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Switching from Swordie to Bomber

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Wed, 05/25/2011 - 13:24
Sylus
Legacy Username

Pretty much as the title states.

While I feel like a bit of a derp having just made my Ascended Calibur last night, mind you, all on CE from using ME on Jelly runs, I've been looking at Bombers, the lack there-of in my runs, and the ones that do show up with a Shivermist or Nitronome made such a gorgeous compliment to the rest of the team, tied in with the Volt Driver I have we dispatched a lot of groups with a lot more ease than running with some pure swordie groups.

So my real question here is what set up.. I'm probably gunna go dual bomb, maybe pick up a weapon slot for my gun for Puppies, so picking two bombs to compliment is the real decision.

My two prospects are: Shivermist Buster and Nitronome. I've seen them in action and I've rather liked what they brought to the table. Shivermist gave the whole team breathing room while the Nitro brought my own level of hurt. Either that, or I was looking at going into Radiant Sun Shards. I'll have enough CE when I get home to make full Mad Bomber, so the gear there is not really a big dealy. I read the Elite Bomber thread, but it still left me a bit lost I suppose.

I don't wanna be another swordie clone, even -if- I just made my 4* blade, and the slash-and-gun combat can be quite fun in its own right, but watching bombing videos really seems to be that much more fun to do~ Might even be able to complete my Levi blade with the CE I'll have left over so I at least have a 5* blade to fall back on it I need it too I suppose~

Opinions and feedback welcomed~

IGN: Sylus

Wed, 05/25/2011 - 13:40
#1
Icee's picture
Icee
Ash, Shivermist, Nitronome

My favorites are Shivermist for crowd control with a group (not as useful soloing), Ash of Agni for tons of damage to a whole room of monsters, and Nitronome for damage and knockback.

I haven't played with Radiant Sun Shards, but from using the Crystal Bomb in tier 1 I can tell you that having to aim a bomb, and being able to hit at most 8 enemies, and usually only 2-3, is a pretty poor tradeoff for any small increase in damage that you might get against piercing-weak enemies. I'd rather do 150 damage to each of 12 enemies with a master blast bomb than 230 damage to each of 4 with a radiant sun shards.

I plan to play with sun shards just for a fun extra challenge down the road, but I'm going to get my Nitronome, Shivermist, and Graviton Vortex first. (I already have the 4* versions of each, plus Ash of Agni.)

Wed, 05/25/2011 - 13:46
#2
Sylus
Legacy Username
Probably going to stick to

Probably going to stick to two bombs for now, and get a weapon slot later if I really like the style, I still have my Wolver/Leviathan if I want, to fall back on if I can't get a good handle on bombing. I usually play in groups, simply because its just that much simpler to get things done efficiently, so the Shivermist is right up my alley from reading/watching people use it. Graviton looked interesting too in combination with vial tossing, but the Nitro seems to me like a more rounded choice for my two main bombs.

Also was gunna grab Volcanic Plate Shield to go with my Mad Bomber set to offset the negatives I'd bump into.

Wed, 05/25/2011 - 13:50
#3
Gigafreak
Legacy Username
Be careful with the Blast

Be careful with the Blast Bomb series in groups. The explosions can obscure the screen, and teammates might walk into danger while thusly blinded. It has a nickname: "blue screen of death."

Wed, 05/25/2011 - 13:52
#4
SwordSaint
Legacy Username
shivermist and calibur combo

shivermist and calibur combo is very effective if u dont wanna completely go pure bomb

Wed, 05/25/2011 - 13:57
#5
Sylus
Legacy Username
I was debating that as well,

I was debating that as well, mass freeze -> Levi charge for big damage. I would probably start like that and move to dual bomb. So many options to weigh in this little game haha. Going Bomber is pretty exciting in that respect though. Shivermist definitely seems to be the must have.

Also about the Blast series, yes, I know how the screen goes haha I had a Nitro spammer the other evening. Its not too bad, plus I'll have the Shivermist to swap it up instead if it becomes a nuisance.

Wed, 05/25/2011 - 15:06
#6
Pawn's picture
Pawn
Sylus

I have nitro and ashes, i still need to get my shivermist up (currently have 3* freeze with low ctr).

Shivermist is great for all the obvious reasons, and from my experience is probably better than ashes (assuming your team are competent). You will want either shivermist or ashes for arena's danger rooms. Because the nitro knockback does not interrupt mob attack timings. This is particularly dangerous vs constructs. Shiver will freeze them, ashes will not knock them around.

2 words of advice:
If you go shiver, shell out 100 CE up front to buy a haze bomb UV CTR low to upgrade to the shiver. (This plus shiver lvl 10 CTR bonus, and bomber armor CTR bonus's give you what u need to lay them down super fast).

If you go ashes, shell out a some crowns/ce to get a UV construct medium or so. The ashes timing with works almost perfectly with construct walk speed that you can get a lot of direct hit burst damage when kiting, in addition to the fire tics. Plus the constructs are week to elemental damage. Eeks told me about this and sold me a med construct haze. Even though i had med def 4* fire bomb when i switched, i'm glad i did.

Nitro is great, but you definitely need another one to compliment it if you are gonna be a bomber.
P.S. It's a blast :)

Wed, 05/25/2011 - 15:15
#7
Eeks's picture
Eeks
I think you're on the right

I think you're on the right track here. You definitely want 3 weapon slots if you're going to run a 2 bomb set. I've had success running bomb-only but it gets very tedious on some levels (particularly deconstruction zones, gun puppies)

As far as bomb combinations go, some of my favorites are:

Ash+Nitro: This is my main set-up. I usually have shivermist as the third in this but the main appeal here is passive and active damage clearing out rooms FAST. The ash deals passive damage while you pound away with the nitronome. This is what I use for soloing most of the time.

Shiv+Nitro: This is a fire strata set-up. Ash of Agni isn't very effective in fire strata outside of specific scenarios so this is basically a swap of the Ash and Shivermist. This works on non-fire strata as well but mostly for enemies with limited range (i.e. zombies, jelly cubes). The idea is to get surrounded or push mobs against the wall then shivermist and keep pounding them with the nitronome from a safe distance while they get frozen and can't hit you. When the mist goes away reapply.

Shiv+Levi: This really isn't a bomb combo but it works well enough to mention. This is probably the most effective against T3 gremlins which are sort of dangerous to pure nitro (although it does work if you are careful!) Freeze then use Levi charge to get 3x hit instead of the usual 1-2 since freeze will nerf some of the knockback of the levi charge.

Wed, 05/25/2011 - 15:53
#8
culture
Legacy Username
Suits and UVs

As usual Eeks is spot-on for bomb recommendations.

Recently I've been running Ash + Venom so that I can do passive damage and debuff. Completely obliterates third stage Arenas. This combo works ok on T3 Gremlins too, but you need to trick them into turning around in the haze due to their shield. For example, have someone shoot a gun which causes them to scatter and get fired/poisoned. For fire strata and FSC I switch to Shivermist + Venom if in a party. In any case, Ash + Nitro = Awesome and thus a great place to start exploring dual bombing.

Wanted to point out an armor combination that works well for bombers - if you get a Medium CTR Haze bomb then you only have to wear either Mad Bomber Helm or Volcanic Demo Helm to get Max CTR since you'll then have Med UV + Med Lv 10 + Med from Helm. That'll free up your armor to be something that complements your swordfighting.

However, if you do go with a full Mad Bomber set, then any CTR UV on your bomb would go over the limit - in which case a Medium UV vs Construct or whatnot would be a better choice. That way you have Max CTR and Max Damage vs Construct (Very High vs everything else).

With Volcanic Demo Set, the CTR bonus adds up to High so you'd need a Low CTR + Medium Level 10 to reach Max... or alternatively settle for CTR Ultra and just use a damage bonus UV instead.

Wed, 05/25/2011 - 17:34
#9
CastilloHero
Legacy Username
Nitronome and Shivermist

I'm using a master blast bomb and a freezing atomizer and I love it. The nitronome is a good choice because of the power it packs for such a low charge time. It will be your soloing weapon. The shivermist has a shopping list of benefits for a party and it will be your party weapon.

You can freeze a gun puppy, preventing it from rotating. Even if a sword user approaches the gun puppy to take advantage of its not-owning-your-partyness, the gun puppy will continuously get frozen in the mist you laid down. Gun puppies are also weak to elemental damage, so it only takes a few torturous cycles of freezing and thawing to destroy them. As an added bonus, they make a gear-grinding noise when they try to rotate while frozen. Ash of agni users cackle in their malicious fiery antics, but is it as pleasing as imprisoning your enemies in ice, preventing all of their possible retaliations? No it's not. Yep... So... Moving on....

You can provide excellent crowd control by preventing several monsters from moving.
1. You notice that the next room has several grievers in it.
2. You lay down a shivermist at the entrance being the clever not-an-ash of agni-user you are.
3. You perform rude gesture for the grievers, irrevocably making them chase you.
4. Grievers get frozen in mist.
5. You perform additional rude gesture at frozen grievers for added effect. I prefer the showing of the buttocks. (Do robots have buttocks?)
6. You get behind the grievers ;D (don't worry, number 7 is PG-13).
7. Destroy the helpless grievers.

To make the best use of the shivermist on kats, take note of who is closet to the kats. Try to place the shivermist on the side of the closest character opposite of the kats because kats like to glide right past the knights and attack from behind. It isn't enough to just find a group of kats and lay down the bomb at their "feet" or their ghostly lack thereof.

You can freeze the cowards that run away from you or dodge gunfire. It becomes very easy to get rid of menders with the shivermist since their primary method of defense is their evasive maneuver. Just be careful not to get in front of them because nothing is more embarrassing than being repeatedly bludgeoned to the face by a frozen mender.

You will WANT to have graveyard levels. Everything in the graveyard is weak to shivermist. Run ahead of your party and lay down a shivermist between several graves to prevent the undead from eating breakfast (your party) after waking up. Even when the undead try to leap at you, you can't help but laugh or perform a showing of the buttocks because they're not moving anywhere. Also, you can freeze phantoms in their tracks, saving your party members and yourself a considerable number of hit points (not many players have shadow protection). I'm sorry, but freezing the phantoms does not stop their annoying laughing. But it DOES stop their gory horror movie action.

You won't have a blue cloud of explosive goodness obscuring everyone's view of the Clockworks. Unless you get a kick out of stuff like that. In which case, maybe you should just get a fiery pepperbox for the oiler levels? Lol.

Hope this helps. Shivermist is a great bomb.

Wed, 05/25/2011 - 18:30
#10
Gigafreak
Legacy Username
"5. You perform additional

"5. You perform additional rude gesture at frozen grievers for added effect. I prefer the showing of the buttocks. (Do robots have buttocks?)"

Bender would like these Greavers to kiss his shiny metal... donkey?

Wed, 05/25/2011 - 20:16
#11
culture
Legacy Username
Freezing note

>Gun puppies are also weak to elemental damage, so it only takes a few torturous cycles of freezing and thawing to destroy them.

The elemental blast from Shivermist will damage gun puppies more than usual, but the thawing damage doesn't get any elemental bonus. Instead, different monsters have varying levels of freeze resistance that determines the damage amount. Most constructs (with the exception of mecha knights) have a medium resistance to freeze compared to something like a Chromalisk or Devilite that have low resistance.

Wed, 05/25/2011 - 20:39
#12
roflmao35
Legacy Username
Since i don't think anyone

Since i don't think anyone listed out the disadvantages of shivermist busters, i shall list them out right now, based on my opinions and experiences on T3.

For your information, i am a Heavy Knight type with DA/GF combo.

Freeze apparently works only for crowd control. The only monsters it is legally useful with is, is wolvers, slimes, devilities, phantom. Below is written with readers having the mechanics of freeze in mind, especially that it breaks when u hit the affected monster with anything, as well as the fact that shivermist buster does not freeze every millisecond.

Chromalisks series are way too weak to bother with freezing or any other status effect. Just kill it fast and quick to prevent flooding with their spit.

Puppies series are pretty much stationary. Sure, freeze prevents them from turning, but in the case of arenas, it doesn't help for the bullet/rocket hell.

Lumbers are too slow to bother with freeze. Cut them down already.

Mecha knights are more dangerous when they're frozen, simply because they charge all the time. Due to their T3 abilities they are now able to disperse 4-directional bullets along with their 360 charge attacks.

Retrodes will also simply charge their lazers even if there's no one in sight. Though it may prove useful for medium swords to wail on them since they dont turn and claw u.

Scuttlebots are just like chromalisk. Just end their lives.

Greavers in T3 also shoot 4-directional bullets when they attack. Ignore whatever tactics people have taught u before, and know this; greavers cancel their attacks so long u hit them during their attack animation.

Trojans are meant to be bullied. U don't need freeze.

Silkwings are also meant to be bullied, though u should kill them fast.

Thwackers apparently dont get affected by the mist if their back is facing the epicentre. Plus they move quickly, and their T3 charge attack is less than 1 second.

Menders can break their freeze by healing themselves. Not sure on this but killing menders > freezing anything else.

Flamethrowers are likely to unfreeze everything else with their fire.

Demos can throw mines around themselves.

Kats may prove easy to kill when frozen, but they don't while they are moving. Meaning that u either stand inside the mist and endure bullet hell from their tri-shoot attacks, or spread out and kill them.

Undeads are also meant to be bullied. Freeze apparently doesn't help much unless the freeze works every millisecond, because their claw attacks is 180 degrees and they can turn.

Wed, 05/25/2011 - 21:07
#13
HecJuan
Legacy Username
I Switched from Sword to Bomb

Did the same thing. Switched from sword to bomb, even went as far as to vendor my vog cub set to make sure I gave bombs an honest chance.

What I've learned -->
1) I solo a lot and soloing w/ bombs can be much slower than w/ swords.....due to this I actually re-crafted my vog set to use for soloing.
2) Bombs suck until you get them to 5*. After that, when you get a good group or a good person to run w/, you are indispensable.
3) Troll/Spam Eeks w/ tells in game. He will help you out a lot and has helped me w/ different set builds.
4) I run 3 bombs 1 sword when running in bomb gear. Sword choices that I like --> Levi, Glacius/Combuster, Archeron

Enjoy.

Wed, 05/25/2011 - 21:22
#14
ElementLord
Legacy Username
Kind of the same here.

I'm beginning to dabble in bombing as well, I've got a fused demo suit and a super blast Bomb ATM, I'm planning on using ash of agni eventually too, I might carry a sword for backup when I'm bombing as well.

-EL

Wed, 05/25/2011 - 21:35
#15
Luden
Legacy Username
My first bomb was a fire

My first bomb was a fire cracker.

Been using bombs since day 1 i got into this game, tried almost every single bomb line except a few blaster variations / toxic line / and rock salt.
Bombs arent incredible for damage, dun get me wrong, a very high construct dmg ash works great and dominates any other weapon in arenas other than fire, but bombs simply arent effective if you're trying to take down only two or three enemies, either way you'll need a sword as a main weapon.

you can get up to 4 weapon slots, i'd suggest holding one or two bombs and getting two swords.

and if u're a free to play player i wouldnt suggest starting from multiple bombs from the beginning, due to the fact that most of the bombs are only good at 5* and are mainly used for support / status.

Wed, 05/25/2011 - 21:44
#16
Icee's picture
Icee
5*... and 4* and 3*

Bombs aren't only good at 5*. I ran to the core with a Master Blast Bomb and Freezing Atomizer (plus a Winmillion for killing the last 1-2 enemies quickly).

Bombs get a huge upgrade between 4* and 5* (more dramatic than any other weapon type), but the 4* and even 3* versions of the blast and haze lines are very good still.

Wed, 05/25/2011 - 22:18
#17
Luden
Legacy Username
i said most bombs arent good

i said most bombs arent good till 5*, not all. Yes blast bombs have decent radius early on. a 2* blast bomb has the same radius as the freezing atomizer. but damage wise it simply sucks unless you're in arena / danger rooms compared to swords.

Freezing Atomizer sucks because comparatively to a 5* its aoe's so tiny, and it does not really deal damage.
a 2* alchemer gun counterpart delivers the status effect arguably as effectively and with way more dps.
usable doesnt mean its good or great. not to mention a 5* shivermist has 8 times the aoe of a 4*. my ranking may go from ok at 4* to good at 5*, where yours might be great at 4* to f*ing godlike at 5*, i dont really care, you dont really have to react like i ate ur cookie

edit: lastly i want to say that that judging whether something's good or bad can be very objective, i've seen someone argue that an uv very high beast divine avenger is among the best of its class. you dont have to get overly obsessed with my statement of personal opinion, its not like i'm trying to steal ur stuffs or anything.

Wed, 05/25/2011 - 22:14
#18
mirrorminx
Legacy Username
Radiant Sun Shards

Alright, so I don't see many of the pure bombers giving the Sun Shards a lot of love. The Radiant Sun Shards is a great bomb, even if it does work in a significantly different manner.

I can also preface this with the fact that I am not a pure bomber, as I don't have bomb armor.

The radiant sun shards can take some practice to aim. But it deals a ton of damage! I have a big angry bomb, which does the most damage, and it can't compete with the sun shards vs many enemies. There are several things to consider:

1) Radiant sun shards charge amazingly fast. I've heard that with volcanic demo, it charges about in the time it takes to reload a gun. For me, slightly longer, but amazingly fast. And it deals more damage than other 4* bombs to boot.

2) Radiant sun shards can hit multiple times. This is the real beauty of it. If you're careful, you can lure enemies, especially alpha wolvers and timbers (larger enemies) onto the bomb. Sometimes, you can get 8 hits, but expect 3 or 4. Yes, that's 3-4 TIMES the damage that other bombs are dealing, and it easily competes with 5* weapons.

3) Radiant sun shards have a very long range. They simply shoot further than any other bomb. Sure, at those ranges, it takes some practice to hit. But when you get used to it as a skill-based weapon, it feels a lot like a gun in some aspects, and you can use it like one.

4) No party conflict. The knockback is pretty minimal, and is easier to control, so you won't conflict with swords like nitronome and irontech do.

Alas, with these amazing attributes come some flaws. It does have weaknesses vs some enemies, although it is very strong vs others (read: Undead and Devils). While it'll be great vs some, it gets sorely outcompeted vs slimes, which are a popular thing to run in tier 2.

Anyway, its not the be-all end-all of bombs, but the Radiant Sun Shards are a unique and fantastic weapon that is very versatile.

Wed, 05/25/2011 - 22:47
#19
Icee's picture
Icee
Freezing Atomizer

My freezing atomizer was dealing over 200 damage on initial blast, plus more thaw damage, to tier 3 retrodes about an hour ago.

Sure, Shivermist's radius makes it far superior, but that doesn't mean the atomizer is bad. It's still pretty awesome and the freeze mist stays around long enough that I can keep 2-3 circles up at all times (with a net CTR of very high), which is generally enough to keep a typical section of mechanized mile completely frozen.

"Not as good" isn't the same as "useless."

Wed, 05/25/2011 - 23:17
#20
Luden
Legacy Username
a 4* elemental sword does

a 4* elemental sword does more than 200 initial damage, with no charge required, no wait on blast, with same frost, to t3 retrodes, and a 4* alchemer gun does around 150 at max heat, not counting the bounces, with same status effects.

atomizer blast effect lasts for around 5 seconds, thaws in another 5+ seconds depending on monster type if it wasnt attacked.
charge takes ~3 seconds, blast occurs another second later if you lay it down immediately after charge, for 200 initial damage.

in all cases a sword / gun of same damage type and star level would out dps the bomb significantly on any enemy types. also 4* lacks aoe to make it effective on huge groups compared to shivermist.

sure if you find running around freezing 20 times in 2-3 minutes to kill a 5 enemies fun, by all means keep on doing it, im just trying to enlighten you that there are in fact much faster ways, aka at 5* with one charge of shivermist, you can cover way more aoe than the 2-3 charges of atomizer, and before the bomb effect disappear, you actually have time to do two sword charges.

even in full party situations, a person with shivermist can lay one bomb and then deal damage with swords, whereas someone with 4* would be completely useless comparatively and have to run around non stop to freeze with not even half the coverage. the situation will be worse in unorganized teams where people taking argo lure mobs away from bomb radius

>>>>"Not as good" isn't the same as "useless."

Please read my posts carefully, i've never mentioned or implied that it's useless. quoting myself "and if u're a free to play player i wouldnt suggest starting from multiple bombs from the beginning, due to the fact that most of the bombs are only good at 5* and are mainly used for support / status."
i've clearly only stated that it's "not as good"

All I'm suggesting is if you do not have the capital to make it into a 5* asap, you're better off with placing priority over you sword which is your main weapon.

If you bought $400 worth of ce on different creditcards / via different accounts through various computers, burn it in whtever way that pleases you.
If you have a limited amount of capital, focus on more important things first, thats my logic, if you dont get it or agree with it then i have nothing to say.

Wed, 05/25/2011 - 23:29
#21
crimsonsteel
Legacy Username
weapon choice

theres not a lot wrong with pure bombers. well to be frank, theres not a lot wrong with pure bombers if you compare them to calibur users.
as a co-dungeoner among both users, the main problem i find with bombers (who use blast bombs) or calibur users, is

1. the charge attack will send enemies into your team mates, enemies who are attacking, killing your teammate.
2. the arrogance after when they go "so what, its a good damaging attack. L2dodge" or similar.

sure a lot of weapons have large knockback, but calibur and blast bomb users rely upon it, to the detriment of the players around them.

as well as that, there ARE better weapons out there that dont jeapordise your entire team.

However, if you are set on being a bomber, Ash of Agni and Shivermist are great. shivermist probably more useful in more situations as it is spammable, lingers on the map for a large period of time (compared to AoA) and gives you time to switch over to a better weapon (which, like Luden is suggesting, should be a sword. high damage, lots of varying effects, damage types etc).
You also have the option of buying another one or two weapon slots - a gun and possibly another bomb so everyone is happy.

and again, emphasizing on swords... bombs arent too great at the jelly boss. possibly when hes doing his tantrum, or when you originally charge in to attack, but during the main phases of the fight where hes vulnerable, you SHOULD be using swords, and going at him like a rabid metalic attack dog.

----------------------------------------------------------------------------------------------------------------------------------------------------------------

TLDR version: i hate blast bombers and noobish calibur users. get shivermist, a sword and a gun for all eventualities (and another bomb 4th slot if you can be bothered.)

Thu, 05/26/2011 - 00:36
#22
sawa0122
Legacy Username
http://forums.spiralknights.c

http://forums.spiralknights.com/en/node/9364 <--- this is my call. i agree to your direction.

Thu, 05/26/2011 - 07:15
#23
Sylus
Legacy Username
Definitely a lot of feedback

Definitely a lot of feedback here haha, thanks for all the views on it. Last night I went and made up some gear, I made a Heavy Demo Suit, two MK II Fire/Freezing bombs to go up to AoA/Shivermist.

Things definitely are a lot slower than with swords, not going to lie there, might pick up a bit if I can get a Mad Bomber set recipe for a decent price. The style is fun because there's a bit more challenge and paying attention, had a guy in my run actually call me useful, so that picked up my mood a bit haha.

Definitely a different world than swording for certain, luckily I still have my blade, which I'll be bringing up to Levi blade when it maxes. Also have a Volt Driver kicking around I could prolly 5* as well if I can get the recipe cheap.

Needless to say its fun, but a little frustrating as I stumble my way along and getting the hang of it. x.x

Thu, 05/26/2011 - 13:56
#24
Icee's picture
Icee
In defense of blasts

If you ever want to solo with bombs, you'll need to start working up the blast bomb line. The knockback is hugely useful in crowded rooms.

Even in a team, blast bombs can be very useful. For every time you knock an attacking enemy into a teammate with that blast, you'll save that same teammate a half dozen times by blasting an attacking enemy away from them, which I have found to be a fair tradeoff. The people I play with regularly have learned that when the stuff hits the fan in a crowded danger room or arena, run to the blast bomb before it blows up. Then, boom!, you have 3-4 steps between you and all of your enemies so you have time to pick a route to run and you get a couple more seconds for your shield to heal. A teammate once mistook the bomb I was placing, though, and ran to the freezing atomizer, thinking it was a master blast bomb. She was then stuck in an arena with 12 frozen mechanights blocking any escape. She quickly found herself dead as they flailed their swords in her direction. Oops!

With teammates who aren't used to working with blast bombs, the bomb can do more harm than good, but that is usually the fault of those teammates more than the bomber. Master Blast Bomb is my primary weapon and no one I run with complains when I use it.

Thu, 05/26/2011 - 14:03
#25
Sylus
Legacy Username
I'm actually close to my

I'm actually close to my Nitronome already so I'll have that, working off a Master Blast bomb at the moment. The blast is enormous as is haha. Though I found myself using my Fiery Atomizer MKII, simply because the JK gate I was running was primarily ice before the terminal, so I almost have 3 5* bombs to work with, and will have them before too long, with a soon to be Leviathan to back it all in a third weapon slot. Bombing is plenty fun, especially with Ice, I love laughing at the trapped mobs, or watching the Lumbers burn with the Fiery as they flail at you while you kite them around with it. Danger rooms I find to be slightly trickier at the moment oddly enough, I was doing a bit better off with my Volt Driver, kiting with that makes those rooms simple, and the shock kept the mobs back to make paths for others, but new play styles take some time to get used to, and I've only been playing about a week.

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