I am an aspiring bomber, but I sometimes have troubles with people who don't work with my bombs to the best advantage, and with splitting up who takes on different enemies--like gun puppies and other turrets. Does anyone have tactics that they use for helping bombers in their groups?
Last night I went on a run, and found myself in a party with a guy with much better bomber gear (a lot of due to 5* bombs from before the radiant drought), and my bombs weren't helping much, so I decided to switch gear and see how I could enable the bomber to spread his wide-ranging destruction even better and without taking as much damage. I mean, I find it's really hard to not take damage as a bomber (unless you are skilled like Zeddy), and my occasional 3-5 second spikes of frozen screen don't help. Even in Zeddy's videos, you can see how you still have to tank some hits, often due to not being able to shield since you are charging a bomb, or losing track of projectiles while trying to find a good placement for a bomb. My theory is that a dedicated bomber plus a "guardian" can deal much more damage safely than a bomber and a swordie focusing on damage.
So, I put on a vog cub coat for some ASI, and equipped WRH, gigawatt, and a Dark Thorn Blade, and then followed the guy (now just the two of us) while we went through some fiend levels, including a compound. The compound went pretty well, although not as well as a full party with two dedicated bombers I had been in before had done. The fiends were also much easier, I sometimes had to tank a hit but with the bomber not having to stop to shield or recover from a status, we typically did not take much damage. The aggro of the fiends was all on the bomber due to his DBB, so I was able to safely hit fiends that got too close or started to attack the bomber. Whenever we came across turrets, some of the hardest targets for bombers, I was able to quickly smash them with my WRH or gigawatt.
A couple of important things (IMHO)--ASI is the most important, then damage for turrets and staggering enemies. At least one piece of armor that matches the strata and a shield that matches the enemy type and status is much more important. It's kinda sub-standard gear in dealing lots of damage, but better for the "utility" while letting the bomber max out damage and CTR. We all know that bombers have fewer options for gear, whether it be in damage type, status resistances, or shields. (Both swordies and gunslingers have shields that give bonuses to their weapons.) Mad Bomber, Chaos, and for the rich/lucky, BCK, all have poor status resists, unlike many of the dedicated sword/gunner gear. Sure, there is Volc Demo, but then you require both trinket slots with Elite Boom perks and sprite perk for max damage, and still don't have shock protection.
Other possible gear for bomber guardians:
As said, ASI first--for knockback weapons. WRH, DA, Troika lines, and BTB for ele-resistant levels (or along with a slower kb weapon).
Gun--elemental for turrets, and/or knockback or interrupting guns such as Valiance and Supernova.
Optional: Brandish for charge attacks into vortexes.
Any other ideas for playing well with our bomber friends?
It's nice to see someone so considerate to support a support class player. /thanks
So you want advice on how to help us bombers.
The best advice is to stay out of our way.
Not trying to sound mean, but that's how it is.
When bombers place the very first bomb onto a group of freshly spawned mobs (and you're not prepared), we are practically painting a target onto ourselves. Meaning that the mobs will and always aggro on us until the mobs die or we die.
Yes I understand that swordies staying close to bombers with knockback weapons are good in defending us, but most of the time your knockback will push mobs away from the bombs blast radius and mess up the timing (for bomb charge and bomb deployment) or even worse, knocking mobs back into us, forcing us to take unnecessary damage. If bombers want to defend themselves, they'll probably have a knockback weapon equipped.
You don't have to worry about us. We skilled bombers are masters in close range juking/dodging/kiting since we cannot shield/dash/shield bump/shield bash while charging bombs. And if we were to take damage, it would be damage that we have taken accounted for long before the attack was made.
So yeah, help us by killing mobs that are not in the bomb's radius. (Unless it is a vortex bomb, then by all means kill them.)
I run with full mad bomber, and so should you if you want to be a bomber, cause dying faster teaches you how to live longer.
Apologies for any grammatical errors. English bad.