Should I craft a big angry bomb or a nitronome?
Big angry or nitronome
Hmmm good question, it depends, but I like oranges best :)
I've never used BAB but from what I heard, I'm going to make a question to you.
Do you like more damage? More knockback? But slower walking (and charge) speed? Then BAB is yours.
If not, nitronome will do you just fine. How much more damage? I dunno, but I'd guess it wouldn't be more than like 50 points of damage from nitronome, which is offset by the fact its slower to charge =x
Anyway, just wait for someone like Fallout or Syor to hit this thread.
Personally I'd use the Big Angry, but mostly just because I've never even HEARD of anyone using that thing. It seems like what few people give bombs a chance are only willing to use the Haze series or old generic nitronomes...
But mostly the Haze series.
I never see anyone with Graviton, and I've never even heard of anyone using Big Angry, Deconstructor, or Irontech. I'd like to think these cases are simply a matter of people choosing reliable status effects over massive area damage, and not that there's anything inherently wrong with any of those weapons.
(though I can vouch for Graviton being really really FUN to use. It's only bomb above tier 3 that I've gotten my hands on, so far)
Do as I do man, be that Hipster, unleash the hipster fury upon the Cradle.
I currently have the Khorovod, and Graviton bomb, plan on getting Silvermail and some other rare underrated helmet. I also have Magnus, may just make it into Iron Slug. Otherwise I'ma use the Winmillion along with the Khorovod.
Graviton is amazing, I love it. I need to upgrade it. Once I found out it existed I went out and got it.
Big Angry Bomb sounds amazing doesn't it? Get a tingly feeling every time you say it's name out loud? I know I do. Hell, I might even get one myself. You know what! I SHOULD. If I wasn't so strapped for crowns trying to feed a bunch of equipment starved guildies, I would.
In short, DO IT MAN DO IIIIIIT.
As far as I can remember, from back in the preview times, and playing with some players with BAB, post and pre launch: (I'll add some info on Irontech too for the hell of it!)
Big Angry Bomb:
-WAY less range than Nitronome
-About 20 more damage than Nitronome
-Charges slower than Nitronome
-Slows you down A LOT when charging
-No clue on knockback, but I believe it's more than Nitronome
Nitronome:
-Great range. BAB and Irontech can't even compare
-Pretty much the same damage. 20 is barely anything on SK
-Charge time is decent
-No slowdown when charging
-Decent knockback?
Irontech:
-A bit less range than Nitronome
-About 10 more damage, I think?
-Unsure about charge time, although I think it's about the same
-Slows you down when charging
-A bit better knockback? Unsure.
So yeah. The only reason you'd have to make a BAB or Irontech over Nitronome would be if you like the fancy colours/graphics or BAB's ROAR. But for actual use, the slowdown and reduced range are certainly not worth the really small extra damage. (it's probably more than just that though, I don't even remember the last time I actually compared those bombs)
oh dang just 20? That's kind of sad..
never used BAB series nor the Deconstructor series, but I did use the irontech series thanks to my guild leader whom past me a 4* bomb early in the release.
To be honest, I would use Master Blast Bomb Over Irontech Bomb, Simply because the charge is way faster though the knockback is not as good as compared to irontech bomb. The Irontech Knockback is a blast! Not sure about BAB, currently ain't got the mood to do any more weapon crafting, it's just too costly. I've got the Deconstructor recipe line complete, just haven't crafted one.
I would say that the knockback of Irontech Bomb compensates for the slower charge time and movement speed.
I'll update you again, soon, when I get the BAB up and going.
BAB does about 25% more damage than the nitronome. It has a longer fuse, shorter radius, and slower walk speed. It does more damage and has a much higher knockback. I believe the charge time is the same.
The biggest draw of the nitronome, in my experience, is that it is easy to set up a chain of perpetual knockback/damage. I don't see how you could do this with the BAB as the walk speed is slow and the fuse is long. IMO it is unlikely that you'll be able to safely put down a 2nd or 3rd bomb since the fuse will prevent the knockback from protecting you.
Anyway this should be current and correct*:
fuse time: nitronome < angry bomb < irontech
knock back: nitronome < irontech < angry bomb
damage: nirotonome < irontech < angry bomb
walk speed: angry bomb < irontech < nitronome
bomb radius: angry bomb/irontech < nitronome
*The only caveat is that I haven't personally tested these and will probably never do so due to crafting costs of 4* and 5* items.
Also another thing to keep in mind for "pure" bombers is that the nitronome range is helpful for hitting switches. In some maps the range barely hits switches so I wouldn't give it up for another bomb if you plan on soloiong with a bomb-centric loadout.
Kakelgis, there's some incorrect info in your post.
Both Big Angry and Irontech Destroyer have massive knockback, at least a few times bigger than Nitronome's. Irontech has the longest fuse time of all bombs. Big Angry is a close second. Longer fuse time isn't necessarily a negative; it's just a different style of play. The radius for both Big Angry and Irontech is considerably smaller than Nitronome's, not slightly. Damage for Big Angry and Irontech is almost identical. Charge time for both is definitely longer than Nitro and about equal to one another. Both of these bombs need either a buff or some sort of rework because they're WAY too similar to one another... almost exactly identical if not for the slightly longer fuse time for Irontech. What's the point of that? Sigh, the game's items are so unbalanced.
Edit, I have both and have tested them, although I recently vendored my Irontech for 35k out of sheer disgust, lol. Eeks' chart above is correct.
I thought the damage difference was about 50.
Also speaking of Gravi, it's a team play bomb. Since the damage is quite low, the idea of the bomb is to get enemies together to be easily hit by your allies charge attacks or whatever. This would require some strategy, for example letting only the bomber aggro the mobs.
I think it's too much trouble for most people when mobs die in 5 hits.
sucks enemy in, making it a team play bomb but it doesn't help swordies as much due to how the enemies are not fixed in one direction like how a freeze bomb is, resulting in a lot of death for those swordy unknown to the power of Gravi. However, for a gunner, it'll be a good bomb to play with and best equipped with the autogun series, still, it's not really effective on wolvers even though it does help.
Improvising what Pupu said, it is rather troublesome due to it's slow charge time and reduced walking speed.
I was only familiar with the Nitronome in the preview. Thanks for the info, guys! Now I may finally be able to decide what to turn this Blast Bomb into! :)
Don't even bother with the Deconstructor line. I lucked out and got a UV High Construct on my Heavy Deconstructor, giving it Max Construct total.
I brought it down to T2 to test against my Master Blast Bomb. Against a Lumber, it was doing an amazing 20% additional damage... so they died in 4 hits instead of 5. This is MAX Construct. Without the UV I imagine it would take 5 hits either way. Against non-construct the damage is lower (as expected) compared to a Master Blast Bomb.
Reminds me of the Levi vs CIV argument. Sure you can get an inherent Damage Bonus, but at what cost? At least the CIV looks cool. Same thing with Dread Venom vs Wild Hunting Blade. The balancing for these enemy-specific weapons makes them unappealing even for their intended purpose.
Sadly, there is no 5* version so that is as good as the Deconstructor line gets.
About Graviton: as it's the only shadow-dealing bomb, I'm curious about your evaluations on its effectiveness fighting Slimes and Gremlins.
I'm currently leveling a BAB, and really the name of it should be 'Average Sized Slightly Irritated Bomb'.
The knockback is really large, but monsters will usually have enough time to walk over the centerpoint and will get blasted in front of you.
I would recommend Nitro then Big Angry
Nitro - Use mainly anywhere
Bab - More on certain maps or teams
If you just dropping a bomb before mobs spawn (team switch, arena) then big angry could be better in those situations. Especially if you then put up your bombs and use a sword.
Well, do you like oranges or apples the most?