So I was thinking about how in SK, there are no levels or real customization with knights, if you take off your gear, you are the same as anyone else. So I thought, what about classes? In addition to this, there would be new weapons, or specialized weapons, that only people of a certain class could use (Not taking out the current weapons, so a tank could still use a flourish or something). Each class could have some kind of passives, such as a tank might have normal resistance low always, no matter which gear they would use.There may also be subclasses, which you could only access by doing certain missions or getting some kind of experience? Here are my ideas for classes, please do NOT hate.
Offensive: Working mainly in attacking, they would have high power and speed, but lower defense. Basic class would use things like the brandish lines--3 hit, non-heavy swords and maybe some guns. Main weapon would be swords. Their passives would be damage or speed bonuses, maybe something for all of them where they get 25% more attack or something when under 20% health.
Sub-class 1:
Warrior: sacrificing speed for power, they have lower speed and moderate health but deal exceedingly large amounts of damage. They would use both 2 and 3 hit swords, lots of knockback, and their main stat would be fire.
Sub-class 2:
Swashbuckler (Or something along those lines): Working mainly with speed, they would use swords like the flourish or cutter--high speed with lots of DPS, though each hit would do less. Maybe make some swords with 5 or 7 weaker hits. Would use guns like the autogun or AP lots of hits, just like swords. Their main stat is Shock.
Defensive: Mainly focused on taking damage, they would have the big heavy swords that have 2 hits and do a ton of damage and knockback. High health and strong armor all around, they work on protecting their teammates from damage. Bombs might be a very good weapon choice for this class, they can run in and drop them all around without dying. All the classes would use some of the same weapons, as the main things that would change would be their armor and defensive abilities.
Sub-class 1:
Guardian: With the largest amount of health and armor in the game, they would have very low speed and somewhat high attack. They would be able to take multiple hits from vana without a shield and not die. Exceedingly high knockback, they could have some skills or passives that make it so enemies have an automatic higher agro on them than anyone else. They would be much like a glacier, almost impossible to destroy as they wear away at your own defenses. Main stat is freeze.
Sub-class 2:
Tank (I didn't have a really good name for this one): They would be the more offensive version of the guardians. Still with high health and armor, they would have very strong swords, very similar to a cross between warrior and guardian, who are at opposite ends of the spectrum. Still with 2 hit swords, maybe some 3 hit ones too, they would deal large amounts of damage, but at a low speed. Sorry Defensive peeps, you never get speed. This class would be less of a party oriented class than the guardian, maybe more suited to soloing than others. Main stat is Stun.
Supportive: This is the class that we all know and love, the guys who just sit back and help us. Their main weapon would be guns, as they would stay back where they cant be hurt as much. Moderate speed, attack, health and defense, they wouldn't really lean either which way in the basic class. If there were specialized pets, their pets would have a bunch of abilities that would give attack, speed, or defense boosts to everyone near them (Kind of like heart attack on the Seraphynx, but larger and everyone in the range gets the boost.)
Sub-class 1:
Tactician (I really didn't have names for these guys): These are the guys who mainly work on boosts. High speed, moderate attack and defense. They would use long range guns, maybe some faster swords as well such as the flourish. (You know on the third level of vana, the armory, where there is that place shaped like a capital "I" with spikes in the middle, and zombies come up on the other side as you? The people who always stay on the health generators and shoot the zombies that you are actually dealing with? Yea, that would be a Tactician) They wouldn't be too good in 1 on 1 combat where the enemy gets up close and personal. No real main stat, but MAYBE something like curse or sleep?
Sub-class 2:
Engineer (Once again, no names): These guys are the offensive supporters. Screw buffing friends, they want to fight as well! They would have pretty good armor, health, and speed, but moderate attack. Bombs would be their best friends, as they would run around and drop bombs like crazy, with armor like the Mercurial Demo stuff (Speed bonus is important there). Their weakness would be stuff like their gear would be a bit reckless, think mad bomber stuff or chaos stuff, even if the boosts are amazing. Main stat would be Poison, because as a support they have to help at least a little bit (They would still have party buffs though!)
Thank you for taking the time to read this, if you got this far. Some clarifications, when I say speed, I mean attack speed, not movement. Armor and defense are pretty much the same thing, and the rest is kind of self explanatory. Please do not hate, if you don't like it, I understand. I know there is a huge chance everyone will hate this and it will never be implemented, but, it was just an idea that I thought was cool. Tell me what you think, only CONSTRUCTIVE criticism.
5 seconds after release, 97% of SK has chosen offense.