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Sleep status: it could remove and temporarily prevent all other status!

10 replies [Last post]
Tue, 05/24/2011 - 18:09
CrashFu
Legacy Username

I think I've come up with a good way to make the Sleep status actually useful. What if inflicting Sleep on a monster first removed any current status effect on it, and then inflicted a sub-effect even if the monster wakes up early, that makes the monster immune to status changes of any sort (excluding more sleep and death, if you consider death a status change) for an amount of time based on the strength of the sleep effect? (something like 2 seconds, then 4, then 6, maybe?)

Sleep would no longer just be a watered-down crowd control that doesn't affect constructs and heals monsters when it wears off instead of hurting them like freeze. INSTEAD, it would be the nullifier, and also the safeguard to conditions you really don't want a monster to BE in.

Sure, we already have Freeze to cancel out fire, and vice versa. But Sleep would work on either equally well, and would also pacify ricocheting quicksilvers, so you could carry a sleep vial (or maybe some day a sleep weapon) and be ready for any of them. Better yet, the preventative effect would mean that if you extinguish a flaming oiler with sleep instead of freeze, you'll have a couple seconds in which you can try to kill it before any other, still-flaming oilers can re-ignite it again. Same goes with the quicksilvers.

In addition to regular status effects, sleep could also remove Attack Up status such as Alpha wolvers grant to their smaller kin, or the Trojans grant to themselves. Perhaps sleep could even delay the explosion of a blast cube in some way.

While it is true that an uncoordinated team might suffer frustration if somebody tosses a sleep vial immediately after someone else went to the trouble of lighting an enemy on fire, (or worse, cursing an enemy) that sort of thing already happens if say, someone uses freezing weapons after someone uses fire, or... anyone does anthing to a frozen monster. The limited number of vials one can carry would also limit the extent to which someone could accidentally or intentionally grief the status inflicting members of the party, anyways.

I feel that if sleep worked this way, a player MAY even give consideration to a sleep-inflicting weapon, if one were to be added to the game. While it is true they'd be missing out on weapons that cause more damaging status effects, they WOULD however have a weapon that could make certain monsters much easier to fight.

Tue, 05/24/2011 - 18:33
#1
Rommil's picture
Rommil
sleep IS pretty useless

It could put enemies to sleep (like it does) so that they are incapacitated when unattacked. When they awaken they could be groggy (think stun).
(or any hit on a sleeping monster could do MEGA damage. thus making the fact that one hit wakes them up not all bad).

Either way. Crash Fu is right, sleep needs SOME redeeming value.

Tue, 05/24/2011 - 18:34
#2
Madadder's picture
Madadder
why would u even think of

why would u even think of that?.... its madness!

no

Tue, 05/24/2011 - 18:41
#3
culture
Legacy Username
zzz

Interesting take on sleep, the uses outlined makes a lot of sense to me. It seems strange though to have a lasting subeffect after they are awakened. Might be sufficient to have it just debuff initially then not allow new conditions to be applied while it is still sleeping - as long as sleep is purely time-based and attacking the monster doesn't awaken it.

Could the sleep-inducing weapon be a down pillow and/or pillow-related?

Tue, 05/24/2011 - 19:51
#4
CrashFu
Legacy Username
Well, I'm pretty sure that

Well, I'm pretty sure that right now attacking a monster DOES wake it, and I feel like it would be a lot weirder to change that than to make sleep a two-part status effect. Who sleeps through being stabbed in the face repeatedly? I mean, granted, a bad case of drowsiness making a monster fireproof doesn't make any more sense than that but... .. well actually I don't have any excuse for that. It doesn't make sense realistically but I think my idea is pretty sound MECHANICALLY. \:D

As for types of weapons that could utilize sleep.. I would totally love to see a pillow as a novelty weapon. More serious weapons would probably be sand-themed or something..

And then of course there would have to be a bomb called the "Lullabomb" ... that's just a given.

Tue, 05/24/2011 - 20:10
#5
moonsoon
Legacy Username
I was just thinking about how

I was just thinking about how useless sleep is the other day and I like all of these ideas.
nicely done crash.

Tue, 05/24/2011 - 22:59
#6
Rommil's picture
Rommil
yeah, my thought was

i'm groggy and move slower in the mornings. and if i had to wake up and go directly into a fistfight, i'd be much less effective than say, midday.

and my other thought was that sleep is useless as is.

actually i think the lullabomb is brilliant. They could just leave sleep as it is, and make a sleep bomb. that would be effective, b/c you could put them to sleep and hten not wake them up, but key on one.

To make it balanced, it'd have to last shorter than freeze (and/or do no damage), since while freeze immobilizes, they can still attack if you get in front of them. So if sleep was shorter that would offset. or If sleep caused NO DAMAGE! it'd still be awesome b/c you could put menders to sleep.

Tue, 05/24/2011 - 23:05
#7
culture
Legacy Username
Activated Quicksilvers race

Activated Quicksilvers race straight through freeze, so a lullabomb could deactivate and put them to sleep unlike Shivermist.

Wed, 05/25/2011 - 03:45
#8
Kaybol
Legacy Username
I don't want Sleep to remove

I don't want Sleep to remove Poison. I like my combo as it is, thank you very much. If you think Sleep is useless then obviously you haven't tried it on a big poisoned monster. It's epic.

Thu, 05/26/2011 - 16:21
#9
Selenium's picture
Selenium
So in other words...

Spiral Knight threw Sleep Potion!

*Monster name here* used Rest!

Thu, 05/26/2011 - 18:18
#10
Rommil's picture
Rommil
please

repost this in the "official equipment suggestion thread"

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