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What sword suits with OE/ acheron the best?

18 replies [Last post]
Mon, 12/23/2013 - 18:04
Kirito-Bs's picture
Kirito-Bs

I am a sword user i dont like guns or bombs just swords and
i need suggestions of which sword goes well with OE or acheron? im currently going for the divine avenger because i like it the most but i think its too slow but powerful and i cant chose
heres are some surrgestions:

Wild Hunting Blade with acheron or OE

Leviathan Blade / Lionheart Honor Blade with acheron or OE

Fang of Vog with acheron or OE

Mon, 12/23/2013 - 20:02
#1
Bamzalot's picture
Bamzalot
I'm no expert on swords but heres my thought.

Someone like Bopp can give some better information on this. But I usually pair up my Acheron with another Brandish. I would not recommend taking a normal sword with Acheron or Obsidian Edge since it wont be necessary. Only do this if one of your weapons happens to be a gun or bomb. That way you will have a back up weapon good for all cases. (You don't like those so any normal damage would be invalid here).

A Combuster about matches an Acheron's power so that could cover both shadow and elemental damages. Or you could take a Barbarous Thorn Blade/Finale Flourish. These are also quite powerful and can help cover piercing damage. Or if you are lucky with status effects, a Fearless Rigadoon/Furious Flamberge can also be useful.

If you want to stick with what you have selected in the OP, Fang of Vog completely. It's slow, but it will back up that elemental damage. Plus, the charge attack is overkill if you can survive using it.

Mon, 12/23/2013 - 21:18
#2
Bopp's picture
Bopp
obligatory

I have a detailed sword guide for people in your situation. You probably want an elemental sword, probably Combuster. Or, if fiends give you a lot of trouble, then you want a piercing sword, probably Final Flourish or Barbarous Thorn Blade.

Mon, 12/23/2013 - 21:22
#3
Shadowstarkirby's picture
Shadowstarkirby
Well...

Just pair either of the two up with some other elemental brandish, DA, or BTB/FF. If possible, get both the elemental weapon and piercing sword to go along with your shadow weapons to deal with all monsters easy. WHB and Leviathan are pointless when you have an Acheron/OE, they're so much stronger it's makes carrying normal weapons redundant. FoV is okay, but brandish and DA are far better elemental weapons.

Tue, 12/24/2013 - 02:48
#4
Dibsville's picture
Dibsville
The setup I use almost

The setup I use almost everywhere:
Barbarous Thorn Blade, Valiance, Voltedge, Acheron

Get a Combuster and BTB/FF (preferably BTB for the AoE charge attack, or you can rage craft Flourishes for a good UV), and grab a gun just because going anywhere without a gun will leave you at least somewhat limited (hence I use Valiance since it's normal damage).

Since you're asking for what Sword (not plural), then I'm going to assume you only have two weapon slots? If so, I'd say grab a Piercing sword to go with it, not Elemental/Normal.

Wed, 12/25/2013 - 15:10
#5
Sirius-Voltbreaker's picture
Sirius-Voltbreaker
Hmm...

That actually seems like a very good loadout Dibsville.... You have every single type of damage type, and all 4 of them are quite easy to use. I might try it.

Thu, 12/26/2013 - 13:35
#6
Kirito-Bs's picture
Kirito-Bs
can anyone help me?

i got my avenger and i need help on mastering it
i have a salamander helmet 4*
Vog cub armor 5*

my friends say the avenger line is all about ASI and not how u fight i kinda disagree with them

plz help

Thu, 12/26/2013 - 14:04
#7
Bopp's picture
Bopp
nope

my friends say the avenger line is all about ASI and not how u fight i kinda disagree with them

ASI does help slow swords, such as Divine Avenger. But "how you fight" is also very important on these slow swords. You have to know when to use just the first stroke, versus both strokes of the combo --- especially against multiple monsters.

Just keep practicing, to get the timing down. Be sure to practice shield canceling. Practice charging; you need to know exactly how big the movement penalty is. You might also try some trickier moves. For example, if safety requires you to land only one stroke on a monster, then make it the second stroke of the combo, not the first. How? Start your combo far away from the target, so that the first stroke misses. Then follow up with the second stroke and hit the monster.

Stop upgrading your Salamander helmet. Switch to some more useful armor, as I describe in my sword guide linked above.

Thu, 12/26/2013 - 14:07
#8
Krakob's picture
Krakob
@Kirito-Bs

You are correct. Heavy swords are all about technique, timing, and aim.
There are two notable special techniques you can use with heavy swords:

Midstepping: by holding the button when you use your first attack, you can start a charge. However, if you release the button soon enough, you'll release the second attack of the combo instead of the charge or the first attack. The trick with this technique is moving when you're holding the charge. Although you can only move roughly one tile, it can make the difference between being hit by the enemy and dodging, hitting a group of enemies and none at all, etc. This technique can be used with all swords but it's essentially more useful the slower the sword is.

Switch swinging: it's a complicated and advanced technique. You don't even have to bother with it unless you want to get really good with heavy swords. As you may have noticed, you can only cancel and hit with a sword a limited amount of times. It simply doesn't work after a few hits. The amount of hits you can use is the same as there are hits in the combo. I can sadly not be arsed explaining why this is the case right now but it's a mechanic you'll have to live with. There's a way to avoid this, no matter. When you switch a weapon, this "counter" is reset. Thus, you can use a shield cancel followed by a switch to quickly change to a weapon with 0 on the hit counter. You can then fire it x amount of times and use the same technique to go back to the previous weapon, now with a reset on the counter.
With Sealed Swords and Troikas, you're limited to only two shield cancelled hits. Thus, you'll often find yourself troubled when you need a third but thanks to said technique, you can strike much more often with your Sealed Sword by simply adding one more step: switching back after the inital switch. Thus, the procedure should look like this:
Hit > shield cancel > switch weapon > switch back > repeat
If you want to make it a bit more advanced to get a bit more speed, you can do it like this:
Hit > shield cancel > hit > shield cancel > switch weapon > switch back > repeat
This requires a different timing and a longer procedure, though. Thus, you might find it easier to start with getting around to learning the former version first.

As for timing, it's worth more than ASI. By observing your enemy, you can strike to interrupt their attacks or deal knockback more effectively. You don't have to always finish comboes and if you are finishing it, it might be worth waiting a split second before unleashing the second attack.

Lastly, aim: don't use auto target with heavy swords. Not using it will make the sword in question better able to deal with crowds as you can aim to hit as many targets as possible, rather than only being able to hit a few because auto target sets your aim straight on one while others hit you in the sides because they were not knocked back or interrupted.

I should also mention that knowing your way around knockback is helpful. Knockback direction with swords is not based on your characters position, it's based on your aim. If you hit an enemy to the west of you with a strike aimed north, the enemy will be knocked north rather than away from your character, which would be west.

Thu, 12/26/2013 - 15:38
#9
Shadowstarkirby's picture
Shadowstarkirby
...

@Sirius It's been one of the best builds since forever.

@Kirito Heavy swords benefit tremendously from ASI due to their slow speed being their main weakness. With a lot of ASI, you're able to combo and shield cancel faster than usual, allowing for more flexible play. So, if you want my advice on your gear, drop the use of the Salamander helm and make a Vog Cub cap to get ASI VH.

Heavy swords in general are more about patience and defense play, you can't combo all the time and expect to do well; if you miss or an enemy retaliates, they'll be sure to punish you. Use the shield cancel technique and do single swipes when you're outnumbered by enemies. Do combos when you're hugging a single enemy or when enemies clump together into an area where you can--no, WILL hit every single one. Do not combo if you won't be able to hit all enemies that are in mid attack.

Most importantly, this is just information, you'll have to practice and understand the movements of a variety of enemies. For example; Mecha Knights are easy to defeat with Avenger since they always hug against you when attacking, which is ideal for a heavy sword. However, Jelly Cubes are hard to defeat with Faust because they don't necessarily get close enough to you all the time (they also have spikes that make combos dangerous to perform).

Once you know your enemies, it'll be easy!

Thu, 12/26/2013 - 15:19
#10
Kirito-Bs's picture
Kirito-Bs
but the thing is

but the thing is i spent so much crowns on the salamander helmet and i dont know what to do with the helmet + its bond and it'll take a lot of time to build it + where do i find or have enough crowns to get the orbs

anyway thx for your help i'll be trying to get the vog cub helmet :)

Thu, 12/26/2013 - 16:58
#11
Bopp's picture
Bopp
however much you spent

However much you spent on your 4-star item, it costs even more to complete it to a heat-level-10, 5-star item. Don't get the 5-star item, just because you have the 4-star version. Don't throw good money after bad. Just cut your losses and start a new best plan.

Thu, 12/26/2013 - 17:49
#12
Shadowstarkirby's picture
Shadowstarkirby
No, don't go all the way...

You can always make more crowns. Always. As Bopp said, it's more expensive to go all the way than to turn right around and start anew. It still makes a good piece of costume if you like the lizard look.

...but if you don't care for that either, you can just vendor it and get 10k crowns, which is better than investing more crowns into piece of armor that does nothing but sit in your inventory after getting Vog.

Fri, 12/27/2013 - 08:53
#13
Red-Galaxy's picture
Red-Galaxy
Use a gun nuff said

Use a gun nuff said

EDIT:said muffin instead of nuff

Fri, 12/27/2013 - 08:07
#14
Kirito-Bs's picture
Kirito-Bs
thx

thx guys i m actually get the recipes now and collecting crowns and material needed

but there's one problem

which way is the best to get crowns?

jk run?

or

arcade run?

Fri, 12/27/2013 - 08:25
#15
Bopp's picture
Bopp
try this

Try a web search such as earn crowns site:forums.spiralknights.com. The short version is:
* Do missions that pay well (see the Lancer Knightz mission payout data).
* Learn the market for materials and boss recipes (from Basil). Resell these to your fellow players.
* Farm special events and resell the accessories, costumes, etc.
Missions are better than the Arcade, in that you can jump to the lucrative levels quickly. But the Arcade is better than the missions, because the Arcade has Basil.

Fri, 12/27/2013 - 08:52
#16
Red-Galaxy's picture
Red-Galaxy
._.

Dat autocorrect

Fri, 12/27/2013 - 09:44
#17
Drischa's picture
Drischa

People were talking about heavy swords earlier and as someone who almost exclusively uses heavy weapons on the sword front I have a couple of tips-

It is actually possible to three hit combo a heavy sword fairly easily.

Swing > shield cancel > swing and hold (begin to charge) > release for the last swing

A three-hit combo of the initial swings. Very useful for breaking minerals but not much else. Thanks to Qwez for teaching me that.

As for jelly cubes, it's all about timing. They jump towards you when they attack, so here's what to do:
> run up to the cube starting it's attack animation
> hit the cube away from you
>wait a beat
>swing again, hopefully a moment after the jelly cube jumped towards you.
> the cube will either be interrupted or do it's attack after being knocked back.

It takes a bit of practice but to me is invaluable. Or was util I got a DR and shocking salt bomb.

On topic~
You said you only like swords
Some puzzles are much quicker if you have a gun
Get a winmillion

No seriously

Fri, 12/27/2013 - 10:26
#18
Shadowstarkirby's picture
Shadowstarkirby
Stop

If you want a gun, you get a gun, not a Winmillion; it's a plain bad weapon outside the utility of being a gun and a sword as I said before in some previous thread. OP doesn't look like to have the resources to be filling their arsenal with niche weapons that'll get them killed in group fights. Even in practice, the weapon is a gimp that doesn't offer much, no matter how well you play with it.

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