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Your Lockdown Set(s) + comments

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Tue, 12/10/2013 - 14:05
Tenkii's picture
Tenkii

Maybe it belongs in Arsenal, but maybe more in Coliseum, for other discussion. Post your favorite loadout(s) with descriptions (maybe discussing weapon/uv/trinket choices). It's partly a poll to see what other people have been using and why, and also to spread ideas about alternate loadouts.

Of course, most of my experience comes from recon, so I have that slant.

Template---
Name
Class:
Helmet/UV:
Armor/UV:
Weapon 1/UV:
Weapon 2/UV:
Weapon 3/UV:
Weapon 4/UV:
Trinket 1:
Trinket 2:

Desc:
----

Gun Recon
Class: Recon
Helmet/UV: Justifier Hat
Armor/UV: Justifier Coat
Weapon 1/UV: Hail Driver/CTR Med
Weapon 2/UV: Storm Driver/CTR Low
Weapon 3/UV: Umbra Driver
Weapon 4/UV: Valiance/Undead High
Trinket 1: Elite Trueshot
Trinket 2: Elite Trueshot

Desc:
This basically has everything a recon could ask for: freeze status for defensive 1v1 or when outnumbered, shock for offensive 1v1 or when outnumbering, a powerful gun that counters elemental defense without deathmark, and valiance as my dueling weapon. I used to think that I should get UVs on my guns, but after getting enough useless ones (ex: gremlin bonuses) and still doing well in LD, I rolled Hail/Storm driver until I got something mildly relevant and stopped. As far as armor goes, Justifier gives piercing def (for an extra hit or two vs toothpicks), minor stun immunity, and max ASI to all guns when combined with recon. I brought on trueshots because while having a bullet shield is great and all, I really prefer my encounters to be as short as possible, and heart pendants are otherwise redundant and useless for recon.

Gomber Mist
Class: Recon/Guardian
Helmet/UV: Chaos Cowl
Armor/UV: Chaos Coat
Weapon 1/UV: Hail Driver/CTR Med
Weapon 2/UV: Storm Driver/CTR Low
Weapon 3/UV: Stagger Storm
Weapon 4/UV: Valiance/Undead High
Trinket 1: Elite Quickdraw
Trinket 2: Elite Quickdraw

Desc:
Variation on the gun recon, replacing the 'damage' gun with a mist bomb. I probably would prefer VT, but I haven't made it yet. Stagger Storm seems to act alright as a bait for greedy strikers, since it gives them the hope that they can slash at me while they're still stunned. Unfortunately, being pelted by shock bullets while stunned tends to give the opposite result. I did realize that it's possible to drop a haze bomb, shoot 2-3 times, and repeat to maintain a mist while still being able to shoot outwards from the point. For Recon, I might use the same armor/trinket set as my Gun Recon set (justifier, trueshot), but I need my max bomb CTR and use chaos when using guardian. Again, I try to maintain the same speed as justifier's bonuses (+4 ASI, ignoring the class mod).

Storm Hunter Hipster
Class: Recon
Helmet/UV: Chaos Cowl
Armor/UV: Chaos Cloak
Weapon 1/UV: Wild Hunting Blade
Weapon 2/UV: Storm Driver/CTR Low
Weapon 3/UV: Electron Vortex
Weapon 4/UV: Voltedge
Trinket 1: Elite Quickstrike
Trinket 2: Elite Quickstrike

Desc:
One of my current favorite hipster loadouts with the full intent of bullying people without invincibility frames. Open encounters with storm driver while leading into deathmark (intent of shock+deathmark), and during shock spasm, go into a frenzy with WHB. If no shock, then attempt for short bites with deathmark. Bonus style points for chasing a shocked player and releasing charge to start at the same time as a shock spasm.
Vortex adds to an interruption bait/shock trap, and voltedge is there just in case I want to go for a charge shock (though, I haven't really used it much yet). I'm thinking of replacing Voltedge with another trap bomb (Voltaic Tempest/Stagger Storm/Shocking Salt Bomb) or just a valiance. I have another variation on this loadout that uses Winmillion instead of Voltedge. Same tactics overall though.

Seiran.Original
Class: Recon
Helmet/UV: Crown of the Fallen
Armor/UV: Armor of the Fallen
Weapon 1/UV: Divine Avenger/ASI High [total: ASI VH with recon ASD]
Weapon 2/UV: Storm Driver/CTR Low [total: ASI VH, CTR Ultra with recon bonus]
Weapon 3/UV: Electron Vortex
Weapon 4/UV: Valiance/Undead High
Trinket 1: Elite Slash
Trinket 2: Elite Slash

Desc:
This was my very first loadout for lockdown, using PVE gear. It was created before the dash move was a thing. Vortex was a great striker trap back then (Mitezuss used to reliably rush straight into it and eat a storm driver/DA to the face at the beginning of games, haha), but currently can be used to force a dash, waste boost, or bait+counter slashes while you lob lightning into it when defending points. Hybrid recon is a nice thing. An alternate version of this loadout used Trueshot modules instead of Slash modules (focused on gun use instead), but after doing really well with that loadout, I eventually went full gun / gomber.

Tue, 12/10/2013 - 14:46
#1
Bluebladez
-

Spam AT
Class: Striker
Helmet/UV: Skolver Pierce max, normal max, shock max
Armor/UV: Skolver pierce max, normal high, shock high
Weapon 1/UV: FF/BTB asi VH
Weapon 2/UV: Polaris asi VH
Weapon 3/UV: GF asi VH
Weapon 4/UV: Auto Target
Trinket 1: Penta HP
Trinket 2: Penta HP

Desc:
Spam your sword comboes with AT
when you're out of boost, either GF spam somebody or polaris spam
20k + guaranteed

Tue, 12/10/2013 - 14:56
#2
Reto-Da-Liz's picture
Reto-Da-Liz

Nice thread Seiran. Helpful and interesting as usual.

I'll share what is my favorite Guardian loadout.

Guardian FTW
Class: Guardian
Helmet/UV: BKC Normal High + Shadow Med
Armor/UV: Snarbolax Coat Shock High + Curse Low
Weapon 1/UV: Valiance ASI High
Weapon 2/UV: Divine Avenger ASI High
Weapon 3/UV: BTB ASI Very High + CTR High
Weapon 4/UV: Venom Veiler CTR High
Trinket 1: Penta Heart
Trinket 2: Penta Heart

Desc:
Expensive but very effective loadout. A cheaper but still great version can be done by using Vog Cub Coat rather than Snarbolax Coat, or by using a Quick Slash Module instead of a Penta Heart Trinket. As a Guardian, I always found ASI to be quite important, often more important than DMG bonus.
The loadout is fairly offensive, so if you plan on playing a more defensive version of Guardian I suggest you take another route. Venom Veiler is very helpful when capping: anyone trying to get close to you will inevitably walk into the bomb. Poisoned enemy = dead enemy. Valiance helps to put some distance between you and some players, and with a good DMG bonus High coming from BKC, your bullets will hurt. BTB is your main weapon: it helps against good and fast strikers and it makes those dumb and slow people a joke to kill. DA (or GF) is your heavy weapon which you should use only when you KNOW you are going to hit. Double swinging like an idiot won't bring you anywhere. Hitting with BTB and then quickly switching to DA/GF is also a very viable tactic, especially against offensive and aggressive players. They will try to come back at you, and all they'll do will be running into your sweet and lovely heavy sword.

Side notes:
1) Any bomb works. I find VV to be better than others but also Swagger Storm is pretty badass.
2) With a Shock MAX and a Shock High UV, this set can walk on Voltaic Tempest. Get these UVs and you will leave some bombers speechless :)
3) Before anyone says that these UVs are pay-to-win, that you're poor, that not everyone can get them or anything of the kind, try merching and understanding how to make money in SK. It's easy. Very easy.

Thanks again Seiran for making a rather interesting thread.

Tue, 12/10/2013 - 15:09
#3
Erlandr
-

Name: I need cr
Class: all classes
Helmet/UV: vog hat
Armor/UV: chaos cloak
Weapon 1/UV: Divine Avenger CTR High
Weapon 2/UV: obsidian crusher Gremlin Low
Weapon 3/UV:none
Weapon 4/UV:none
Trinket 1:none
Trinket 2:none

Desc: charge obsidian crusher for vacuum and then DA for attacks then proceed to feeds tens of thousands of damage unwillingly. Cannot accomplish more due to a long-term state of poverty and lack of radiants to heat my level 4 bomb.

sidenote: I owe money to some very bad people D:

Tue, 12/10/2013 - 16:02
#4
Leekcoco's picture
Leekcoco

This should be a fun thread. :> I've made too many random mixes, so I'll just post a few more niche ones.

--

Class: Striker
Helm: Shadowsun Stetson
Armour: Shadowsun Slicker (Shadow MAX/Normal Low)
- Valiance (ASI Med)
- Magma Driver (ASI High)
- Umbra Driver (ASI High)
Trinket 1: Penta Heart Trinket
Trinket 2: Penta Heart Trinket

Pretty typical pure gunning set, with some UVs to help with switch-shooting and defense against Gran Fausts because I get 5tileranged way too often. I only use three slots, which is enough for pure gunning. Relies on Valiance to land hits, while the drivers get switched into the mix whenever people are out of boost/shield, bunched together, in a hallway, etc. I've found striker-gunning to be a bit of a weird case. It's not the best option for anything, but can cover odd loopholes where your team lacks it, be it luring people off caps or just running circles around a group of clones in order to be a giant pain and distraction. It can be used to kill and cap if the other team is weak, but most of the utility lies in survivability and supporting the team with status. The drivers can probably be swapped out for Storm/Hail Drivers for a more defensive set, but I find myself alone half the time so I play a bit more offensively (yeah, that doesn't make sense).

--

Class: Striker
Helm: Chaos Cowl (Stun High)
Armour: Chaos Cowl (Stun MAX)
- Divine Avenger (ASI High)
- Final Flourish (ASI Med)
- Ash of Agni (CTR Med)
Trinket 1: Penta Heart Trinket
Trinket 2: Penta Heart Trinket

I made this set to better play support in GvG and to help uncap points on big maps. The plan is to be a busybody and uncap for the whole game with Ash. Fire is awesome, and great against Chaos and BKC users. I'd use a VT but I decided against it due to my bomb only having CTR Low, and there are less people with fire immunity. When people see a VT the reaction is usually to Polaris spam, but surprisingly people don't mind diving into fire, which is fine by me. If anyone switches to a firewalking set they usually have to abandon damage bonus. The swords are for defending myself if I get interrupted while capping. Having no gun isn't great, but the stun immunity means I can facedive at bombers who only use Stagger Storm and take their cap. I have a Shivermist variation of the same set, which is usable when there aren't any Skolvers on the other side, but that's rarely the case. I mainly went with fire as a status again because I usually find myself alone, and have to fend off 2-3 opponents. The extra damage means that even if I get killed the next team mate who comes will be able to take them out with ease.

--

Shock-abuse sets though. I made one for teh-lulz, which had a Dread Venom Striker, Voltaic Tempest, and Sentenza. It's useless at doing anything but entertaining yourself, but when it works it's hilarious. :P

Tue, 12/10/2013 - 17:01
#5
Zeddy's picture
Zeddy

**** your guns and **** you
Divine Veil, Curse High
Divine Mantle, Shock Low
Ash of Agni
Venom Veiler
Recon Shield

Extra weapon slots and trinkets are for wusses.

Immunity against moderate shock and minor fire. If I get cursed, I will have a weapon slot still usable. High protection against both shadow and elemental. All in all, loads of resistance against all guns except Valiance. By alternating Ash of Agni and Venom Veiler, I can tank hits when my assailant, frustrated at how inefficient their guns are against me, swoop in to sword me to death and get poisoned and set on fire. Both of us will be dying slowly, so it's all down to my dodging skills against their sword-timing, as we see if their heart pendants will burn up faster than their poison-reduced swords can cut me down.

I'm hardly immortal, but it's fun.

Tue, 12/10/2013 - 17:34
#6
Retequizzle's picture
Retequizzle

Oh hell, why not. It's not like I have much to hide with this anyway. Made one of these loadouts last night/this morning and did insanely well with it.

Name: "PvP: Jackpot"
Class: Striker
Helmet/UV: Black Kat Cowl (Fire Maximum / Freeze Maximum / Shock High)
Armor/UV: Shadowsun Slicker (Fire High / Freeze Maximum)
Weapon 1/UV: Argent Peacemaker (CTR Medium / Construct Medium)
Weapon 2/UV: Obsidian Carbine (ASI Medium / Gremlin Very High)
Weapon 3/UV: Valiance (ASI High / CTR Low)
Weapon 4/UV: -empty-
Trinket 1: Penta-Heart Pendant
Trinket 2: Penta-Heart Pendant

Pretty much by bread-n-butter set now. Valiance for sheer power its shots have, even with everyone having Normal resistance. You'll notice that the only UVs that really make a difference on the armor set are the freeze resistance ones, which keeps me from being locked down by Hail Driver. Because I hate Hail Drivers. Shock's not so bad but eh. Anyway! AP and Carbine solely for situations where speed > power, which happens to be fairly often because of how I play, and is also one of the reasons why I named this loadout, "Jackpot". (Hint: If you don't know why, go play Devil May Cry).

-----------------

Name: "PvP: Gun on the Run"
Class: Striker
Helmet/UV: Black Kat Cowl (Fire Maximum / Freeze Maximum / Shock High)
Armor/UV: Justifier Jacket (Stun Maximum / Freeze Maximum / Normal High)
Weapon 1/UV: Valiance (ASI High / CTR Low)
Weapon 2/UV: Sentenza (ASI Medium / CTR High)
Weapon 3/UV: Obsidian Carbine (ASI Medium / Gremlin VH)
Weapon 4/UV: -empty-
Trinket 1: Penta-Heart Pendant
Trinket 2: Penta-Heart Pendant

This set's a watered down version of my gun-only loadout above, with more emphasis put on the attack speed of the gun versus the Shadowsun's emphasis on damage. One thing I noticed - or at least it seemed to be the case for me last night - is that you can bounce back and forth between the Sentenza and Obsidian Carbine similar to how you can alch-switch and essentially never have to reload regardless of how many shots you fire (unless you spray the full six, then yeah). The Valiance is the main damage dealer for this loadout, but having Sentenza and Carbine for group fights is a great way to drain someone's boost almost instantaneously if you're being chased. Even with the Shadow resistance on sets like Snarbolax, Shadowsun+BKC, whatever, the Sentenza still deals about 2-2.5 pips of damage. All in all, it's a fun class to play with speed bonuses, not to mention it's absolutely hilarious to harass strikers with guns that have nigh unbeatable range when paired up with someone who can competently lead shots.

---------------------

Name: "PvP: Resident Evil"
Helmet/UV: Black Kat Cowl (Fire Maximum / Freeze Maximum / Shock High)
Armor/UV: Justifier Jacket (Stun Maximum / Freeze Maximum / Normal High)
Weapon 1/UV: Iron Slug (ASI Very High / CTR High)
Weapon 2/UV: -empty-
Weapon 3/UV: -empty-
Weapon 4/UV: -empty-
Trinket 1: Penta-Heart Pendant
Trinket 2: Penta-Heart Pendant

Here's a class I made solely because I was on a Resident Evil kick one week and realized I could play stop-n-shoot on SK just as well as I could in RE4. This set's incredibly straight forward - use the ASI Max to mitigate how long you're locked into a shot animation and shorten the amount of time you have to wait before you can shoot again without having to reload. From there, just don't die.

Sun, 12/15/2013 - 18:19
#7
Rezzler's picture
Rezzler
@Reto I suggest you change

@Reto I suggest you change your description of the Swagger Storm under side notes to a different word that doesnt make baby monkeys cry, or risk getting violated in the ear with a banstick.

Mon, 12/16/2013 - 23:49
#8
Fayeth's picture
Fayeth
Sorry completely unrelated,

Sorry completely unrelated, but l had no other way of contacting Rezzler:/ Got a Golden Laurel for you.

Wed, 12/18/2013 - 08:33
#9
Feyi-Feyi's picture
Feyi-Feyi

Name: Flubber+vali
Striker
BKC (Shock max + poison med)
Mercurial Mail (Shock high)
Final Flourish (ASI med)
GF (ASI VH)
Valiance (ASI med)
2 pentas

My general loadout, offers me total shock resistance (even to Alchemers), a good hybrid balance that works both offensive and defensive, the MSI is just good fun.

Name: Chaoskat+Storm
Striker
BKC (shock max+poison med)
Chaos cloack (Ele high, shock med)
Final Flourish (ASI med)
GF (ASI VH)
Storm driver (ASI high, CTR low)

My offensive loadout. The storm driver gives me some crowd control, and I feel like this load out gives me a general map presence in some way.

I realize both load outs have really poopy defense stats but I learnt how to play with it, still not a glass canon but closer to it than my normal max skolver.

Wed, 12/18/2013 - 08:43
#10
Tenkii's picture
Tenkii
o?

:d does flubber+vali really have resistance to shock-moderate? I wanna meet it some time~

Wed, 12/18/2013 - 12:33
#11
Feyi-Feyi's picture
Feyi-Feyi

You're having me doubt it now:

The mercurial is a Hazewalker armor by itself (Max+High), and the BKC adds the extra Med resist needed for alchemers.
IIRC that is, haven't tested it in a while.

Wed, 12/18/2013 - 13:01
#12
Krakob's picture
Krakob

Moderate immunity = 9 resistance
Minor immunity = 7 resistance
Mercurial base resistance = 4
BKC base resistance = -2
High UV = 3 resistance
Max UV = 4 resistance
Merc + BKC + High + Max = 4 + -2 + 3 + 4 = 9

Wed, 12/18/2013 - 14:02
#13
Retequizzle's picture
Retequizzle

See, Krakob math'd it out. Pretty sure I did too in /g sometime but if not (which is entirely possible because I have a tendency to miss things), now you know - you're Storm-resistant.

Wed, 12/18/2013 - 15:26
#14
Feyi-Feyi's picture
Feyi-Feyi

I was pretty certain of it but it's always nice to be reassured. Thanks Krakob. (And Ret, you too if did it as well)

Wed, 12/18/2013 - 15:58
#15
Firetorpedo
Well...

Name: Perfect-Sun FF Nova

Class: Striker
Helmet: Perfect Seerus mask
Armor: Shadowsun Slicker
Weapon 1: Final Flourish UV med asi
Weapon 2: Novadriver UV low on fiend (I wish it was asi)
Trinket 1: Penta
Trinket 2: Penta

Desc: This loadout is made for people that would love to chase me for damage. So you hit someone several times until you want to run and star shooting nova shots at them. They just simply run to your bullets and POOF, you just got a heart to heal you. I would shot nova driver about 2-4 times to get the guy down.

Good for people who are damage hungry or for big groups so nova driver can have get more damage by it's ricochet.

Thu, 12/19/2013 - 20:55
#16
Son-Of-Hades's picture
Son-Of-Hades
Name: Son-Of-Hades Class: MSI

Name: Son-Of-Hades
Class: MSI FF/GF
Helmet/UV: BKC w/ normal max, shadow max, shock max
Armor/UV: Merc mail w/ normal max, pierce max, shock max
Weapon 1/UV: FF ASI VH
Weapon 2/UV: GF ASI VH
Weapon 3/UV: n/a
Weapon 4/UV: n/a
Trinket 1: Penta heart
Trinket 2: Penta heart

Desc: This set is amazing, I wish I actually had it
----

Fri, 12/20/2013 - 10:57
#17
Momofuku's picture
Momofuku

not enough ancient plate mail or armor of the fallen >:(

/frown

Fri, 12/20/2013 - 11:27
#18
Tenkii's picture
Tenkii
@momo

I added my original LD loadout for ya. It used the Fallen set and quite deliberately, too :P

It was my first loadout organized for lockdown (I was hellbent on proving that PVE gear was completely viable for lockdown and sought to use Recon as my path to doing so), and in my very first match with it, I did under 1000 damage lol. I do a little better than that with it now (ranging between 8-12k with it) and I still think it's pretty usable :D

Fri, 12/20/2013 - 11:52
#19
Feyi-Feyi's picture
Feyi-Feyi

Hades, if you're dreaming up loadouts you might as well do it right:

Mercurial mail is actually completely worthless with BKC. It's fun for Shock resist and MSI but other than that..
Both parts of your armor have really low normal defense so no normal max in the world will really help all that much.
Adding shadow and pierce max doesn't give you a real bonus either, cause mixed defense. Check out Zeddy's PSA on defense in LD if you like.

If you want a dream load out take a snarby or shadowsun with the BKC. Only way the shadow/normal UVs will benefit you.

Fri, 12/20/2013 - 12:09
#20
Momofuku's picture
Momofuku

yay seiran delivered :O

here's mine:

Striker Poor 2 (striker poor 1 is a skolver set)
Class: Striker
Helmet/UV: Black Kat Cowl
Armor/UV: Armor of the Fallen
Weapon 1/UV: Voltedge ASI High
Weapon 2/UV: Gran Faust ASI High
Weapon 3/UV: N/A
Weapon 4/UV: N/A
Trinket 1: Penta Heart Pendant
Trinket 2: Penta Heart Pendant

Description: kill things and don't die, but usually the opposite happens

Sat, 12/21/2013 - 00:55
#21
Fangel's picture
Fangel
I suppose I should list my crummy striker

Equipment_testA
Class: Striker
Helmet/UV: Valkyrie Helm (Freeze low)
Armor/UV: Valkyrie Armor (Elemental low, fire low)
Weapon 1/UV: Dread Venom Striker (ASI Very High)
Weapon 2/UV: Callahan (Fiend medium)
Weapon 3/UV: Fearless Rigadoon
Weapon 4/UV: Magma Driver (Fiend medium, beast low)
Trinket 1: Penta Heart Pendant
Trinket 2: Penta Heart Pendant

Description: A test for using gear for easing into the striker class in a way that would discourage me from playing the class. It is my go-to set when our team shows signs of weakness or I want faster gameplay. The set is met with about a 50/50 chance of success and failure, and relies heavily on teamwork to work to its full potential. Primary targets are shocked opponents.

This set has also proven to me that ASI acts like performance enhancing drugs. They don't always help, but it's a rather unfair advantage even if the user isn't the best.

Mon, 12/23/2013 - 15:11
#22
Retequizzle's picture
Retequizzle
To be fair, the Normal UVs on

To be fair, the Normal UVs on Hades' dream loadout would be just high enough to make a difference with Valiance and the non-Acheron Brandish lines (I think it's something like one hit more on non-Ach lines and two hits with Valiance but I can't remember right now.) Not a lot in terms of overall influence in most fights, but it'd help him against more aggressive hybrids who use Valiance as their main ranged threat.

I'd say drop Shadow Max for Freeze Max if we're speaking hypothetically, since then you can VT/Shiverwalk. Or drop Shadow + Pierce Max for double Stun Max for Stun/Shock walk. Otherwise, eh.

Mon, 12/23/2013 - 18:27
#23
Son-Of-Hades's picture
Son-Of-Hades
The shadow + normal UVs were

The shadow + normal UVs were meant to tank grAAn fAAust and AAcheron. I don't find stun bombs to be much of a deterrent for me, as I can still kill ppl when I'm stunned. I'm not too concerned with shiv either since not many ppl use it. And I didn't know what else to have for the merc mail, so I just threw in some pierce def since merc mail already has more pierce def than all other armors :o

Edit: Oh and with that new pierce antigua coming out soon, extra pierce def would help out :D

Tue, 12/24/2013 - 01:20
#24
Terrty's picture
Terrty
lol

Name:Dis too OP
Class:Striker
Helmet:Shadowsun,no UV
Armor:Chaos Cowl,no uv
Slot 1:Valliance,no uv
Slot 2:Storm Driver, asi med
Slot 3:Callahan,no uv
Trink 1: Penta
Trink 2:Penta

Tue, 12/24/2013 - 02:10
#25
Dibsville's picture
Dibsville
Name: Proto Bomber Class:

Name: Proto Bomber
Class: Recon
Helmet/UV: Chaos Cowl/None
Armor/UV: Chaos Cloak/None
Weapon 1/UV: Proto Bomb/None
Weapon 2/UV: N/A
Weapon 3/UV: N/A
Weapon 4/UV: N/A
Trinket 1: Penta-Heart Pendant
Trinket 2: Penta-Heart Pendant

Desc: I spam Proto Bomb and abuse the fact that is has a chance to stun enemies

Name: T3 LD Chaos
Class: Striker
Helmet/UV: Chaos Cowl/None
Armor/UV: Chaos Cloak/None
Weapon 1/UV: Barbarous Thorn Blade/None
Weapon 2/UV: Valiance/Undead Low
Weapon 3/UV: Voltedge/None
Weapon 4/UV: Gran Faust/None
Trinket 1: Penta-Heart Pendant
Trinket 2: Penta-Heart Pendant

Desc: One of the most generic loadouts currently in LD.

Name: T3 LD Vog Cub
Class: Striker
Helmet/UV: Vog Cub Capl/None
Armor/UV: Vog Cub Coat/None
Weapon 1/UV: Barbarous Thorn Blade/None
Weapon 2/UV: Valiance/Undead Low
Weapon 3/UV: Voltedge/None
Weapon 4/UV: Gran Faust/None
Trinket 1: Penta-Heart Pendant
Trinket 2: Penta-Heart Pendant

Desc: Literally the same thing as above except I have ASI instead of Dmg/CTR.

Tue, 12/24/2013 - 03:58
#26
Feyi-Feyi's picture
Feyi-Feyi

That's what I assumed Hades, but IIRC it won't give you enough defense to withstand a second GF/Acheron strike.

Tue, 12/24/2013 - 04:02
#27
Krakob's picture
Krakob

Long science short: shadow UVs won't help on a set that doesn't have shadow defence on both pieces because defence can't go below 100 and only one piece doesn't give 100. Two double maxes helps a bit but it's imo not very worthwhile and probably won't save you against any hits unless we're talking Sentenzas and Obsidian Carbines. A max UV grants 25.6 defence.

Tue, 12/24/2013 - 09:49
#28
Dutch-Oven's picture
Dutch-Oven
My guardian gunner loadout

Name: LD Robocop
Class: Guardian
Helmet/UV: Shadowsun /shadow med/shockmed/curse high
Armor/UV: Shadowsun /shadow med/ele high/fire high
Weapon 1/UV: Nova Driver /ASI VH/CTR med
Weapon 2/UV: Umbra Driver /ASI VH/CTR low
Weapon 3/UV: Valiance /ASI High/CTR VH
Weapon 4/UV: Polaris /ASI High
Trinket 1: Elite Trueshot mod
Trinket 2: Penta Heart

The idea behind this loadout was to get max! gun damage while minimizing the weaknesses involved. To get max damage you need to drop a penta which means you're very fragile as a striker. Going guardian gives you back the lost health but then your ASI is crippled so you have to invest in high ASI guns (you don't really but it makes it a bit safer). Using recon would be the obvious solution but I liked the tanky, assertive feel of guard.

The full Shadowsun with +4 shadow lets me survive a full power GF combo as striker with only one penta heart. The high curse is handy when guardian because it reduces curse down to 1 weapon and 32 seconds. Other than that the UVs are junk and I would replace them with +5 shock+freeze resist if I could afford to.

Nova+Umbra are great for maximizing damage when up close or sniping with charges. I can basically pick the gun that will do the most damage. The pola and valiance are great for playing keep-away, or covering my arse. I've tried all other guns and these work the best with this loadout. Callahan is tempting to use seeing as it does so much damage but it's not really suited to guardian's play-style. Catalyser and antigua guns have too small a hitbox and are better for kiting and AT abuse (can't use AT as guardian gunner). Storm+hail driver combo would be my second choice but then I'd be lowering my inherent damage output which would undermine the point of having max! damage guns.

Tue, 12/24/2013 - 10:04
#29
Clown-Nine's picture
Clown-Nine
Here we go!

Vog Cub Cap, no UV I think...
Chaos Cloak- Fire medium
FF- Asi low
DA- Asi low + Ctr low
Valiance- ASI medium

My set gives me Ultra ASI on swords combined with DMG very high on swords with Dmg medium and ASI medium on my valiance. Plus full elemental defense, good against hammers if an idiot decides to use one against me. Also have good fire defense so I don't mind running into fire bombs that much.

Tue, 12/24/2013 - 10:06
#30
Clown-Nine's picture
Clown-Nine
Here we go!

Doubles.

Wed, 12/25/2013 - 17:31
#31
Feyi-Feyi's picture
Feyi-Feyi

Thanks for always backing up my claims with numbers Krakob.
I do really appreciate it!

Wed, 12/25/2013 - 19:01
#32
Retequizzle's picture
Retequizzle
to be fair hades did have the

to be fair hades did have the right idea

i'm pretty sure that investing in pierce UVs on both the kat cowl and the merc suit would still be beneficial if only because jelly lines have a huge amount of pierce resistance to begin with; i can't run numbers on it because a) i don't have both pieces with pierce max, and b) i'm in the middle of the ocean atm on a boat that doesn't even let me load haven properly

the main difference here is the kat cowl really doesn't offer much defense for anything except freeze resistance, and a lot of armors offer that as well which is why in most cases outside of BKC + snarby or BKC + shadowsun, you have no reason to invest in defense UVs of any kind really just because of that

Thu, 12/26/2013 - 01:30
#33
Skeptics
Training Class: Sword

Training
Class: Sword Striker
Helmet/UV: Skolver cap
Armor/UV: Skolver coat
Weapon 1: Barbarous Thorn Blade/ASI Low or Med
Weapon 2: Sentenza
Trinket 1: Penta-Heart Pendant
Trinket 2: Penta-Heart Pendant

Desc:
I use this to practice. I measure the max distance needed to connect a strike. I train myself to counter different playstyles/footwork by analyzing their habits and movement directions while also being aware of my own openings. I practice fighting against different ASI to adapt to several combat conditions. I practicing timing my attacks according to my opponent's distance and movement speed. I enjoy observing different reactions made by opponents during combat to develop a good stunlock. I use my gun to limit my opponent's direction options, issue a followup attack, slow my opponent down, and to buy time for safety. I practice different initiations to find better use for followup attacks.

Another reason I like this set is because it allows more playtime between me and my opponent rather than cutting off his head with heavy damage weapons. Also a good/fun way for controlling crowds.

Thu, 12/26/2013 - 08:03
#34
Feyi-Feyi's picture
Feyi-Feyi

I never got why you practiced all the ASI levels Rebel.
You need a different timing for all of them so why not just practice with the highest one?

Mon, 12/30/2013 - 17:26
#35
Your-Buns
T2

D: what about about t2 loadouts

Fri, 01/03/2014 - 02:10
#36
Skeptics
@feyi

Ohwell guess it's just me =P

In my defense I prefer limitations so there's always room for improvement

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