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Lots of suggestions based on daily problems.

25 replies [Last post]
Fri, 01/03/2014 - 15:29
Anzeis's picture
Anzeis

Greetings everybody,
recently I've come across many senseless things in the game, some of them are very well known by the GMs and the OOO staff and it doesn't look like they are willing to fix it (as far as I'm aware), maybe those things are not a priority or that big of a deal but, in my personal opinion, I think they should be fixed.
1. Useless pickups.
Yesterday, I was in the arcade at depth 26, I got a "Mecha Knight Kit" as a drop from the loot boxes, I deployed the knight in the next level, at depth 27, the poor robot couldn't do nothing against a single lichen, it got killed instantly.
-Problem: Mecha Knight Kit and Ranger Signal Flare deploys weak allies
+Just like the "Vials", add different levels of these two pickups.
Example; Tier 1 : Mecha Knight Kit, Tier 2: Strong MKK, Tier 3: Heavy MKK.

2. Sleep resistance
After browsing the wiki for a while, I found out that the Jelly set path of alchemy has sleep effect resistance, but apparently no monster in the game inflicts sleep. I've been told the game used to have monsters which did inflict sleep, but they were removed.
-Problem:
Useless resistance in bonus in a set.
+Possible solution(s):
Add some monsters which inflict this status effect.
Change the resistance to sleep of this set path of alchemy.

3. Too much time to switch
As somebody who's PC is from the stone age I find very difficult and annoying to switch between different weapons, armor, helmet, shield, battle sprite perk and trinket every 10 minutes depending on the kind of enemies on that level. When I'm trying to farm fire crystals/orbs/etc its okay and I don't really care but when I'm playing the arcade doors with some friends it becomes a royal pain to them because I always keep them waiting for me.
-Problem:
Too much time to switch between different combinations of sets.
+Possible solution(s):
Make a "quick-switch" button to instantly switch between different sets of equipment, something like a custom-made list with our preferences.

4. Flawed orbs of alchemy.
A few days ago I realized I have 14 "Flawed orb of alchemy", and after looking in the wiki, I realized they are "useless" since most of the items that can be crafted using those orbs doesn't have an alchemy path, so those items are stuck in that low stars level.
-Problem:
You can't sell them in the auction house nor to the NPCs
+Possible solution(s):
Crafting them into Simple orbs of alchemy
Don't make them bound to our knights.

And finally, this last part isn't a suggestion, its more like a short story...
Recently I became rank 8-2, and I found myself trying to get eternal orbs of alchemy to upgrade my equipment and be able to complete the "Hall of heroes mission". I got a total of 3 orbs after completing the 2nd, 3rd, and 4th mission of the rank 8-2, the 5th mission of that rank is the "Hall of Heroes" mission, this mission gives as reward another eternal orb of alchemy....
Can't see the problem here yet?
Here's an analogy to this:
"I see you have 4 one-dollar bills and you need a five-dollar bill to get a soda from that vending machine over there, if you give me a five-dollar bill I will give you one-dollar bill so you can get a five-dollar bill."

By this part 90% of the people stopped reading, if you made it this far... thank you very much for reading :)

Fri, 01/03/2014 - 15:54
#1
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

another complaint thread, this seems more organized. let's see.

1 mecha knights are indeed useless, that's why no one picks them up, or uses them right after. the main problem with it though is the AI, not the strength of the mecha knight. they are too dumb to be of any use.
recon ranger flare can be useful. they can get a monster to half health alone, and then they put in the deathmack, which sets defense to 0. they are useful.

2 sleep was removed, but it could be re-implemented someday. the sleep resistances are there since the beginning, and I don't think they will be changed. besides, those sets won't be used anyway, since they are defensive.

3 there already is something like that, it's loadouts. it takes some time to fit all the loadouts you need, but then you save much more time. default key is "L".

4 Flawed orbs of alchemy, well, if you want a clean inventory, all right, but no craft up. selling them to vendors could be a solution.

5 that eternal orb is because you should get more gear when you reach endgame, and that is the only reason why giving you eternals after the 5* HoH. those eternals you need, you gotta get them yourselves.

Fri, 01/03/2014 - 16:08
#2
Zaffy-Laffy's picture
Zaffy-Laffy

#1 I understand that there are indeed useless pickups such as the mecha knights, recon rangers, but I don't really bother keeping them. We still use vials and pills regardless.

#2 Yes, there were supposedly sleep-inflicting monsters. The Jelly set was one of the earliest sets to be implemented in the game, so it pretty much stuck like this.

#3 It is already implemented, it is called Loadouts.

#4 Yes, there are bound flawed orbs of alchemy, but I don't see a problem letting it sit in your inventory, especially since you probably got it for free.

#5 I'm pretty sure you will find yourself craft more 4 star stuff in the future, so the mission reward isn't redundant.

Ninja'd by Bright-Thunder here, points are similar.

Fri, 01/03/2014 - 17:48
#3
Sandwich-Potato's picture
Sandwich-Potato

Ranger Signal Flare deploys weak allies

You have no idea how the flare works, do you? It's supposed to be deployed near an enemy, as it has an AoE effect that robs all monsters in the radius of their defense completely for a few seconds.

Add some monsters which inflict this status effect.

No. Here, let's give a scenario:

Let's say Bob goes to some Sleep enemies. He unleashes a Combuster charge attack and eliminates most of them, but lags into the survivors. He falls asleep for 8 seconds and cannot do anything; enemy hits do not wake him up, and he can't even block. A Lumber comes over.

something like a custom-made list with our preferences.

Gee! I sure wish we had that!

"I see you have 4 one-dollar bills and you need a five-dollar bill to get a soda from that vending machine over there, if you give me a five-dollar bill I will give you one-dollar bill so you can get a five-dollar bill."

Oh look! I found a dollar on the ground!

You can't sell them in the auction house nor to the NPCs

So make some 1* weapons and donate them to noobs, of course.

Sat, 01/04/2014 - 02:00
#4
Anzeis's picture
Anzeis
"another complaint

"another complaint thread"
Please read the title, and the forum section (suggestions), I'm not complaining, as you may be able to see, its a suggestions thread based on different stuff I've come along while playing.

"the main problem with it though is the AI, not the strength of the mecha knight."
Then at least OOO could improve the AI intelligence, even so, why does the MKK stills being dropped from a loot box at tier 3 depths if the MK will be insta-killed?

"but I don't see a problem letting it sit in your inventory, especially since you probably got it for free."
Okay, if I got them for free then I don't see any problem, but what about people who actually bought them using RL money?
And I'm suggesting to add another use to them because I think its a shame they are there doing nothing but being in the inventory :/

"there already is something like that, it's loadouts", "It is already implemented, it is called Loadouts.", "Gee! I sure wish we had that!"
Okay, my bad for not know that but I didn't see any mission explaining the "Loadout" system, there's a mission about almost everything, like forging, binding, unbinding, unique variants, etc. There's even a Stranger that tells the player to watch out to not step on the snipes. I can't recall doing a mission that explains the loadout system.

"Oh look! I found a dollar on the ground!"
More like...
"Oh look! I found a penny on the ground! Now I only need 99 cents more. Gezz, its a shame I can only find cents on the ground because I live in a poor neighborhood, if I could only get enough money then I would move to a medium class neighborhood where, sometimes, you can find 1 dollar bills on the ground."
I'm aware that you can get orbs from loot boxes but they are more than rare, and even if I get to find one its probably a lower tier than I need. I spent 6 hours a day farming them for 5 days in the higher rank mission I could join, playing in Elite difficulty and I only got 3 advanced orbs of alchemy.
I also tried to get them as drops from loot boxes in the arcade doors, but...
I couldn't make it deep enough -> because... I get killed in 2 hits -> because ... I can't get higher rank items -> because... I can't the orbs I need-> because... I couldn't make it deep enough.
And yeah, I know that in a previous version of the game you needed energy to improve your weapons and armor, but lets just focus in the present please.

"So make some 1* weapons and donate them to noobs, of course"
In less than 1 day a newbie (there's a difference between noob and newbie) can get his hands in a 3* weapon, the weapon I donated to him will be useful for around 30 minutes, then it will be completely useless. That's why I think we should be able to give another use to those orbs when you don't need 1* weapons any more.

Sat, 01/04/2014 - 03:20
#5
Zeddy's picture
Zeddy
  1. Mecha Knights are indeed pretty useless, though they can still serve as a distraction. The only thing that needs to be done about recon flares is to remove the actual recon ranger so people don't think the point of using it is getting autogun assistance. Like others have stated already, recon flare reduces enemy defence to 0, increasing damage per hit by up to 200-ish on something like Vanaduke.
  2. Yeah, regular jelly is pretty much made obsolete by ice queen at this point. We have no idea what's in store for sleep in the future.
  3. We already have this and it's called loadouts. There's a button on your hud called "save loadouts" which saves your loadouts.
  4. Ragecraft 1* stuff for UVs.
  5. Don't worry about Eternal Orbs or Alchemy. What's much worse is that when you do get 5* stuff made, it sucks because level 1 5* stuff is inferiour to level 10 4* stuff, and you can barely find Radiant Crystals. Admittedly, I got most of these before the droprates were adjusted, but I have triple digits of Eternals. More than I could possibly spend for the rest of my life.

    Something new players don't appreciate is that these orbs used to not exist at all. Paying 800 energy to craft 5* stuff was the only option for a very long time. The option's still there! If you go too many runs without finding enough orbs of alchemy, you can simply buy energy for crowns and orbs for energy.

Sat, 01/04/2014 - 03:34
#6
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

if you suggest something, you want something changed.
if you want something changed, this means that that something is bad, or should be better.
that's complaining. every suggestion is a complain, in a matter of speaking.

Sat, 01/04/2014 - 06:31
#7
Anzeis's picture
Anzeis
every suggestion is a

every suggestion is a complain
"I would like to suggest to have a sniper-like gun in the shop"
Yup, that's totally a complain right there.

Sat, 01/04/2014 - 08:03
#8
Sandwich-Potato's picture
Sandwich-Potato

I'm aware that you can get orbs from loot boxes but they are more than rare, and even if I get to find one its probably a lower tier than I need. I spent 6 hours a day farming them for 5 days in the higher rank mission I could join, playing in Elite difficulty and I only got 3 advanced orbs of alchemy.

The point of orbs was to PREVENT FARMING. Look, a set of 3 orbs costs X Energy. Before the Battle Sprite Update, X Energy had to be directly put into the Alchemy Machine cost. No orbs. Still think it's too hard?

And besides, why can't you buy 200 energy and get 3 orbs?

"I would like to suggest to have a sniper-like gun in the shop"

I am complaining about the lack of sniper-like guns in this fine establishment, and am recommending an immediate course of action to remedy the problem.

Oh, and if you ever run FSC, you'll have too many Eternal Orbs.

Sat, 01/04/2014 - 15:36
#9
Anzeis's picture
Anzeis
X. The point of orbs was to

X. The point of orbs was to PREVENT FARMING.
Y. Look, a set of 3 orbs costs X Energy
Z. X Energy had to be directly put into the Alchemy Machine cost.
I'm not sure if you realize that you basically said "everything stills the same, but now there's a here, so I'm going to put every sentence in other words.
X. They don't want you to get ORBS FROM DROPS.
Y. You need to buy the orbs with ENERGY.
Z. Now you don't put energy in the AM, now you use it to buy orbs and then you put the orbs in the AM.

Oh, and if you ever run FSC, you'll have too many Eternal Orbs.
Please tell me if I'm wrong but.... FSC is available at rank 9-2, I'm rank 8-1.
"I couldn't make it deep enough -> because... I get killed in 2 hits -> because ... I can't get higher rank items -> because... I can't get the orbs I need-> because... I couldn't make it deep enough."

I made it to FSC going down on the doors with my party, but I died every 2 seconds.

Sat, 01/04/2014 - 15:48
#10
Sandwich-Potato's picture
Sandwich-Potato

Well, then, you clearly aren't following me. I do that sometimes, it seems. Here, I'll clarify:

OOO wanted orbs to be more of a "Sweet! An Orb! I can get a free craft for my 4* item!" rather than "RAHH WHERE ISH MAH ORB" thing.

And look, now you get a free 5* craft, a free 4* craft, etc.

The reason I brought up FSC was the fact that you complained about the HoH giving an Orb. By the time you complete that HoH, you should be able to zoom through the Champion Missions and unlock FSC. Otherwise, you wouldn't have the Orb in the first place.

Well, I guess all people get brutally murdered in the citadel their first time around. I was no exception:

"Oh look some fire I guess it's just some nice ambiance texture and ohmygoditburns alright stay away from the fiohmygodkilledbywheels"

You see, a key part about FSC is having the right gear. But that's a whole other topic, and it's starting to derail, even if I started it. There's plenty of FSC guides, about what gear to bring and such. If you really can't find one, I found this.

Now, is there anything that you still want to ask? No offense, but you're, like, the fifth person who didn't get my points, so I'm getting kind of paranoid about that.

Sat, 01/04/2014 - 15:55
#11
Dibsville's picture
Dibsville
Cool fact: FSC is terrible

Cool fact: FSC is terrible for Orbs.
Just so you know, there's this brand new area called the 'Arcade'.
You should try it.

Sat, 01/04/2014 - 15:59
#12
Sandwich-Potato's picture
Sandwich-Potato

The Arcade? What's that? Was it like a stealth patch?

Hot fact: I got 2 Orbs in one FSC run.

Sat, 01/04/2014 - 16:00
#13
Dibsville's picture
Dibsville
Hot fact: I got 2 Orbs in one

Hot fact: I got 2 Orbs in one FSC run.

>Run Arcade from D1 to D29.
>Obtain 1-7 Orbs.

Sat, 01/04/2014 - 16:03
#14
Sandwich-Potato's picture
Sandwich-Potato

Run it? Is it like a machine?

Also, FSC has more Radiants usually. Only OCH and Shadow Lairs have better drop rates.

Sat, 01/04/2014 - 16:06
#15
Dibsville's picture
Dibsville
Also, FSC has more Radiants

Also, FSC has more Radiants usually. Only OCH and Shadow Lairs have better drop rates.

I thought we were discussing orbs. /look

And Arcade usually has more Radiants than FSC when the last level isn't a Deco Zone. /stare

Wolver Dens and Slimeways can yield a hefty 6-12 Radiants per run.

Sat, 01/04/2014 - 16:07
#16
Sandwich-Potato's picture
Sandwich-Potato

No it doesn't. I've gotten upwards of 15 Radiants in FSC, whereas I'm lucky to get 3 in the Arcade.

And just because I got 3 Radiants that one time and you were too dead to get anything doesn't mean I'm a bad person! /stare

And besides, as long as 5* gear are the topic of discussion, I'm pretty sure including their inferiority to level 10 4* stuff is almost mandatory.

Sat, 01/04/2014 - 16:09
#17
Dibsville's picture
Dibsville
I've gotten upwards of 15

I've gotten upwards of 15 Radiants in FSC, whereas I'm lucky to get 3 in the Arcade.

Pics pls.

And just because I got 3 Radiants that one time and you were too dead to get anything doesn't mean I'm a bad person! /stare

We don't need to mention this. /look

Sat, 01/04/2014 - 16:11
#18
Sandwich-Potato's picture
Sandwich-Potato

You could've asked me to, like 1 month ago. Don't you have a TARDIS?

We don't need to mention this. /look

You brought it up. How did you get killed TWICE by Gremlins?!

So, how did we even get this far derailed? Weren't we talking about Orbs and stuff?

Sat, 01/04/2014 - 16:15
#19
Dibsville's picture
Dibsville
So, how did we even get this

So, how did we even get this far derailed? Weren't we talking about Orbs and stuff?

We didn't derail this, we just sent it in the wrong direction. Still waiting on OP to ask what we supposedly didn't answer bluntly enough.

How did you get killed TWICE by Gremlins?!

Well you see, when a mommy Dark Retribution and a daddy Gremlin Demo love each other very much, they do the snoo snoo and produce like a gazillion mines that are more or less unavoidable when you're trapped in a corner by their fat cousins with shields.

Sat, 01/04/2014 - 16:16
#20
Sandwich-Potato's picture
Sandwich-Potato

Well you see, when some jerk decides to trap 2 Demos in DR attacks, it's like Rocks Fall Everyone Dies. From lag.

And you had a shield to bump and a dash as well as a Maskeraith Ultimate to knock them down and escape. Or you could've at least stopped planting the bombs.

We didn't derail this, we just sent it in the wrong direction.

The wrong direction, off a cliff.

Sat, 01/04/2014 - 23:05
#21
Wavara's picture
Wavara
c-c-c-c-combo breaker

[more like off a bridge]

==
Please tell me if I'm wrong but.... FSC is available at rank 9-2, I'm rank 8-1.
And I'm 7-2. There's something called "arcade", did you know?

I made it to FSC going down on the doors with my party, but I died every 2 seconds.
Then you aren't ready to go there.

"I couldn't make it deep enough -> because... I get killed in 2 hits -> because ... I can't get higher rank items -> because... I can't get the orbs I need-> because... I couldn't make it deep enough."
And there's something called "skill". I also get killed in 2 hits (well, actually 3 hits), but I learned to dodge attacks. Heck, in fact that's the whole point: not being hit.

*sigh* Getting stronger gear is faster and easier than learning how to play.

Sun, 01/05/2014 - 08:47
#22
Dibsville's picture
Dibsville
"*sigh* Getting stronger gear

"*sigh* Getting stronger gear is faster and easier than learning how to play."

Actually, the Chaos set, the strongest gear in the game (if you disagree, then you don't have it) begs to differ. Those negative status resistances do require some level of common sense to not be your downfall while wearing it, something that seems to be dwindling with the advent of free crafting.

"I couldn't make it deep enough -> because... I get killed in 2 hits -> because ... I can't get higher rank items -> because... I can't get the orbs I need-> because... I couldn't make it deep enough."

Your gear is only as good as you make it. You could run FSC with max fire resistance and the best shadow-defensive gear in the game, and you'll still die just as easily as you are now if you don't know what you're doing. There's reasons FSC isn't available under Rank 9-3 (unless you run the Arcade), and one of them is because you shouldn't be running something you're obviously not prepared for.

Sun, 01/05/2014 - 10:17
#23
Sandwich-Potato's picture
Sandwich-Potato

Those negative status resistances do require some level of common sense

require some level of common sense

some common sense

common sense

I believe you have found the wrong game, good sir.

The game's actually way too easy now; dashing and sprite protection make you pretty much invulnerable to anything. Plus the Emergency Revive and lower Energy revive costs. Laugh at the Silversaps, etc.

Sun, 01/05/2014 - 10:24
#24
Dibsville's picture
Dibsville
"I believe you have found the

"I believe you have found the wrong game, good sir."

"require some level of common sense"

Maybe I should have been more descriptive: by "some level", I meant more along the lines of "you need to know how to move your character and press the pretty block button on your keyboard/controller".

Sun, 01/05/2014 - 10:27
#25
Sandwich-Potato's picture
Sandwich-Potato

Very well, I concede. On both points; if you can't run FSC, go to da Arcade. But you might want to stay away from Depth 28 Deconstruction Zones. Especially those with a guy using a DR. /stare

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