Hey guys.
As we all (should) know, there was once a hunter update. It really just came with ugly army green recolors of items in the game, and was not a big deal at all. Aside from the fact that the recolors were called hunter items, and that the main costume set was a wolver set, it had NOTHING to do with hunting, whatsoever! So, without further adue, I present...the Great Hunt!!!
Mission(s)
The Great Hunt
- Depth 1: Observing the Damage
"A small outpost established in the depths of the cradle has sent out a distress signal! It is home to a dozen or so knights, and is considered a new frontier in the Cradle, as it was considered to be the least likely out of all to be ravaged by disaster at the time of creation. Spiral HQ has recently learned that this could not be farther from the truth, as it was recently smashed into bits by a terrifying, unidentified beast and is now overrun by wolvers. You and your comrades were nearby, and addressed the distress signal."
The environment should have a similar design to Lichen depths, with dark colors and yet still grass.
You start out by fighting through groups of wolvers that spawn every once in a while, until you reach the outpost.
Then, everybody steps on a party pad and enters. You continue to fight through waves of wolver, until you reach an Arena.
The group steps on the party pad, you and start out by fighting 6 Alpha Wolvers, and 12 regular Wolvers. You work your way through every type of existing Wolver, until you come across 8 "Mutated Alpha Wolver"s, 16 "Mutated Wolvers", and 8 "Dismebodied Wolvers".
Upon finishing the arena, the party has a nice chat with a surviving knight. He says something about a horrific, massive wolver with a rider. After finishing the chat, he dies.
The party continues to the elevator. Depth 1 is over.
-Depth 2: Stalking the Stalker
"After hearing about this strange 'wolver rider', you and your comrades were prompted to follow the trail left behind.
The environment stays the same, but in front of the starting point, there is a row of ripped apart trees. And there are randomly placed trees along the level.
You begin by fighting through groups of mutant wolvers and mutant alpha wolvers, as well as disembodied wolvers.
You arrive at arena with two exits. One leads directly to the elevator, the other is a winding path which takes through a few poisonous lichen. The group approaches the arena party pad, and steps on it. A group of poison mecha knights follow a strange looking knight, wearing a poison-themed wolver coat and a strange mask, and carries a dread venom stryker. He orders the knights to attack you, and falls back.
Throughout this area, a large wolver (looks essentially the same as a stunned snarbolax) with strange green pipes and a small reseviors of green liquid that is barely visible, as it hides in the trees will knock them over every once in a while. The trees inflict good stun, and poison you as well as doing 4 pips of damage.
Upon killing the mecha knights, the massive mutant wolver appears for a few seconds, to open its mouth and release a swarm of 20 mutant wolvers.
Once they are killed, the massive mutant wolver appears and knocks over a tree that blocks your way to the path which leads directly to the elevator.
Your party takes the other path, and fights through the lichens to arrive at the elevator. Before the party leaves, a sinister laugh is heard. Depth 2 is completed.
-Depth 3: The Lab
(DETAILS SOON - I'm tired right now.)
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Monsters: (DETAILS SOON)
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Equipment: (DETAILS SOON - hopefully with concept art!)
Very good suggestion.