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Is it a good idea to get all the 4* Brandishes?

10 replies [Last post]
Mon, 12/23/2013 - 03:24
Daedalusofathens's picture
Daedalusofathens

So while running KoA, I realized that I hated the Divine Avenger and thought of getting a brandish. I had the Fireburst brandish, but for some reason went for the Glacius and got a Blizzbrand. When I leveled it up to 10, I realized that I didn't have the orbs or the crystals for a Glacius, and upped my Fireburst to a Blazebrand. So when I'm done heating it up (I get shining crystals very easily) I'll have the Silent Nightblade, the Blizzbrand, and the Blazebrand. Should I bother getting the Boltbrand as well, if I mostly run KoA? I'm thinking of starting the danger missions as well, so would having the brandishes help?

Slightly unrelated, but would you say RJP is better than KoA for heating up 4* gear up to, say, level 5? It seems to me that my l1 Blizzbrand was fully heated after the first level of FSC alone, and leaving/rejoining to forge is a pain.

Mon, 12/23/2013 - 09:25
#1
Bopp's picture
Bopp
Combuster and Acheron

There is no reason to get all of the Brandishes. Really you just want Combuster and Acheron. The others are good too, but Combuster is better than Glacius/Voltedge, and Acheron is at least as good as Obsidian Edge.

The best Brandish for FSC is Combuster. This has been discussed in countless threads. No, the fire doesn't affect most of the monsters in FSC. It doesn't matter. The Glacius and Voltedge charges have a serious defect, which is that freeze and shock prevent monsters from riding the entire charge attack. Fire doesn't have this defect. Consequently, Combuster's charge attack often does much more damage than Glacius/Voltedge's. It often kills the target in one shot. When it doesn't, its knockback is predictable.

I don't know about your heating question. The problem with using boss levels for heating is that you can't forge your equipment midway through the boss levels, because there are no arsenal stations.

Mon, 12/23/2013 - 10:26
#2
Kathrine-Dragon's picture
Kathrine-Dragon
On heating

A full ICMF run will give you enough heat for each level up to about 4-5 (not suggested due to time and lesser cr gain). RJP will give you a little more heat than you need for the first 3-4 levels then gives about the right amount for 5 and maybe 6 (referring to the first level, elite, no deaths only. Increase party size to about 3 or 4 after obtaining level 4 and that should do it). Beyond that, FSC is the way to go. Note that I say this in terms of time and cr because the first level of RJP gives more cr and more heat, making it much more efficient than the first depth of FSC in the -heh- short run really. I believe it's faster too but that depends on much.

TL;DR: RJP full party elite to lvl 5, then to FSC.

Mon, 12/23/2013 - 10:56
#3
Halandin's picture
Halandin
What if you are using an

What if you are using an electron vortex, would a shock brandish be better than a fire one then for FSC? Some people have been telling me to get the Voltedge with a CTR med Brandish that I bought (for a utility weapon to go with bomber gear mostly) since I have a vortex.

Mon, 12/23/2013 - 12:11
#4
Shadowstarkirby's picture
Shadowstarkirby
Depends on your funds

There's nothing wrong with getting them all, they all have different uses and slightly different playstyles, but they're all very powerful. Like Bopp said, the best elemental brandish is Combuster because it does the most damage of 3 due to how enemies ride the whole wave and fire just adds the icing to the cake. There's no unpredictability in it, so no worries about charges backfiring on you. It works everywhere with no downside, even in a fire stratum it's superior.

Glacius does a great job saving your hide because it freezes enemies in place. If you have a tough time fighting enemies or you're more tactical, you'd find great use in Glacius, but once you get the hang of things, you'll find this leaving a lot to be desired. Enemies can break each other's freeze, and so can teammates. It can also be considered the most tricky to use cause it can both help and harm you used improperly.

Voltedge is just the brandish in the middle and like Glacius, it can both help and harm with the shock interrupting enemy actions. I can say everything I've said for Glacius here, only shock won't disappear upon impact of an attack.

I could go more into depth, but brandish weapons are the most talked to death weapon there is in the arsenal. Just keep in mind Combuster > Glacius and Voltedge in many situations, but the latter aren't bad at all granted you know how to use them well.

@Halandin With an Electron Vortex, Voltedge is better than Combuster. The shock keeps the enemies clumped into the vortex for follow up attacks instead of Combuster flinging them out. But be wary as Combuster is better than Voltedge whenever you are not using EV.

Mon, 12/23/2013 - 12:48
#5
Bopp's picture
Bopp
vortices

I haven't run tests on the Brandishes with Electron Vortex. But doesn't the bomb inflict shock already? Does more shock coming from the sword help?

Halandin, if you're really a bomber who's using a sword just for support, then you won't be charging the sword much. When you have time to charge, you'll be charging your bombs. You'll use your sword only for emergencies, breaking minerals, etc.

Mon, 12/23/2013 - 13:06
#6
Halandin's picture
Halandin
Maye it's a chance of shock

Maye it's a chance of shock from the EV, so more shock helps? Less likely for the charge explosions to push monsters out of the vortex area? I've seen people use their own brandishes with high CTR to unleash charge attacks on the monsters that they have grouped up with an EV, that's why I was thinking of it.

I already have a Fireburst Brandish, and I wasn't sure whether I should just upgrade that to 4* and wait to use the CTR med Brandish for a Boltbrand someday when I have the krogmos, or use the CTR med Brandish now for a Fireburst then Blazebrand. I'm often using hybrid gear, so sometimes I'm relying on swords for most damage--like in IMF, which isn't so bomber friendly. I'll also switch to a sword or gun for solo enemies or small groups. But, if I'm using bomber gear, a CTR med sword would be better since I wouldn't be using sword-enhancing gear to increase my sword CTR so much. My play style is mostly charge attacks of swords, bombs, and careful setting up of attacks. (Or Gigwatt spam if I'm not doing so well. :D )

Mon, 12/23/2013 - 14:04
#7
Shadowstarkirby's picture
Shadowstarkirby
Usually...

You try to get in the Voltedge charge before EV explodes so enemies aren't flung out of it when it doesn't shock. Voltedge has such a high shock chance that you usually nail every enemy inside EV with the status, thus keeping them clumped together for massive damage which in turn is stronger than a Combuster's wave if you follow up with combos.

You can really go either way Halandin, Combuster is still extremely lethal when used with EV, though Voltedge synergies well with it the best. I'm going to suggest that you make Blazebrand with that brandish considering that you're hybriding and there's not always a situation where you need to use EV all the time.

Tue, 12/24/2013 - 02:18
#8
Daedalusofathens's picture
Daedalusofathens
I started working on the Blazebrand

And I see what you guys mean, pushing the slags away from me really works well with my play style so I'm gonna stick with it. I usually just see what everyone else brings and take that, so that's why I started on the Blizzbrand. Eh well, going to 5* does not seem likely anytime soon unless they increase the radiant drop rates.

Tue, 12/24/2013 - 08:08
#9
Vanguard-Xelon's picture
Vanguard-Xelon
All are good in some way

the Combuster/Blazebrand is a very nice sword no doubt, offering some of the highest damage and is usually the safest option when it comes to using it around your squad, the fire just damages and does not disrupt the others (unless one of their computers is slowing down from all the fire animations)

The Glacius/Icebrand is also a nice sword, Freezing enemies is very nice in solo play to safe your hide against a swarm and I found it has very nice use if you and a gunner are in a tight spot, you can freeze the enemies and knock some back and your gunner can unleash a full burst of a Strike/Blitz needle or can back up and take shots (also nice for freezing wolvers) but it can harm your teams kiting and such

The Voltedge/Shockbrand is a mixture of the two and the shock status is very helpful against pretty much all enemies, it does damage and can stun them so it works a nice middleground of saving you, minor disruption to your team and stunning them so a gunner can get easy hits on them

I don't think I have seen anyone note this but you need to be careful of igniting oilers, refreezing ice slimes and electrifying quicksilver slimes

The Acheron/Silent nightblade is great for shadow damage and a decent normal damage output but it doesn't have the benefits of elemental or status damage (unless you wait for the Halloween to come around again and get the obsidian edge for poison)

Personally, I prefer the Voltedge with a Acheron/Flamberge/Triglav but that's because I like shock over fire/freeze

Tue, 12/24/2013 - 13:20
#10
Bopp's picture
Bopp
oilers

you need to be careful of igniting oilers

This idea comes up in every thread like this. In general, it's good advice.

But let me emphasize that you can still charge Combuster against the oilers in FSC. Why? When there are only one or two oilers at a time, you can land the big stroke of the charge attack on all of the oilers. Then they ignite. Then they die a split second later from the rest of the charge. So Combuster is still great against them. (If you have trouble pulling this off, then you can always revert to the regular attacks, which don't ignite oilers of course.)

In situations where there are many oilers --- the final fight of Terminal Meltdown, for example --- you really do want to avoid charging Combuster, because you won't be able to land the big stroke against all of the oilers, and you'll end up with a lot of healthy, ignited oilers, which is bad news.

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