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WHICH is stronger DVS or WHB

12 replies [Last post]
Sat, 12/28/2013 - 09:27
Liu-Kon's picture
Liu-Kon

OK before you argue.

I know DVS is stronger regardless.

I was just in a heated argument with this knight-elite Iron-Rust and he was sooo #@#%ING stupid!!! I said that DVS vs WHB do have the same power at basic stock dmg no add dmg (besides the dmg bonus very high on beasts for WHB). And that with max dmg WHB's beast very high becomes USELESS and that DVS pulls through with poison which INCREASES dmg to the sword and keeps the monster from healing. Then he said that poison only stops the monsters from healing AND that poisin dmg would be cancled out because of max attk dmg. WTH are you &$^%ing retarted??? POISION NEVER CANCLES OUT AND INCREASES DMG! can someone please kick some sense into this iron headed idiot...

Sat, 12/28/2013 - 09:51
#1
Dibsville's picture
Dibsville
Subject

Please, watch your language. Some of that is kind of pushing it...

Now, to answer your question in my opinion, it doesn't matter what extra damage from poison or beast damage you get, the phantasmal swords hit more often than the spirit wolvers do, so regardless of damage, DVS will have a higher damage output potential than WHB (this even goes for Poison Stratums).

Sat, 12/28/2013 - 09:52
#2
Liu-Kon's picture
Liu-Kon
thankyou!

THANK YOU Dibsville!! and sorry about the colorful speech. that guy is just an idiot tht got on my nerves so much

Sat, 12/28/2013 - 10:02
#3
Bopp's picture
Bopp
right

You were right, and he was wrong. Poison doesn't have anything to do with damage bonus. Rather, poison decreases your target's defense (a very different part of the damage calculation).

DVS is also slightly faster than WHB, and hence does significantly more damage per second.

On the other hand, WHB interrupts more than DVS for some reason. Some players prefer WHB over DVS just for the interruption.

Edit: This goes in the Arsenal forum. Please move it (by editing the original post, and choosing that forum from the drop-down menu).

Sat, 12/28/2013 - 10:59
#4
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

I've yet to get the WHB, but I know that Bopp is right. However, another thing players like more about the WHB is the awesome stat. (Yes, that's an [imaginary] thing.)

Mon, 12/30/2013 - 11:05
#5
Bamzalot's picture
Bamzalot
These 2 swords are kind of defense VS offense.

The DVS is definitely faster. Adding up the poison's defense debuff you can start racking up a lot of damage. But the weapon's speed is it's weakness. The sword is unsafe in terms of mobility and knockback meaning you will only be able to get in half of your combo unless you found that perfect spot to swing.

The WHB is slower and only has a damage bonus against beasts. This makes it significantly less powerful against most monsters. But it comes with a surprising amount of knockdown and can interrupt a lot of things. This means that you get more control over yourself when using it and the interruption's will allow you to keep attacking an enemy without suffering too much damage.

I personally like the DVS more. It's more fun to use and I honestly like the looks of it more than the WHB. Based off of usage however, I would rather want the WHB. It will take me more time to kill things but I never rush a level unless someone else makes me. This even includes Basil runs. With this in mind defense is more important for my survival and victory.

What blade you prefer is completely up to you.

I have nothing to say about the person you mentioned however. I like to help people out in their questions but not fight over what others said.

Sun, 12/29/2013 - 03:08
#6
Fehzor's picture
Fehzor

You're both right, OP.

At max damage, DVS kills most things before poison can even kick in- but at max damage, wild hunting blade loses its bonus for swords anyway.

And yes, there are other differences in the swords as well- WHB is slower + flinches mobs more, DVS is faster and thus more damaging. I don't use my WHB often, because I find the constant barking and biting effects to be kind of annoying and unnecessary, not to mention how lackluster the sword is compared to others.

Overall, I find DVS to be a lot more usable than WHB, which is just a goofy beast sword. My use for DVS? Assassinating healers using deadly shadow cloak+MSI Very high.

Tue, 01/28/2014 - 08:41
#7
Gwaino's picture
Gwaino
Get a Maskeraith

I've got a Vile striker and because i have a Maskeraith which can poison enemies ima try to get a WHB instead of DVS simply cause i can already poison. Plus WHB has more range then DVS and a f#%@ing awesome charge attack!! It's almost as cool as the obsidian blade charge attack. Almost :)

Tue, 01/28/2014 - 09:09
#8
Bopp's picture
Bopp
not more range

After hearing people say that WHB has more range than DVS, I've run tests on them. I could not detect any difference in the range.

Tue, 01/28/2014 - 15:33
#9
Halandin's picture
Halandin
I saw something on another

I saw something on another thread about the "shadow" hits on the DVS being back a bit further than on the WHB, so that the WHB's shadow swings hit more often than on the DVS due to knockback from the primary swings. Is that something you tested too?

Tue, 01/28/2014 - 16:01
#10
Rezzler's picture
Rezzler
^I thought it was the other

^I thought it was the other way around lol.

Tue, 01/28/2014 - 16:07
#11
Dibsville's picture
Dibsville

"I saw something on another thread about the "shadow" hits on the DVS being back a bit further than on the WHB, so that the WHB's shadow swings hit more often than on the DVS due to knockback from the primary swings. Is that something you tested too?"

Pretty sure it's the other way around.

Tue, 01/28/2014 - 20:14
#12
Bopp's picture
Bopp
Halandin

No, I have not tested that effect. My tests have been against inanimate targets, such as exploding blocks, so that they are totally reproducible.

It's possible that DVS and WHB differ subtly in their knockback. After all, they differ subtly in speed and interruption.

If there is a knockback difference, and it results in a range difference, then I doubt that it is tactically significant. I mean something like: 99% of players will never notice it, and the other 1% will not be able to exploit it consistently in battle.

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