While playing the game I just thought of something. What if, in addition to the wheel at the end of every level, you received a bonus for going through a level without taking damage! I have seen this concept used in dozens of other games, and it always seems to offer a little more incentive to do well, in this case to fight better! Thoughts?
Perfect Bonus
That's true to an extent but not everyone would speed run, and better, not even half of those who attempted to do that would come out unscathed.
Could just make it a no-death bonus.
Making it no-damage encourages people to play as safely as possible with no concern for their teammates... or, better yet, staying in a safe zone for as long as possible before following your team.
No-death might still do this, but much less, because people could still play as recklessly and as helpfully as they want until they get too low on health. It also makes it possible for Knights who haven't yet gotten the top-end gear, so they wouldn't be too left out.
That's true to an extent but not everyone would speed run, and better, not even half of those who attempted to do that would come out unscathed.
Hi, I'd like to introduce you to this guy. He's called the 3rd form of a Vanguard. Like the kind that run SL's on Elite by themselves with no problem or deaths. I personally know quite a few of them.
I agree with Draycos, just make it a no death bonus. And, how big of a bonus are we talking about here? Almost everyone I know can run T3 from d18 to core with no deaths, so the rewards can't be too great for the market/economy will be screwed over. Maybe make it just give another prize wheel, but add something unique to that wheel with like a 1% chance or less of obtaining it.
My plan has a standard base for each tier:
Tier 1: 50 crowns per level
Tier 2: 100 crowns per level
Tier 3: 200 crowns per level
While it may seem like a low scale, it qualifies as a bonus. Not too much in addition to the crowns already obtained through the levels. A decent incentive to do better.
I would suggest to put in a lottery wheel. It not only allows you to put in more rewards, but the essence of unpredictability will excite players and increase their desire to actually obtain it. If the new wheel would be the same as the old one, but with maybe 1~3 changed items then people would be much more inclined to try and obtain it, as opposed to a simple flat rate of 200 cr which could just be picked up in a single level.
Proposed item drops:
-Crowns- Comes in 5, 10, 25, and 50 coin sizes (if a 100 coin piece was ever added, it would only show up in this wheel)
-Materials- You may only obtain materials with an equal star value to the tier you are in (0-1* for T1, 2-3* for T2, 4-5* for T3)
-SoL-
-Heat Crystals and Orbs- You may only obtain materials with an equal star value to the tier you are in (see above)(optional)
-Chromalisk- Nothing. Basically a joker meaning you get no prize.
-Spiral Lockbox- A special lockbox that can only be obtained from this prize wheel. It contains a new set of accessories in all the common colors. Unbound and requires a silver key
-Victory Lockbox- Same as a Spiral Lockbox, but all of the items contained are of the special colors (Volcanic, Divine, Prismatic, Shadow) Also the chance for a special accessory that can only be found in V Lockboxes, in all colors. Unbound and requires a silver key.
The chance for receiving these prizes are correlated to the original prize wheel
~Crowns-Crowns
~Materials-Materials
~SoL-Hearts (no longer acquire SoL when your current count is over 200)
~Crystals/Orbs-Full Hearts (possibly a slightly less chance than hearts)
~Chroma-Chroma
~Spiral Lockbox-Iron Lockbox
~Victory Lockbox-Mirrored Lockbox
The 2 new lockboxes would function exactly the same as iron and mirrored lockboxes, but since there are differnt items inside the chances to obtain items in them is obviously different.
EDIT: I have no idea what would actually go into these boxes. That is a matter for another thread, this idea is just to give a suggestion for the no-death reward.
We already have a no-death bonus. If you don't use your emergency revive you get all your red health back.
@ Klipik-Forum
He means he wants a monetary reward. You know, and actual incentive to not die, as opposed to coming back to full health on the next floor, where if you went through one floor with no deaths you probably would do the same on the next too. Meaning that the extra health is worthless.
Well, I had a long explanation as to why I disagree with this idea, but apparently I didn't submit it.
To sum it up, -1. Why? Well, for two reasons.
1. I think 30 pips of health is a good enough reward for not dying.
2. In my opinion, it promotes player leeching, which OOO has been striving to remove (see: individual drops, no more heat sharing, no drops from treasure blocks while dead, etc). Players will just hang back and let the better players take care of everything, then collect their free reward. (I can literally name 5 of my Defender Elite friends that I know would do this).
@ Dibsville
I wouldn't really call health regain a reward for not dying, for the reasons I gave to Klipik. You are basically rewarding a player with something they would have gotten anyway on their own since they were a good enough player to do an entire level with no deaths.
Race car analogy:
A qualifying time trial race is being held on a track that takes approximately 30 minutes to complete a single lap, with 3 total. Anyone with a total time of 100 minutes or more total is disqualified.
Race coordinator - "If you can complete the first lap in 20 minutes, you automatically qualify."
It's not a reward, it's just the system's way of speeding up the process by pretending to give participants with exceptional skill a reward.
And as for your second point, player leeching is something that you can't really get rid of completely. It can be done now, by just letting the more experienced players kill all the monsters, and you just sit back and wait to pick up the loot since it will always drop as long as you are not dead. It's something that needs to be fixed on a player level as well; if someone is leeching of you, learn to either kick them, stop fighting or just leave the party all together. And if my prize wheel idea was added, the rewards wouldn't be high enough for players to go out of there way to leech a perfect run anyway, since it would basically mimic the original prize wheel with only slightly enhanced drops.
There would be players who would speedrun or use shadow cloak very often without taking any damage.