Because right now, those buffs... they're way too powerful.
Instead, I propose that they become linked to Battle Sprites.
Drakon gets movement speed, the staple of Strikers and front-line fighters. Maskeraith gets damage, the advantage of a Recon, similar to their death-marks. Seraphynx gets extra defense, the selling point of the Guardian.
I'm worried that simply making them passives would defeat the purpose of limiting them. Instead, they should be tied to specific skills, their second abilities in particular. This would prevent newer players from being too confused the moment they get their Sprite, and allow players to enjoy more complex gameplay before they reach T3.
Flame Barrier gets the peed bonus of Backfire Barrier, but toned down and with more duration, similar to the current Speed Boosts.
Heart Attack gets the defense bonus of Iron Heart Attack, made stronger but limited to the caster. Shadow Cloak gets the damage bonus of Deadly Cloak- but not the speed.
I understand there are several problems with this, namely:
-The mimicked abilities need some changes, but aren't totally obsolete.
-The Battle Sprite missions need more textual information before you're given your starter Sprite.
-There would be very little incentive to use the first and third skills.
So I'll discuss them piece by piece.
-These skills would have to be tweaked. Backfire Barrier could offer a longer or more intense speed boost. Iron Heart Attack could stay the same as it is now, increasing the caster's defense further and boosting the defenses of their teammates. [Speaking out of context of the thread, Violent Heart Attack should drop damage boosts on-kill. This would also mean Frenzied Firestorm should get a tweak to only give ASI- and more of it.] Deadly Cloak should grant CTR [and Vengeful Cloak should give the old ASI along with the stun-explosion].
-...which requires time. Not as much as mechanical changes, but, still.
-This is the part where I write a wall of text about how universal cooldowns should be removed, but you've heard this over and over in my bigger Sprite thread.
As a whole, I think these changes are far less difficult to make than the ones I proposed in /node/85499, but still give some needed life to Sprites, allowing them to mimic their "classes" better and generally impact the game more.
And now I wait for someone to tell me why something in this thread is a bad idea, and why- please do. I want this idea to improve, not be ignored, because the absurd power players get by having all three bonuses from the drops in the live server all but invalidates anything Sprites do that isn't utility.
all right then.
first up, I have schorching barrier and you said nothing about it.
secondly, this could be reworked as you mentioned, but I feel like the boosts should just be rarer, so that they aren't that reliable to give knights a great advantage.