Ok, as we know it right now, LD is EXTREMELY unbalanced. From game breaking mechanics to invincibility frames, LD is just a mess. So I have come up with a few ideas to help balance it.
STRIKER:
Right now, striker is probably the most OP class there is. This is all due to the insane amount of damage and speed that you get for a small price. Here is what i propose:
For all tiers, whenever you go striker, make the base health 3 pips. Yup. I said it. 3 pips. This will make the striker a glass cannon, causing them not to get into the heat of battle like before. Right now, strikers can be more tanky than a guardian. Thats not right. With 3 pips of base health, they'll be fragile enough to die easily but powerful enough to get a couple of kills while doing it. Even with dual pentas the strikers health will only be 15, the base health for non-trinket-ed 5* people.
GUARDIAN:
Guardians are meant to be tanks - slow moving things with a crap ton of power. Right now, the strikers damage bonuses easily out-damage the guardians. Give guardians back the sword damage bonus and give a bomb bonus with it. Guardian bombers need more love! Upgrade the shield too. A tank means it can take a lot of hits. 3 hits is not a lot of hits. Increase the guardian shield's health so guardians can actually be a force to be reckoned with.
RECON:
Recon is more of a support class, a more meat-shieldy spy from tf2 if you ask me. Being able to get in and out of things without being detected is a true blessing. But footprints are not, because having a striker track you down by following your footprints isn't fun. Remove the footprints. Also, recons have to get out of situations fast or else they risk being killed. Give recon a special ability for teleportation across short distances.
ALL:
Weapon usage - Having the ability to render someone's attack completely useless is just plain sick OOO, especially with flourishes. Let the guy attack. Remove the cancellation of attacking and charging in LD.
Charging bombs: This goes along with the one right above this one. If enemies ever find an opening against bombers, they are free to hack and slash at the poor thing while he can't do a thing because getting hit cancels out his charge. So the bomber's only hopes are: Hoping that you have a sword with you, or dashing out and try to charge. Please remove those things (I think zeddy calls them "invcinitinks")
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Yeah, so those are what OOO needs to do if LD is going to be balanced.
EDIT: This is coming from a poor person who doesn't have heart trinkets :(
"For all tiers, whenever you go striker, make the base health 3 pips."
No. Cool fact: base Striker health in Tier 2 is 2 pips.
"With 3 pips of base health, they'll be fragile enough to die easily but powerful enough to get a couple of kills while doing it."
Strikers go down very easily. You have to do this thing called aiming. It helps if you turn off Auto-Target as that messes with your aim quite a bit.
"Right now, strikers can be more tanky than a guardian."
You've obviously never seen a good guardian.
"Give guardians back the sword damage bonus"
Yeah, no. Guardians do plenty with the fact that they can survive for so long.
"A tank means it can take a lot of hits. 3 hits is not a lot of hits. Increase the guardian shield's health so guardians can actually be a force to be reckoned with."
Again, obviously never seen a good guardian. You have to get used to it. Not every Striker started out perfect either, they got to be OP enough to take down guardians through practice and lots of UV abuse in the case of Tier 3.
"But footprints are not, because having a striker track you down by following your footprints isn't fun. Remove the footprints."
+1
"Give recon a special ability for teleportation across short distances."
No, definitely not. Not everyone uses Recon for support.
"Remove the cancellation of attacking and charging in LD."
And make so many weapons that much more useless? No, -1.
"I think zeddy calls them "invcinitinks""
Invincitinks are little purple ticks that make PvE enemies invincible. The closest thing to them is invincibility frames, which are completely different.