Just had these idea in my head for while and wonder what other thing about them in order to make the game a little more interactive with the environment.
First off couldn't materials have other uses?
Every material has a description of what it is and what the were used for. This make me wonder if it would be fun to give some mats use in game.
For example.
Combine a ghost bell and a reaper rib to create a sound aura around you that attract lost souls and undead towards you (would be useful in area like the Apocrea mission).
Sinful brew and forbidden fruit could be in a scenario room that has a pot/cauldron that can have special stat boosting abilities.
Vile seal and wicked doll can be used to finish the spell to certain runes located on floor.
Heavy gear, rocket sprocket and silver coils can be used to repair machinery locate in the clock works that can aid you on you way or open up a new alternate path to completing a level.
Redwood and trochstone can be use to create small fire place that provide embers.
Dead gold can be used as a currency in moorcraft manor (like to by a ticked that enable you to use a train located on the left side, there train track there so there might as well be a train that can pass through there).
The list can go but that just to show a few.
Another thing is to reintegrate mist back in to the game but not for elevators but as a type mp equivalent (no magic though)
Mist energy will be worth less than crystal energy and replenishes the same way it did before. If you run out of mist you can convert some ce into me on the spot for 1 ce equal 2 me or if done at mistbank station (a separate feature that can be accessed from arsenal stations) that give you 4 ce. The mist well in guild would provide the same function before and allow mist to be accessible to guild members from both the guildhall and arsenal stations with a slightly higher conversion rate or 1 ce = 5 me.
Uses:
Old uses with new prices:
energy door/gate: 10 mist energy
Mecha knight: 10 mist energy
Self revives: All mist on knight (the amount of mist had corresponds to the health regained)
New uses:
Mecha knight/turret upgrade: 5 mist energy per upgrade
Mecha knight will be able to upgrade into stronger version divided in to types (gunner-bomber and sword-bomber) and 3 classes (heavy/normal/striker). They will also have different AI options (Example defensive AI, target preference, mimic action of your on knight, follow a certain knight, etc)
Mecha turrets: will have an a selection of weapon type when up grade and can go into tank mode (which essential follow you)
Upgrade mech will follow you until they reach a terminal/hub world or die.
Mecha can be repaired: 5 mist
Mecha can also be revived 10 mist
Krogmo ware: battle equipment provided by King Krogmo himself at a small activation cost.
Coliseum gear (recon shield/guardian sheild/ striker's boosters): 5 mist (can be found in random locations)
Beserker sprite mode (remove cool downs from your'e sprite for 30 second): 15 mist
Friend revive 20 mist (revive a comrade with 25% health): 20 mist
(that all I got what can you guys think up of)
Other change to make the game more fun.
Make the graviton lines more fun by allowing vortex to merge together for bigger radius, higher damage, and longer duration (however after a certian size friendly fire turns off).
Pretty good idea, mate.
Actually I do find cool the first thing you explained (mats with other uses except crafting n stuff).