Greetings everybody,
recently I've come across many senseless things in the game, some of them are very well known by the GMs and the OOO staff and it doesn't look like they are willing to fix it (as far as I'm aware), maybe those things are not a priority or that big of a deal but, in my personal opinion, I think they should be fixed.
1. Useless pickups.
Yesterday, I was in the arcade at depth 26, I got a "Mecha Knight Kit" as a drop from the loot boxes, I deployed the knight in the next level, at depth 27, the poor robot couldn't do nothing against a single lichen, it got killed instantly.
-Problem: Mecha Knight Kit and Ranger Signal Flare deploys weak allies
+Just like the "Vials", add different levels of these two pickups.
Example; Tier 1 : Mecha Knight Kit, Tier 2: Strong MKK, Tier 3: Heavy MKK.
2. Sleep resistance
After browsing the wiki for a while, I found out that the Jelly set path of alchemy has sleep effect resistance, but apparently no monster in the game inflicts sleep. I've been told the game used to have monsters which did inflict sleep, but they were removed.
-Problem:
Useless resistance in bonus in a set.
+Possible solution(s):
Add some monsters which inflict this status effect.
Change the resistance to sleep of this set path of alchemy.
3. Too much time to switch
As somebody who's PC is from the stone age I find very difficult and annoying to switch between different weapons, armor, helmet, shield, battle sprite perk and trinket every 10 minutes depending on the kind of enemies on that level. When I'm trying to farm fire crystals/orbs/etc its okay and I don't really care but when I'm playing the arcade doors with some friends it becomes a royal pain to them because I always keep them waiting for me.
-Problem:
Too much time to switch between different combinations of sets.
+Possible solution(s):
Make a "quick-switch" button to instantly switch between different sets of equipment, something like a custom-made list with our preferences.
4. Flawed orbs of alchemy.
A few days ago I realized I have 14 "Flawed orb of alchemy", and after looking in the wiki, I realized they are "useless" since most of the items that can be crafted using those orbs doesn't have an alchemy path, so those items are stuck in that low stars level.
-Problem:
You can't sell them in the auction house nor to the NPCs
+Possible solution(s):
Crafting them into Simple orbs of alchemy
Don't make them bound to our knights.
And finally, this last part isn't a suggestion, its more like a short story...
Recently I became rank 8-2, and I found myself trying to get eternal orbs of alchemy to upgrade my equipment and be able to complete the "Hall of heroes mission". I got a total of 3 orbs after completing the 2nd, 3rd, and 4th mission of the rank 8-2, the 5th mission of that rank is the "Hall of Heroes" mission, this mission gives as reward another eternal orb of alchemy....
Can't see the problem here yet?
Here's an analogy to this:
"I see you have 4 one-dollar bills and you need a five-dollar bill to get a soda from that vending machine over there, if you give me a five-dollar bill I will give you one-dollar bill so you can get a five-dollar bill."
By this part 90% of the people stopped reading, if you made it this far... thank you very much for reading :)
another complaint thread, this seems more organized. let's see.
1 mecha knights are indeed useless, that's why no one picks them up, or uses them right after. the main problem with it though is the AI, not the strength of the mecha knight. they are too dumb to be of any use.
recon ranger flare can be useful. they can get a monster to half health alone, and then they put in the deathmack, which sets defense to 0. they are useful.
2 sleep was removed, but it could be re-implemented someday. the sleep resistances are there since the beginning, and I don't think they will be changed. besides, those sets won't be used anyway, since they are defensive.
3 there already is something like that, it's loadouts. it takes some time to fit all the loadouts you need, but then you save much more time. default key is "L".
4 Flawed orbs of alchemy, well, if you want a clean inventory, all right, but no craft up. selling them to vendors could be a solution.
5 that eternal orb is because you should get more gear when you reach endgame, and that is the only reason why giving you eternals after the 5* HoH. those eternals you need, you gotta get them yourselves.