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Could we have family bonuses do something in lockdown?

14 replies [Last post]
Mon, 12/09/2013 - 01:53
Fangel's picture
Fangel

I made a thread a while ago about creating difficulty levels for lockdown, but a large piece I'd like to pull from it is using family bonuses in lockdown. Such as: fiend and beast bonuses work on strikers, construct and undead work on guardians, and gremlin and slime work on recons. As of the moment, unique variants define lockdown, so why not make all unique variants at least mildly helpful?

A good point to discuss is what families go with each class. I figure devilites are fast moving and hard hitting, constructs and undead are rather tanky, and gremlins have stalkers, which is a PvE equivalent of a recon.

Mon, 12/09/2013 - 03:19
#1
Xtweeterx's picture
Xtweeterx
Ohhhhh! A lockdown

Ohhhhh! A lockdown suggestion!

Mon, 12/09/2013 - 04:03
#2
Zeddy's picture
Zeddy

Oh, that's interesting actually. Much more effective, yet simpler than my suggestion of attuning the damage bonuses to armours.

+1, my good sir. +1.

Mon, 12/09/2013 - 04:12
#3
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

I do agree that family bonuses are useless in LD, but changing them so that they apply to LD classes doesn't seem right. It would make weapons like the Antigua line and Shard bombs become overly used in LD.

On the plus side, it might mitigate some of the Skolver/Snarbi clones out there with all those random UV weapons and family bonus armors floating around.
I'd give this idea a +0.5 (the pros slightly outweigh the cons, hence my score being above 0)

DISCLAIMER
As someone who does not play LD, like at all, my thoughts may be dismissed pure speculation if you feel it so.

Mon, 12/09/2013 - 04:19
#4
Zeddy's picture
Zeddy

" and Shard bombs become overly used in LD."

That's going to take much, much more than a striker/guardian bonus, my friend.

@Fangel
Actually, I have a question. What happens if my weapon has damage bonuses to both fiends and beasts?

Mon, 12/09/2013 - 05:14
#5
Spirals-Ore's picture
Spirals-Ore
just saying

well i notice than in lockdown most people choose striker over anything else so would that make peircing wep actually became very popular ? of course that might be a good or bad thing i guess ( wait does that mean a blitz needle charge will be so godly in LD ? ). Also weapons which have bonus over some family will be dominance to such as the cold iron vanqushier :
- It has bonus damage against guardian which make capping easy since the enemy can't defence well + aditional UV
- It has normal damage which means not only it deals good damage agains guardian it will also be quite sufficient to take down striker/reckon with low health
- compared to leviatan blade this blade is superior which only little damage diffrence VS Non-guardian

Of course i don't play LD as much but you get the idea right ?

Mon, 12/09/2013 - 05:56
#6
Exerpa's picture
Exerpa
This is an old suggestion

This is an old suggestion that keeps coming back every so often, last time I saw it the idea was to attach monster types to the armor sets (Skolver and friends = Beast etc). Cute, but still in denial of the root of the problem.

The core of the issue is that "Unique Variants" on weapons are neither unique nor varied. They are part of the toolkit to push weapons as close to +6,+6,+6 as possible. It just so happens that one of those dimensions is subdivided in such a way to give the illusion of variation - with the 'Vs Player' fragment discarded in the process.
It just turns out due to the inability to utilize that broken dimension in PvP, Vog Cub becomes less of a candidate for The Big Tank O' Health than the other 2 Wolver sets.

[FORUM RAGE COMMENCES IN 3.. 2.. 1..]
You want to fix the problem? Repair the broken Damage Bonus "UV" by unifying all 6/7 fragments back into 1.
Vog Cub suddenly becomes the equal of Skolver and Snarb in PvP - Which is ultimately what this would all be about anyway.

"It'll make good UVs too easy to get/It'll break the game/crash the economy/hate/love/derp/etc" - Too bad. The game has the weapon buff cap of +6,+6,+6 and many people already reach it. All it would change is economics and the distribution between the haves and have nots.

I just want to make one thing clear: Please don't assume I want (or possibly don't want) the Grand Unified Damage UV; It is a hypothesis based on an observation and no more. I say this because talking about something as 'significant' as this tends to get a few people worked up so I won't be back to engage in pointless forum fighting.

>Spend 225kcr to make my bomb "Uniquely Varied"? You got no chance.

Mon, 12/09/2013 - 07:51
#7
Dermog's picture
Dermog
I like my poker. Don't judge me.

Sooo... it would be something like this?:

Damage bonus vs Slime: High will do more damage to people wearing slime armor?

If that's what you mean then +50,000,000.

:P

Mon, 12/09/2013 - 09:29
#8
Fangel's picture
Fangel
Multi-class bonuses?

I would only assume family bonuses would max out at +6. With that, you could potentially max your damage VS strikers with two high UVs on a single weapon, while doing normal damage vs the other classes. If you haven't tested if universal damage bonuses can be stacked with family bonuses (i.e., chaos plus shocking salt bomb on slimes), then I urge you to do that as the same behavior would be in lockdown under this suggestion.

Mon, 12/09/2013 - 09:39
#9
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

family bonuses stack with universal bonuses. and max out at +6 no matter what.
if you have, say, virulisk, you have dmg +4 vs slimes. if your weapon had dmg bonus +3, you would have a +6 damage buff vs slimes on that weapon. buffs on equips don't go over +6.

Mon, 12/09/2013 - 17:05
#10
Aplauses's picture
Aplauses

Could we have family bonuses do something in lockdown?
Damage bonus vs slime let you kill Rock Jelly faster.

Mon, 12/09/2013 - 20:36
#11
Dibsville's picture
Dibsville
+1

Damage bonus vs slime let you kill Rock Jelly faster.
Is that so?

+1 to the suggestion.

Tue, 12/10/2013 - 08:12
#12
Avihr's picture
Avihr
I thought of this too

Doubt it will ever happen tho

Tue, 12/10/2013 - 10:51
#13
Poopsie's picture
Poopsie
tl;dr other posts especially Exerpa's post ;p

I was imagining something like...
wolver clone -> beast
angelic clone -> fiend
demo suit clone -> construct
chaos clone -> undead
but that's too complicated >_>

Oh, and disable universal damage, this would make people avoid using clones armor sets.

Wed, 12/11/2013 - 01:27
#14
Fangel's picture
Fangel
Testing for armor would be complicated

Having a damage bonus vs a certain class would create more specialized classes. Players would still use the universal damage bonus sets as they improve overall performance, but class-specific weapons and armor might become more common. Recons could specialize their gear to take down priority targets, and guardians could dish out a hefty sum of damage to incoming strikers while wearing ironmight plate armor like a true guardian.

Originally, I thought armor-based bonuses would be great, but after taking a dose of reality juice, I realized class bonuses would carry over better and be much more easily implemented.

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