This Thread's Damage Spreadsheet
Similar Work:
Zeddy's LD Tests
Zeddy's Triglav Tests
Glacies Shield Tests
Purpose:
Methods:
This study utilizes a large quantity of various health boosts and changing the health boosts to measure the exact damage delt from a monster attack.
This study started with utilizing Shufflebots in guild hall trianing, but may in the future include traps from the advanced training.
By using multiple ranges and understanding the mechanics of what exactly the health percentage is displaying, damage ranges can be minimized down to an exact value. (Further Description Here)
Additionally, once damage has been delt, one can reduce the current health in intervals of 40 (one pip).
For additional ease of shield values, an extra attack can be endured with a known damage for the current armor being worn.
The current equation for identifying damage range is:
A = Health (In Pips, from the profile menu)
B = Remaining Health % Indicator (In decimal form)
C = Healed HP (In Pips, via hearts collected or capsules used)
D = Number of Damage Dealing Attacks
High Damage Range = (40A-RoundUp(40A*B)+40C)/D
Low Damage Range = (40A-RoundUp(40A*(B+0.01)-1)+40C)/D
Conclusions:
Notes:
If the armor image currently in my arsenal look visually the same, I assume they act the same. If you wish for me to add in a datapoint with a specific armor set, please request it.
Current list of identical looking armors that I have (Normal Resist ONLY):
Helm of set = Armor of set
5* Arcane Salamander = Heavenly Iron = Shadowsun = Snarbolax = Vog Cub = Perfect Seerus Mask =Mercerial Demo
5* Chaos = Mercerial (Non Demo) = Ice Queen
0* Fencing Jacket = Spiral (Proto Gear) = Vitasuit = Cyclops Cap
3* Quicksilver = Scary Skelly
When calculating the hp of a shield, is it a good assumption to measure the equivalent "pips" and use that as the HP?
I know we can probably test this way down the line breaking a shield on non-normal pure damage (Say a proto shield vs Seerus Bombs).
I'm aware of this study for shields, but wonder how accurate it is with rounding errors.
Right now on the shields sheet in my data, I'm assuming the shield HP is the equivalent number of health (right above it on the UI).
*Edit: Comparing the damage numbers vs the equivalent pips of health, it is obviously incorrect (unless shields receive double the damage or something).