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New monster suggestions with art

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Wed, 01/15/2014 - 01:30
Amnimonus

I know I had a thread on this before but I lost it (gave up after 1 and a hours of looking) so here we go again!

So for those of you who didn't catch eye of my thread before these are some monster suggestion with some illustration done by Amayawolf

With the first batch of monsters we have (from left to right):

Nova cube (shock/fire): A rare blast cube with a 5% chance of spawning in place of any blast cube
Behavior/attacks: act just like a normal blast cube accept it has an additional attack which is like the royal jelly's rapid spin attack. Once out of hp the jelly will chase after the knight with 5 seconds till detonation, the blast radius is the same of a 5* haze bomb and drop 12 mini bombs.
Drops: mats related to a demo jelly suit (which has a blast radius increase)

Scorpion (beast/series of elements): A heavy beast the boroughs through various place in the clock works
Behavior/attacks: Has the ability to partially submerge in the ground while snipping away at knight with its pincers which also blocks frontal damage. The tail can shoot needle similar to that of the maskeraith's needles.

demon bush/ boswick's bush (beast/series): A beast that has evolve to look like a harmless bush (has 1% chance of appear in place of a bush)
behavior/Attacks: vine stab (similar to big irons attack tentacles),vine grab (immobilizes enemies), rapid homing bit. Though the monster can vary between status it is always weak to fire.

Rock serpent (beast/series): a snake that maneuvers through under ground popping it head out once to eat its foes.
Behavior/attacks: under ground while attacking with ground spike (similar to snarby ground spikes but in a more wavy pattern). Will come up every once in a while, while up it can shoot projectiles.

Spike ball lumber (construct/series: a lumber with a mace.
Attack: basically a lumber with a projectile weapon that can do damage once launched and pulled back, however once defeat the spike ball will remain and can be thrown.

Gatling gun puppy (construct): A new gun puppy with rapid fire capabilites
attack: shoot non stop for 10 seconds, can turn while firing (slowly, like 30-45 degrees per second)

sniper puppy: the name says it all
behavior/attack: debating with my self with this one, it alway target the one with the most health but either it could have long range and be invisible so you'd half to find it, or it has the ability to shoot you where ever you are (your knight will have the lock on symbol on it and can be shot even if surrounded by walls.

Laser puppy: In all it just shot a laser like are mecha turrets, can pierce through multiple knights

Cerberus puppy: a small robotic puppy with three heads (rare 1% chance of spawning in place... I actually don't know)
Behavior/attack: sonic bark, bite, triple laser/breath posion/fire/shock.

With are next set of monsters we have 2 more beasts.

Crowven (beast/series): A bird also known as the anti snipe.
Behavior/attack: Crowven will fly circle around knight (orbiting them basically) and dive at the knight every few seconds. The have very low hp.

Almirian hound (undead-beast hybrid) : a once fine breed of dog in almire that has stay loyal to the knight of the kingdom even after death.
Behavior/attack: Similar to a wolver though it lack the ability to dig underground and can shoot fire ball to counter after dodging.

Next some new mecha knights

I haven't thought of name for them so let go with status type but first one not the all have the basic mecha knight shield status (fire and poison) type knight can change between weapon and all have roughly 1.5 the hp of a regular mecha knight and 1.5 the run speed of a regular knight. There spawn ratio in comparison to an elite mecha knight and regular mecha knight is 1:5

Elite mecha knights (tier 2-3):
Poison: Equipped with a chainsaw and machine gun, cannot walk while shooting but can turn, has two hit combo with the chain saw, charge attack (chainsaw only) chain spin, basically swing around in circles.

Fire: Equipped with an serrated knife and dynamite cannon: can move and turn while shooting with reduce speed, gun shot three consecutive shots, each shot is has small 1 star bomb explosion. Charge attack (gun only) can fire a barrage of dynamite like blitz.

Ice: the weapon on it arm can work as a sword (three swings) and gun (can fire three ice cube that will freeze knight on contact). Charge attack icicle barrage (12 icicles spread over 60 degrees)

Shock: equipped with a magnet sword (Three wide swings) which can fire polaris bullets, charge attack (which charge quickly) pulls an enemy toward the blade.

Ax/normal : This happy looking fellow has a teleport ax which when thrown the mecha knight will teleport to wherever the ax landed with is then sometimes followed by a dash a wide swing. Has a 3 hit combo and sometime will run towards you will swing it ax back an forth untill his ax happy urge are satisfied. It also faster than other mecha knight having 2 time the walk speed of a regular knight.

Morganite: This cute little hell spawn is all your dreams come true... well at least the bad one. It appear in it very own danger room(tier 3 only).
Behavior/attacks: Has a bad habit of dodging bullet and charge attack (with a cool down between) and the counter them by slamming into them while preforming and aileron roll.
other attacks:
Curse orb: a slow moving bomb/projectile the explode on contact
Curse laser: similar to a single roarmulus laser the greaver will fly to on other side of the area an fire a laser while moving left of right.
dive: the greaver's trade dive with a little icing added to it, it generate a 5 star vortex while charging it.
sky dive: greaver take flight in to the are and crash down on a lucky knight. (crater is large than a 5 star bomb)
aero sweep: dash through knights (after the crash the greaver is unable to move for 2-3 seconds)
swarm drive (one time use): use the power of the swarm to recover 1000hp and boosts it defense/speed for 30 seconds during whit it'll which it will go all out to kill you spamming everything it arsenal.
total hp: at 7500 when alone and should take and entire tier less of damage .
Drops: greaver wing in different varieties curse wing being the rarest (along with multiple grim sparks and other shadow based mats)
Spawn rate: the danger room has 1:20 chance of appearing

Ceberus Puppy (boss version) accompanied with crimson order member: Have thought this one out entirely since it a boss and I want to hear opinions on it.

Wed, 01/15/2014 - 02:41
#1
Wavara's picture
Wavara

Google:" site:forums.spiralknights.com cerberus "

Results: http://forums.spiralknights.com/en/node/74860

Wed, 01/15/2014 - 12:53
#2
Amnimonus
Thankyou

Thanks you found my old thread now should i keep this one or update the old one?

*Edit* scratch that I'm keep the old one bye bye thread

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