68
Platinum-Dragon's picture
Platinum-Dragon
Lol I came on first

Looks like some people are answering questions for Hex. More competitors/helpers!

Mon, 12/09/2013 - 17:47
#69
Platinum-Dragon's picture
Platinum-Dragon
My theory on Ryheen's question

I am pretty sure knights do in fact feel love, along with love puppies.
I have never seen a knight with myopia. In fact, the only sick knight I've ever seen was a poisoned knight.

Mon, 12/09/2013 - 18:00
#70
Hexzyle's picture
Hexzyle
@Ryheen I didn't say to what

@Ryheen
I didn't say to what extent Isorans have been modified, just that the radiation treatment that is used infertilizes them.
Nick did say that Knights don't have genders, that's probably what he was referring to.

@Annilaton
I saw that encyclopaedia, and unfortunately the large amount of lore speculation doesn't really interest me. I find studying the sciences a far more enjoyable (not to mention verifiable) course of action.
I did begin to write up an article on the wiki, but lost momentum on it. That is what this thread is for, gathering information on subjects that people are most interested to hear about.

Mon, 12/09/2013 - 17:55
#71
Cmeresweetheart's picture
Cmeresweetheart

How come i am so much handsome?

Mon, 12/09/2013 - 18:07
#72
Aplauses's picture
Aplauses
+1

Nice thread.

Mon, 12/09/2013 - 19:48
#73
Nechrome's picture
Nechrome
89337

@Hex

:(

Eh, each man to their own interests.

Although I will say this; I do plan on some point creating another encyclopedia and stuff about all the gear and stuff in SK. Background and stuff, and how they'd more or less realistically work. Science + lore! :D

Now, a question for ye: How do Zombie Breath attacks work? Zombies are all bone and dried flesh, and anything they'd breath out would be dust and air. So how do they set you on fire and the whatnot?

Mon, 12/09/2013 - 20:57
#74
Platinum-Dragon's picture
Platinum-Dragon
How zombie breath works

Zombies can set you on fire and whatnot because they are partially made of it.
For example: A slag's breath can set you on fire, because...well, just look at them. Their hands are made of LAVA. And so are their innards, to be honest.

Mon, 12/09/2013 - 21:00
#75
Platinum-Dragon's picture
Platinum-Dragon
Actually, heres an even weirder question

How in the world do Slags... uh, what is it called? growl? roar?
Yeah...how do they do that if their innards are made of lava o.O

Mon, 12/09/2013 - 21:05
#76
Pandafishie's picture
Pandafishie
Whaaaaat.

Hexzyle, stop making my mind explode.

Mon, 12/09/2013 - 21:09
#77
Sirius-Voltbreaker's picture
Sirius-Voltbreaker
Hmm...

I, Sirius-Voltbreaker as a SK lore nerd myself, approve of this thread.

Mon, 12/09/2013 - 22:15
#78
Ryheen's picture
Ryheen
@Hexzlye

Alright two more questions and one comment.
Do love puppies have death lasers?
Is it possible to get rid of the Vog cob coat's wood smoke smell?

Comment about knights not having genders.
I think knights do have genders. Some of the mission briefings, recon modules, and the knights at the core refer to various knights (Euclid, Parma, Rulen, Grantz, and Vaelyn) with "he" and "she". Sooooooo I guess it is time for me to start digging through the forums to find out what Nick said.

Mon, 12/09/2013 - 23:45
#79
Platinum-Dragon's picture
Platinum-Dragon
:O

HEX HAS DISAPPEARED! :O

Mon, 12/09/2013 - 23:48
#80
Platinum-Dragon's picture
Platinum-Dragon
@Ryheen

1) Love Puppies have Love Lasers.
2) Buy an air freshener.
3)The gender of knights is either very hard to identify or are determined by the armor they're wearing. Most likely the former.

Tue, 12/10/2013 - 04:01
#81
Hexzyle's picture
Hexzyle

Thinslayer & Draycos
You seem to have pretty sound theories on curse. The lack of it across the Clockworks however makes it difficult to study and verify.

Obsidian Weapons
The answer to the Zenial's Obsidian question is a rather crude one. Replace a regular weapon's components with the Apocrean materials obtained from the Souls. This is why the Obsidian weapons behave similarly to the four star weapon that their recipe consumes. The obsidian seems to retain some sort of residual presence from the Apocreans themselves, and causes all sorts of strange anomalies when responding to stimuli like being fed charge codes and attempting to pass various currents through it. In order to prevent more Knights from getting their hands on this dangerous material, the Spiral HQ has forbidden access to any areas of the clockworks that Apocreans are known to exist. I shouldn't even be talking about it, it's that confidential.

Elaborate on what you mean by "Auras"?

Weapon Slots
Explaining this very briefly, weapons are chilled to absolute zero and therefore become hyper-dense.
Weapon Slots are the containers where this takes place. Each knight is permitted the use of one, and higher-class knights can afford to rent out an additional two.

Lord of the Dead
I worded my statement badly. What I meant was: I find discovering how things work a higher priority than to where they came from, especially since knowing how something works often gives strong pointers to its origins.
Once I've finished explaining how everything works, that should light up the path of history and make it far easier to read. I would be glad to assist you then.

Zombies
We come back again to Dark Matter. Zombies are mostly Dark Matter. It has a form, but does not absorb or emit light, so it's quite often invisible in its raw state. Zombies are comprised mostly of this dark matter, the remaining normal matter being slowly eaten away. Like the shape of wood is retained by the stone during petrification, the original matter is replaced with Dark Matter, allowing a Zombie to retain almost the full functionality that it possessed while it was alive, whatever it originally was.
As raw Dark Matter is highly volatile at best, it becomes very difficult to discern a Zombie's original form when they've decayed to the state that they have.

Vog Cub Coat's Smell
This one has puzzled many of the top Tech Knights for quite some time. It's possible to blot out the smell with even less pleasant smells from things like Waste Modules, but as you can guess, that kind of defeats the purpose.

Gender Anatomy
When I said that Nick said that Knights don't have genders, I was referring to a lack of strong behavioural deviation based on gender due to reduction in oestrogen or testosterone production. Knights would still have a male or female body, but they would be infertile and act like hermaphrodites, rarely consistently displaying common gender-stereotyped behaviours. This doesn't mean that those behaviours wouldn't exist, just that they would be dependant on the Knight's genes, not influenced by their X or Y chromosomes or hormone imbalances.

Tue, 12/10/2013 - 07:06
#82
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

how does lichens' fusing work? and how do jellies grow spikes?

Tue, 12/10/2013 - 07:55
#83
Ryheen's picture
Ryheen
Few more....

Alright few more questions come to mind.

Why does jelly armor resist sleep if it is so comfortable to nap in?

Why does the fused demo helm have that annoying ring in it?

How closely do you have to look at the Snarbolax coat to get hurt?

Why does the ice queen armor boost the ego of the wearer?

Why does the dread skelly shield talk to you?

Why did the Acheron sword nearly drive me insane?

How do pulsar shots gain power the further they go?

How heavy is a charged shot from the iron slug?

How dangerous are spiral knight chefs in battle?

Who made Bechamel's scissor blade?

Am I annoying you? Because if I am, I'll stop bothering you.

EDIT: Sorry forgot to say thank you for answering my questions from before.

Tue, 12/10/2013 - 08:29
#84
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

I'll ask some of your questions, since it's pretty basic.

jelly armor: precisely. taking little naps while going down to the elevator makes your need to sleep to weaken, and so you resist more to sleep.
snarbolax: depends on the user (some may be harassed) and on how is your resistance to dark matter effects on your brain.
ice queen: try going around in expensive clothes and not boast yourself.
dread skelly: it was tested, and in some occasions the users of the shield were too affected by dark matter to remember to block. so in every dread skelly shield it's installed a little ripetitor that says to remember to block occasionally.
acheron: (out of character) on one hand, it's the blatant OPness of the sword. (snapping back in) but it's probably the high concentration of dark matter inside the blade.
pulsars: gremlin tech is still a mystery, but we believe that in a normal pulsar shot there is a reactive element that needs time to catalyze. it's similar in function to catalyzer, that needs a stable target.
chefs: they are master swordsmen, although they rely more on strenght than anything; you may see izola's style for comparison, they are pretty similar.
scissor blade: it's in the description, he made it himself. yes, he's techically a man, although you may refer on what hex said on genders.

Tue, 12/10/2013 - 08:36
#85
Pvscifer's picture
Pvscifer
.

how many licks does it take to get to the center of a tootsie pop?

Tue, 12/10/2013 - 08:42
#86
Hexzyle's picture
Hexzyle
Slime Biology

Creatures from the jelly family are, in short, oversized unicellular organisms. Actually, to be precise, they are a homogeneous substance entirely constructed out of a single type of unicellular organism. The nuclei of all the cells constructing a Lichen merge together in the centre of any one mass of cells, in a sort of midstate of Binary Fusion: The individual cells do not completely merge, yet they function as a single organism by partially merging and sharing ectoplasm. How these nuclei cooperate on such a large scale is not yet understood, although recent studies have shown that a slime can respond to stimuli being experienced by a completely different slime. This "conjoined awareness" seems to be the reason Lichen can detect the presence of other Lichens, and also explains how such a simple creature with no sign of a brain can erect a crude civilization.

Jellies can relocate the liquids in the endoplasm. This causes it to shrivel up, leaving just the dried ectoplasm, no longer elastic due to dehydration. Jellies can create sharp spikes in this way by stretching out the ectoplasm before removing the liquid. By sacrificing cells, they can detach these spikes from their body.

Tue, 12/10/2013 - 09:46
#87
Hexzyle's picture
Hexzyle
Sleep Resistance and Fused Demo Helm

The cause of sleep is a fine dust which contains a very powerful natural relaxant. Inhaled, and this dust can very quickly be absorbed into the bloodstream. When it travels to the brain, it interferes with cognitive functions, causing the victim to fall asleep.

The amoebae that constructs the Jelly Armor and Helm repels dust and other unwanted solid matter much like oil repels water, while also being porous. By covering a Knight's armor and helmet with this substance, a Knight can keep the most of this dust out of the inside of their armor while still being able to breath.

The hum from the Fused Demo Helm is caused by a high voltage current that keeps the Core stable. The Core is a required part of the helmet as it is not only a superconductor, but also contains a DNA string that scrambles the charge signature faster than conventional bomb signature encryption methods.

Spiral HQ reminds you that the Dread Skelly Shield will never threaten to stab you and, in fact, cannot speak. In the event that the Dread Skelly Shield does speak, Spiral HQ urges you to disregard its advice.

Tue, 12/10/2013 - 09:19
#88
Hexzyle's picture
Hexzyle
Pulsar

In layman's terms, Pulsar shots are flying fission reactions. A small amount of reacting fissile material is contained within a magnetic field and fired. After a short period of time, the energy from the fission reactions builds up to a critical level and increases exponentially. The containment field expands to contain this additional energy. When it reaches its peak, the sheer of energy in the projectile breaches the moving magnetic containment field and quickly dissipates.

Allowing the fissile material too long to react would greatly reduce the range of the Pulsar rounds. Increasing the material used without increasing the initial energy would give the Pulsar great range, but the material would take far longer to reach critical state.
The current firing speed and material usage is low enough to allow the Pulsar to reassimilate material between shots. A charge code however, can be input to enable an alternate fire: this readies an already-critical mass shot with triple the fissile material. Priming said shot takes longer than a regular shot though.

Tue, 12/10/2013 - 09:40
#89
Hexzyle's picture
Hexzyle
Magnus

It may come as a surprise to you, but the charge shot of a Magnus-line weapon is no different from the regular shot.
The design for the Iron Slug is a considerably old piece of equipment that came about when Isorans were attempting to invent a compact weapon storage system.
The charge shot is actually a regular slug shot that is physically hyper-compressed. This disrupts inter-molecular attraction, causing the slug to obtain a sort of local gravity. Nearby photons are even effected, and the slug is visibly larger because it is becomes a very crude mini black-hole.
The slug travels through gas well due to the relatively small number of atoms that are ramming into it, but upon collision with solid matter, the projectile shatters.

Later iterations of the Iron Slug had their compression methods and propulsion systems reworked, (changed to a magnetic rail system instead of the original combustion propulsion; the latter was unpredictable and interfered with the projectile's compressed state) and allowed projectiles to both pierce and concuss enemies by using per-shot calculated variables.

Tue, 12/10/2013 - 14:27
#90
Zenial's picture
Zenial
@Hex

By auras, I mean the super expensive accessories that one can place on an armor. For example, Haunted Aura. How do we see such auras? Are different types of auras "projected" differently?

- Rali :3

Tue, 12/10/2013 - 16:48
#91
Skayeth's picture
Skayeth
Allow me

Auras are energized particles engineered to move and interact with each other versus the psychological effect of the collision courses that is may or may not be debated on living or not and therefore attached to the armor create a momentum so tiny and so numerous that it seems to create a haze, although some debates that there is numerous hologram projectors over the armor to make it seem like that.

Tue, 12/10/2013 - 17:30
#92
Hexzyle's picture
Hexzyle
Auras

Atomic Particle Psychology is used as the basis for Atomic Computers. Gremlins seem to have a greater understanding of this concept with the display of their Ionoprocessers and Zero Matter technology.
What Annilation said is true, Auras are simply holograms. Disappointed? Bet you thought there was some snazzy mechanics behind it, but there's not. By firing visible electromagnetic radiation at precise locations on a microscopic scale, we can create a floating image that is visible from any angle.

Tue, 12/31/2013 - 03:24
#93
Krakob's picture
Krakob
BUMP

Why is the Big Angry Bomb so angry? In fact, why is it able to feel emotions in the first place?

Tue, 12/31/2013 - 04:14
#94
Midnight-Dj's picture
Midnight-Dj
@Krakob

Let's see, well it is simple, BAB is programmed with two conflicting directives in its AI, the AI is powered by a highly unstable element called tearium-862, an isotope of tearium-860, this isotope is used to power skylark's main engine and it is now used to power this diabolical weapon, the two directives are:

1.The bomb cannot explode upon seeing enemy

2.The bomb must explode when it is placed on the ground

The two directives counter each other, when the BAB is place on the ground with enemies nearby, the AI become increasingly conflcted by the two directives, eventually, it will came to conclusion that it must explode and wipe out the enemies with its vicinity which in theory approves directive one since it did not see any enemy upon detonation (that is coz BAB's AI cannot see the enemy who got blasted 20 tiles across the screen), the AI breaks down and it shoots a proton onto a Tearium-862 via a thin carbon nano tube, the Tearium-863 deffects (or break down) into an Eternium-421, a proton and a Nezulium-441 and they are further broken down into leads and kryptons, the proton released will then hit another Tearium-862 and the energy released from this chain reaction fuled the BAB's explosion. The red glow on the bomb is actually the heat given off by the AI as well as the decaying Tearium-862s.

Tue, 12/31/2013 - 07:06
#95
Launcel's picture
Launcel
Good thread +1

Kudos! A lot of good stuff here, i really love how all the questions were answered in a pseudo-sciency kind of way. Too bad hexzyle's not a historian otherwise he could enlighten me on the issues/questions surrounding the Morai wars (what started it? Who was the enemy? What's a morai?).

Also: can you explain as to how the alchemer lines work? Being a gunslinger that relies heavily on such a firearm, it confounds me as to why the bullets of this particular gun bounces and ricochets like rubber but appears to only carry liquid upon closer inspection? And how does the charging mechanism work? And why does the charged shot break apart and not bounce as a single humongous bullet? Tnx!

Tue, 12/31/2013 - 09:25
#96
Skayeth's picture
Skayeth
@Launcel

Hello!
Morai: A humanoid race that attacked the Isorans in the past, as we ARE Isorans. They almost put us to extinction through the Morai wars, and now we are trying to find a large source of energy for our original homeworld and resume our vengeance. And what do you know, we stumbled upon Cradle and made new enemies instead, with us mostly forgetting about the Morai. We have yet to find the Captain and Admiral of the Skylark, to resume our grand search and exterminate the Morai with newfound weapons on Cradle. Transmission ended.

Alchemers: Very advanced weapons. Their origins can be traced back to the gremlins, which in fact, created liquid that would change into another form very very quickly. The guns hold tubes that hold the liquid plus many other chemical matters inside. The gun would shoot the material, liquid version, and at a given distance, become solid due to chemical reactions caused by adding another chemical when it is fired. That is why the bullet only goes a short distance. When it hits a wall, it is much like slime. It bounces off the wall. Before it become solid and stop the path of travel, and it hits a wall, it is a sort of liquid that rebounds and is slimy. I suggest that you do not try it at home. As it hits a object, it will rebound into a smaller piece as it goes along, because part of it will in fact stick onto the object it bounced off. The charge attack bullet is so big, it has to rebound into many pieces, making it a hazardous weapon, to your enemies, but also to yourself.

Tue, 12/31/2013 - 13:01
#97
Skyguarder's picture
Skyguarder
Tue, 12/31/2013 - 12:09
#98
Hexzyle's picture
Hexzyle

Thanks Midnight, I wasn't really planning on answering a question of such jest, well done on doing so though.

For the Alchemer question, I went over some basic mechanics elsewhere on these forums two years ago.

What is stored inside the canisters of the Alchemers is an alkaline catalyst compound, the byproduct of which is used for the projectiles. Alchemers have inbuilt limiters so only a certain amount of byproduct is stored in the firing chamber at any one time. This prevents the gun from exploding violently in the hands of the user. This byproduct is fired in two shots and is produced at a steady rate for a slow but constant rate of fire. Shaking the Alchemer's canisters increases the reaction speed between the reactants, quickly refilling the firing chamber back up.

Very few byproducts of valid or easily obtainable chemicals and element isotopes are viable for use as a projectile in an Alchemer. The byproduct must form a substance that doesn't collapse under the magnetic acceleration system that fires the projectile. (A problem which was intially crippling to the projection of the Storm Driver's twin-product of hydrarhidium-II and ferrite, and the Magma Driver's thermite rounds until an alternate ferrite isotope was discovered) It must also combine well with the synthetic Gelbirium, a material that inherits distinct properties from elements it is aligned with, and commonly used in many disposable instances due to the how the aforementioned property enables it to dissolve harmlessly in most atmospheric gases.

The most important property of the byproduct however is it must be a crystalline solid: By sandwiching the byproduct in the Gelbirium in a set arrangement, the projectile fractures upon contact with a hard surface in an easily reproducible pattern. Gelbirium becomes of an elastic nature when aligned with a crystalline solid, thus causing projectiles to maintain high momentum even after fracturing.

Feeding a charge code to an Alchemer temporarily increases the limiter on the firing chamber, allowing more byproduct to be produced. Arranging the byproduct in the Gelbirium for the charged shot so that it breaks apart at set angles is a complex process, bordering on Atomic Particle Psychology (arranging atoms in an extremely controlled manner so that they form a disposable "computer" on an atomic level for a very brief period until the arrangement disintegrates)

Tue, 12/31/2013 - 14:30
#99
Usevnsevnsixfivfor's picture
Usevnsevnsixfivfor

Why do Gremlin Stalkers not use a seperate blade that deals more damage from the disks they throw?

How do cloaks work?

How did Punch and Vise learn to unbind and UV gear?

Why does poison create green bubbles?

So fire doesn't spread without oil around? That's boring.

Why can't Drakon wear Golden Harnesses? How come Seraphinxes can wear Golden Harnesses?

Why can't I freefall from Haven and parachute into D29?

How come Rocky Cores can make Knights loose teeth but Rock Jelly Shields are used as snacks that don't make your teeth come out?

Why are minerals in the Clockworks?

Where are my car keys?

Tue, 12/31/2013 - 17:14
#100
Skold-The-Drac's picture
Skold-The-Drac
Long to short (i can try at least)

Stalkers carrying essentially only one blade type, also cloaking:
Gremlins bear a strong affinity for construction equipment, bear this in mind. Upon contact with other beings the "stalker" was likely born due to the gremlins inherent need for wood for their energy systems which rely on combustion processes. Henceforth alongside stealthy practices being developed, as a fallback for failed lumbers, gremlins even developed a cloaking technology using practices similar to that of various species of octopus on Earth. These systems include electromagnetic fields and even complex optic systems which enable them to normally avoid contact with most species. That said, the weight of their equipment causes their footfalls to alert us to their presence, along with the fact that their electromagnetic fields generally affect our equipment. Both facts enable us to be aware of presence but a select few knights with keen eyes can detect their precise location as gremlins still use their legs for locomotion, hence dust and debris will still be noticeable from their footfalls.

The simple reason why these strike teams prefer the saw likely stems from the high mortality rate and reproductive rate the gremlins maintain, alongside the ease of access to construction equipment they maintain. It is also likely that these particular teams form in guerrilla factions, at a moment's notice, with little training to base their experience from, they'd go for the first familiar 'hey this can hurt' weapon they can find and get after it. The gremlin-based saw appears to be handheld similar to a cement saw, and comes with modifications to provide a makeshift, honestly thrown together compared to their other technologies, gun. Which can fairly effectively enter melee without adding more weight to the already difficult load for sneaking around.

(only two questions and I'm sick of this on my phone, don't know how you compile it so nicely.)

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