Because of the Radiant Drought and all that awful nonsense rendering the point of a 5* Wingazillion moot. :(
How does the Winmillion compare with other 4* Normal swords?
I'd go with a Winmillion over a DVS any day (or whatever that phrase is). In certain circumstances I'd be on the fence Between the Winmillion and WHB, but I feel that there is no competition with regards to the DVS.
Though DVS can poison the enemy, it is a paltry 1/16 chance to poison an enemy. With these odds, 50.83% of the time in a full attack combo, wherein all your ghost strikes hit (10 hits), you will poison the enemy.
You know what DVS full attack combos don't do? They don't stagger the enemy unless pretty much all of your combo hits actually hit the enemy. WHB has more give in this regard and is a bit safer to go all-out.
The full attack combo isn't very safe with the DVS, so let's say you instead of the full attack combo, do 2 attacks, or 4 hits (pretty reasonable). In this case of 4 hits, the player only has a 27.6% chance to poison the enemy. The player will probably not get 4 hits all the time (due to ghost blades missing), so it's probably going to be 3-4 hits, which is between 22.8% and 27.6%. So, ~1/4 of the time, you will poison the enemy, but then what? The DVS can't do all that much now. You're going to get that damage boost from the poison, but eh... it's not really safe to utilise its full attack potential. (Stats Skillz ftw?)
Winmillion has great knockback on the combo attack. The full attack combo has such great knockback, that it's safe to use against Zombie swipes and Jelly hop-attacks even though you won't interrupt these attacks (because they're pushed far enough away and can't hit you). In any other case, one can take advantage of it's range and shoot the enemies and whittle them down with good safety, but this requires some skill in shield cancelling and knowledge of the Winmillion's long attack cooldown. Winmillions have a nigh ridiculously long attack cooldown after a full attack combo.
Against dodging/shielding enemies, all one has to do is fire a decoy round, then attack when the enemy is vulnerable. You can do this with guns too.
The Winmillion can also hit switches.
Though both the DVS and Winmillion deal low damage, I find the Winmillion tactically superior and useful to me. Thus, I have never made a DVS. I only have a Vile Striker because they should have the same poison potential (There may be some discrepancy in effectiveness between 4* and 5* Strong poison, but it wouldn't be something to care about that much). Of the few that choose between these two weapons, many choose the DVS. To each their own.
.-. wat am I doing with my time...
EDIT: I actually read the post above mine... instead of skimming... so... more writing...
Levi is balanced with regards to its normal attack, and has OP charge attack. The player can consistently get double-hits on the charge attack against all enemies in almost any situation.
I'd say that DVS has really weak attacks as shown in the paragraph above somewhere. I disagree that the DVS charge attack is strictly weak, it's very strong in a party wherein the enemies are focused on your teammates.
I disagree that the Suda/Triggie normal attack is weak in its difficulty of usage/slowness. I can play with FoV, Triggie, and the Ancient Plate set and do fine in most situations.
To each their own?
I was mostly asking because the only thing I had to compare my Lv.10 Winmillion to was my Lv.7 Triglav ( Which I can't bloody heat anymore in spite of being my first 5*). Which to be honest is not a fair comparison, not to mention I was about to make a DVS/WHB.
Also, double thank you for those Winmillion tactics and info, both of you. That being said, I'm gonna use it to bring joy to the children of Emberlight, and misery to the gazillion Greavers that somehow inhabit it. Also, gonna make a WHB because I like staggering enemies. Another question though, does Winmillion benefit more from damage bonuses or ASI?
dmg is better imo.
Winmillion has the same attack speed as Flourishes, but longer attack cooldown, so as long as you switch your weapons you can mitigate this. As in switch-shooting (ish)
asdf writings from phones.
It has the exact damage of 4* cutters, but slower and with a shorter combo.
The projectiles are situationally useful against easily interrupted enemies as well as gremlins.
It is fun to fight devilites and beasts with it and make my team angry when they dodge constantly.
I can't agree that Winmillion is better than DVS, it has too little to offer in comparison.
Disregarding numbers for a moment, we should look at the mechanics; DVS deals a 5-hit combo with ghost strikes that make it 10 hits; it makes you move forward to single a target out. There's absolutely no sword that is as fast as this one, making it superior in shield cancel, dodging, and weapon switching techniques. It's easily flexible with any weapon you choose to equip it with due to it's incredible speed, notably when I used Valiance with it (more about this later). The strong poison, while low chance, is still there and will trigger at some point since you have 10 chances a combo, if it doesn't poison, that's okay because the DPS the sword itself has makes it incredible on still targets. Even if you can't use combo, M1 + SC isn't bad to perform either; you just need to move a bit and dive back in once your enemy attacks to find the chance to do a longer combo. WHB is just the same, but in all honesty, not better than DVS even with charge stagger; the charge is strong, but I can say the same for AP/Sentenza too and barely anyone likes their charges. They're not safe to use unless you have a distraction partner.
Now Winmillion, it’s a crossbreed of Striker, Calibur, and Blaster; it’s a mess. It does so much but at the same time so little. It does a 3-hit combo with disks that make it 6; like DVS, it also helps in singling targets out with it’s nice knockback from the blade strikes. While their damage is the same at 4*, the DVS wins because it can hit more often, hit faster, and strong poison. Besides the knockback of the slashes, Winmillion launches disks that are indeed like ghost blades, but are bullets. While these bullets are indeed cool this raises the question of why one would use a bootleg sword gun rather than an actual gun that easily out damages these disks? Just using these disks at a range is difficult because you’re absolutely stiff when M1+ SCing and again, it’s suppose to be a sword. It just doesn’t work very well switching either cause it feels too stiff. It's two things in one, but great at none.
The closest thing to separation of this weapon would be DVS and Valiance as I mentioned earlier, and it works wonderfully as DVS is like Winmillon's slashes and Valiance is like Winmillion's disk, only you choose when to use either so do you don't annoy teammates with bullet sensitive enemies and be strong in melee and range fights (with normal damage anyway). The only things I can say it has over DVS is the knockback that makes it easier to fight vs. the monsters I mentioned earlier, and now that you mention it, slimes too.
Suda's normal attacks are indeed weak and it's all because of it's speed (and of course DA), it really is pretty good otherwise. Playing well with a weapon doesn't mean it isn't weak. Your tactics for Winmillion use are quite spot on though, I'd recommend that for anyone that chooses to use it seeing how you know it more about experience wise.
@Gasguzzler
Majority of the time, DMG is better; helps with enemy staggers and bringing things to their knees faster. ASI would make it safer to use though, so consider that a secondary stat to build on it.
By the way, Winmillion's comboing speed (28 combos per minute) is slower than the Brandishes' and Levi's/CIV's (31), but faster than Fang of Vog's (26).
Qwez did point that out or rather, said that the combo's "cooldown" is longer than Brandishes while the initial attack is fast as Flourishes, which is why Winmillion benefits so much from switch swinging.
Yes, Qwez did point out much (although not all) of what I said. Thanks and sorry.
The WINmillion(and a mechanic of pretty much every sword/mele weapon in every game ever) lets you continue a combo after a swing from the time you finish the actual, to the time the sword leaves the area it goes to after a swing. That applies to all swords, but the WINmillion's "cooldown" is so long, you have a lot of time for making the next strike. Quite unique. Just an observation. The Vile Striker is good for rushing through T1 and maybe T2,
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Derp
Not only is it the most awkward sword in the arsenal, it's by far the weakest in any situation vs. any other normal sword:
Leviathan (or Ascended Calibur) is all around balanced in normal attacks and charges.
DVS (or Vile Striker) has powerful normal attacks, but 'weak' charges in being hard to use.
Sudaruska (Khorovod) has powerful charges, but 'weak' normal attacks in being hard to use.
Winmillion has normal attacks that leave you too vulnerable since it makes you stand completely immobile. It's charge barely functions properly, not being useful even when it works. Using it in a large group of enemies is usually suicide.
That being said, it does preform decently at killing Gremlins, Greavers, and Devillites, but not much else. If one wants a super fast sword, you'd go with a DVS. Winmillion is useless and is no more than a fun weapon.