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Ardent's list of suggestions.

2 replies [Last post]
Tue, 12/24/2013 - 17:05
Ardent-Light's picture
Ardent-Light

1. Make iron heart attack drop all type of orbs. Then change its name to something different. This stops Seraphinx from being obselete from other orbs being dropped and it being nerfed. However the chance of it dropping those orbs is a bit lower.
2. Make the flame barrier last longer, do more damage, and have a shorter cooldown. This would help it become more useful since barriers are an efficinet substitute for drakon.
3. Make Divine mantle have a fiend bonus. Why doesn't it havehave one?
4. Make the Mad bomber have a higher bomb bonus so it isn't outshined by chaos.
5. Make the Shadowsun gunner armor less cool. Just because. Its too smexy.
6. Make the cutter line faster, and make it so that the second blade actually hits. The second blade comes after the player which means it hits absolutely nothing.

More will be added. State opinions and flaws and feel free to state some ideas of your own.

Tue, 12/24/2013 - 22:17
#1
Dibsville's picture
Dibsville
Hmm.

1. +1
2. No thanks, http://wiki.spiralknights.com/Scorching_Barrier
3. -1, unless you give it Fiend Low and change the Hood to Fiend Low.
4. ...Can't really say anything
5. Oh heck to the no
6. Can't say anything on this either

Wed, 12/25/2013 - 04:35
#2
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over
  1. I havent actually played the game in about a month (a.k.a. since before orbs were introduced to the game) So I can't really say anything on an orb related suggestion.
  2. Drakon's barrier does enough damage as it is, that's not the reason it is worse than the consumable barriers. The reason is that the consumable ones are more frequent, so you can use them more. Just find a way for all sprites (not just Drakon) to further increase cool-down reduction, and the problem is solved. Granted, that way won't just be automatic; it would have to cost money like the harnesses.
  3. Divine Mantle doesn't have fiend bonus because OOO didn't want it to outshine Valkyrie armor. Divine has more shadow defense, give Elemental to Valk's normal, and does not have any negative status. So in total, Divine is actually better than Valk besides the damage bonus. Just do what Dib said and split the mid from the helm into low on both pieces.
  4. Chaos needs a nerf, Mad Bomber doesn't need a buff. The game is too easy as it is, we don't need stronger gear that further unbalances the game.
  5. You gotta make Mad Bomber/Dusker combo less mexy first though.
  6. Cutter line is fast enough as it is. I'm pretty sure it's the fastest sword line in the game (not including Winmillion). But yes, there needs to be a way for the ghost slash to hit. My recommendation is to just move the knock back to the ghost slash, instead of the first attack. The ghost slash appears in the exact location of your first attack, so as long as the monster doesn't move you will hit it.
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