Hello!
As the title suggests, how do you think the ability to revive fallen party members with health capsules would affect gameplay?
Personally, I miss the health-sharing aspect of reviving - it had a more co-operative feel about it than the sparks of life do now, and I'd rather share half my health (that could be replenished later in that level) to get a random stranger up again than spend one of my sparks of life.
However, I agree on the idea that the old system left teams with very little health overall, so I suggest that you could have the option of reviving someone with a health capsule. They would recover with the amount of health equivalent to the capsule.
Any ideas? I know such a change would probably require other tweaks, but there seems to be a severe absence of a sense of teamwork in the current revival system.
I wouldn't mind healing/curing party members but not revving. That idea wouldn't help SK in a good way.