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The Arms Arsenal! (Weapons Suggestions) V1.2

6 replies [Last post]
Mon, 01/20/2014 - 19:03
Expressomachine's picture
Expressomachine

Hiya kids,

So i've started to get bored with the variety of weapons in the game-- i mean, there's only so much you can do with 3-4 different kind of sword combos and only so many lines of guns, right? So i brainstormed a bunch of themes and weapons and to be honest, it's just a haphazard mishmash of jumbled ideas, so feel free to criticize and even add your own (i'll put them onto the original post if i like it).

but before we start, i'd like to add a tiny thing

Status

Armor Shred
Bleeding is a new status infliction that appears often with piercing swords (or serrated weapons). It destroys the enemy's armor, similar to how the Recon Signal Flare's Recon Rangers inflict deathmark at 100%. Armor Shred would reduce the enemy defense by 40%-100% (Low to Ultra?) and cause them to take more damage

SO without further ado:

Swords
Ah, swords. The bread and butter knives of the clockworks delver. But what if i don't like to spread my butter with a butter knife? Easy, use another utensil. More swords, more power, eh? All swords below go up to 5 stars.

Shot Saber Line

Shot Saber--> Rough Saber--> Roar Saber--> Lion Saber (normal/piercing)
Shot Saber--> Fan Shear --> Wind Shear--> Gust Shear (normal/elemental)

The Shot Saber is a single-edged blade with a firing mechanism (Okay, okay, yes, think Squall Leonhart and his iconic gunblade. This one's kind of a cheap one). It has a standard 3-strike normal damage combo, with the last attack dealing more knockback than a normal sword. It's charge attack is a wide forward slash that deals damage and knocks any enemies in front of you a great distance back (Essentially, imagine firing a bullet as you swing the blade, creating a concussive blast in front of you). The Lion Saber line (again, sorry, i have to pay homage to Leon) deals mixed piercing and normal damage and deals slightly more total damage than the Gust Shear. The Lion Saber's attack combo yields a lower knockback than the Gust Shear, and the Lion Saber's charge attack deals more damage. The LS Charge attack is the same wide slash+ knockback explosion, but in the shape of a lion roaring. It has a slight chance to stun enemies. On the other hand, the Gust Shear takes the shape of a... hm, how would i explain this without drawing it out... right, think of a blade in the shape of a tennis racket, but slightly thinner and longer, and designed to be able to fan the air. It deals mixed normal and elemental damage, and has slightly more knockback than it's rival line. It's charge attack is a wide swing, but instead of an explosion, it fires out a large range gust of wind that greatly knocks back the enemy.

Twin Fangs Line

Twin Fangs--> Sharp Fangs--> Deadly Fangs--> Infinity Fangs (Piercing)
Twin Fangs--> Crushmore--> Cuttermore--> Cleavermore (Normal)

The Twin Fangs aren't so much as swords as a double-pointed lance. One end is twice as long as the other, and a grip in the middle. The sword combo is first a forward step stab, another forward step stab, and a 360-degree spinning slash that hits enemies twice. The charge attack is a wild 360-degree spinning slash that lasts for 3 seconds (dealing 2 hits per second). When using the charge attack, the knight is able to move around at a 60% reduced speed. While spinning, the knight takes 50% reduced damage and his attack cannot be stopped. There is a small knockback from each swing that knocks targets out of range, requiring them to move to account for all six hits. The Infinity Fangs line has a slightly faster attack speed, deals piercing damage, and inflicts Armor Shred (see above). The Infinity Fangs are lighter, allowing for less knockback and therefore less movement to rack up all six hits . The Cleavermore (it's a play on words of a type of sword called a Claymore, a scottish broadsword) is shaped more like a twin-pointed broadsword. It's slower than the IF but it deals normal damage, but significantly more damage than the IF. It deals bonus damage to Constructs and Gremlins. It's charge attack is heavier, and dishes out heavier knockback, requiring the knight to move more to get all six hits Thanks to @Masterreeve for the knockback idea and the Cleavermore update idea.

Flower Sword Line

Blazebrand--> Crimson Lotus (fire/elemental)
Boltbrand--> Crystalthemum (shock/elemental)
Blizzbrand--> Bitter Azalea (freeze/elemental)
Cold Iron Carver--> Plum Blossom Blade (shadow/[curse???])
Cold Iron Carver--> Golden Peony (Normal/Elemental)

Okay, first off, I strongly believe OOO should have more events-- especially during holidays. This is themed after Chinese New Year's, or maybe just Lunar New Year, whatever. Anyways, if there was such an event, event token swords woohoo? So i decided to make these event swords of existing 4* swords. They all look like chinese longswords with specific embellishments that i don't want to explain but just go with it. Anyways, the elemental Brandish lines have a specific charge attack: The knight rushes forward in a line, and at the end of the line or upon enemy contact, slams his blade into the ground, dealing elemental damage and leaving behind a circular field that causes their respective status element. The Plum Blossom Blade
[A) deals shadow damage, but only does significant damage versus gremlins and less overall damage than other swords. It has the added benefit of dealing damage through enemy shields]
[B) Deals shadow damage and can deal curse every third sword strike. It deals more damage and has a higher curse chance as the user's HP diminsihes]
The PBB's charge attack is a explosion centered at the knight (it doesnt deal damage to the knight) which deals shadow damage and can curse the user and it's enemies. It also gives a movement speed and attack buff for 5 seconds.

The Golden Peony deals normal and elemental damage, and deals extreme damage vs. Undeads and Fiends. It has the added benefit of being able to destroy regenerating creatures (zombies in Grim Totems, gremlins ready to be revived, etc.) I saw this on another thread, so this idea isn't original, but i really wanted to add another option to the CIV. The charge attack is the same as PBB's except it does not curse and gives a buff of attack, movement, and defense for 10 seconds Thanks to @Sandwich-Potato for making me realize that a whole 3-5 set is too rushed for this.

Guns

Ion Laser Line

Ion Laser--> Disintegration Ray --> Death Ray --> Doomsday (Shadow)
Ion Laser--> Seeking Laser--> Heating Laser--> Blazer (Fire/Elemental)
Ion Laser--> Cold Beam--> Ice Beam--> Ice Age (Freeze/ ELemental)
Ion Laser--> Photon Generator--> Plasma Generator--> Starfall (Shock/ Elemental)

The concept behind the Ion Laser is not shooting, but making holes in your enemies. When used, the user cannot move for as long as they are shooting (up to 3 seconds) and they deal damage per second. In addition, the Ion Laser has near indefinite range (it can only be stopped by environment walls, etc) and goes THROUGH enemies (well, the range and enemy pierce increases per rank of weapon). Yes, ladies and gents, through. It'll pierce a whole line of scuttlebots and turn them into scuttle bits. After firing a full trigger pull (the full 3 seconds), the user must reload before firing again. The charge attack is a gigantic laser that spans 3 blocks wide and travels until hitting unbreakable environment and inflicts status. By comparison, they deal more damage than a full sentenza/argent peacemaker clip. I made a fire/ice/shock themed one not because of the standard fire/ice/shock, but currently in the real world, there are red/blue/green lasers. I added the shadow one because life isn't complete without a death ray, yeah? the concept of this idea was making a gun that, once fired, literally left a gigantic hole into an enemy. Moving on.

Dragon Cannon

Mega Magnus--> Dragon Cannon (Fire/Elemental)

The Dragon Cannon is basically an extra Drakon battle sprite. It can fire one shot before reloading, which is literally like a Drakon fireball-- decent range, explosion, AOE fire. It does as much damage as the Callahan, but in elemental flavors. The charge attack is a giant fireball that explodes in a "*" pattern and stuns and sets things on fire. That's all i've got so far. :[

Bombs
TBD

Expect some sort of chinese new year firecracker though.

That's all for now, bye!

CHANGELOG

V 1.2:

General:
> Changed BLEED to ARMOR SHRED

Swords:

+ added knockback mechanisms to Twin Fangs Line
+ added Bonus Damage vs Construct/Gremlin onto Cleavermore line
- removed Freeze on Cleavermore
> updated Chinese New Year Swords

Guns:
+ added Ion Ray Line
+ added Chinese New Year Gun

Mon, 01/20/2014 - 22:42
#1
Dibsville's picture
Dibsville
I like my opinions served hot.

"Bleed
Bleeding is a new status infliction that appears often with piercing swords (or serrated weapons). It drains 2% percent of your (or the target's whatever) maximum HP per second... that's all i feel like writing about it right now..."

So basically more fire? Furious Flamberge fits the role of a bleed weapon quite well if you ignore the fact the enemy is burning to death.

"Shot Saber Line"

So basically a Winmillion?
EDIT: Apologies, Reeve cleared that one up for me.
After re-reading it a couple times, I have to say it's quite interesting. It seems like a good specialty weapon, and unlike some of the ones we have right now, it seems very useful for general use instead of being somewhat limited. +1 to both.

"Twin Fangs Line"

Another Lance/Spear suggestion? Actually, this one is quite interesting. +1 to this.

"Flower Sword Line"

Also a bit interesting... though I don't see why you'd ever use them over a Brandish or Flourish line. They seem more of a collector's item rather than something that could actually be useful, unless their regular damage is insanely overpowered. +0

Mon, 01/20/2014 - 22:38
#2
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

@ Dibsville
Did you even read it? the Shot Saber is nothing like the Winmillion. It doesn't shoot out projectiles, just deals more knockback and (I assume) a small AoE explosion. Yes, the charge does shoot out a projectile like object, but most swords do that?

@ OP
Pretty decent and innovative ideas you have here. But I'd like to take my own spin on a few things.

Twin Fangs
Dunno if you already intended this, but make the last attack for the basic combo only deal knockback on the last hit. Otherwise the first hit would make the second miss. Remove the damage reduction on the charge, it feels a bit overpowered and having defensive skills tie in with weapons seems a bit counterintuitive. Also, as Dibs said your bleed is just a fire buff so no to the entire status. Leae IF with no status, or give it some pre-existing buff like beast low~med or something. The Cleavermore attack should be more than IF on most monsters, but still less than IF against fiend/beast. For both swords, the charge should deal a slight amount of knockback to force the player to chase the enemy, but make it low enough that you can still get all 6 hits in if you move.

Flower Sword
Firstly, make sure the Plum Blossom Blade deals more damage than all the others, or it would never be used since it doesn't deal status. Or just give it poison status and keep it the same damage, which I don't really reccomend since we already have a posion shadow sword. The 360 spin should deal enough knockback that the player would have to charge step to hit with the backhand windslash, similar to the first swing of a flourish weapon. This would make the sword a bit more challenging to wield. For the charge, for clarification the player should dash forward, not jump. As far as I know there is no vertical Y-axis in SK so there would be no purpose/logic in jumping. Visually the spin could look like the cahrge for FoV, but with clouds of petals instead of fire. And for the mist, it seems a bit unnecesary unless its purely for visuals and doesn't actually deal any damage.

All in all, I'd say these are some of the best sword ideas I've seen in a good while. And kudos to you for such great and creative names, especially the Cleavermore line.

EDIT: Also, I add a +1 for a Chinese New Year's event to get the flower weapons, it'd be nice to have to earn our new weapons instead of just buying them. But make sure the crafting machine stays in Haven even after the event, like the Kataclysm and Obsidian recipes are now. And make sure to add a new monster for the event, like the Black Kats for the Kataclysm.

Tue, 01/21/2014 - 05:20
#3
Sandwich-Potato's picture
Sandwich-Potato

I like the weapon ideas, though Bleed seems like a weaker version of Fire, and doesn't make sense for Slimes, Undead, and Constructs:

- The Sabers are actually pretty good weapon suggestions, which is rather rare here.
- Thus, for the Twin Fangs, perhaps minor Stun? As you're a random monster derping around suddenly getting smacked a dozen times by some crazy geezer with a weird weapon. And stun is kind of underused, as opposed to the damage statuses.
- Although I love the concept, I'm not sure how most players will feel about having the ability to get 5 weapons only in a week or so of events. Maybe if it were a Basil recipe? And the event allowed people to exchange tokens for a Petal Sword?

Overall, I like this idea quite a bit. Which is only influenced in a little way by my fascination of Chinese history. +1

Tue, 01/21/2014 - 20:59
#4
Expressomachine's picture
Expressomachine
Thanks for the feedback! I'll

Thanks for the feedback! I'll update right away.

Wed, 01/22/2014 - 04:34
#5
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

Your description for Armor Shred still says Bleeding, maybe you should fix that. And the percents you listed make the ability way too powerful. Having a 100% armor reduction is a massive attack boost, as you should know if you've ever used a Recon Flare. Change them to 5%-10%-20% for minor-moderate-strong (there are 3 levels of status that can be inflicted by a weapon). Probably make the IF do moderate while the previous forms only do minor, or make all forms do only minor.

Don't know why you gave the Cleavermore bonus to gremlins/constructs if it already deals more damage than the IF. It was fine with the freeze status IMO. But if you really want to give it a monster family bonus (which I would say no to anyway), then give it construct high to counteract the pierce damage of the IF. Giving it two monster families that are both weak/resistant to entirely different damage types is a bit odd.

The Ion Laser line seems way too overpowered and unorthodox as a weapon. I'd have to give it a -1 as a whole.

For the Dragon Cannon, if it can only shoot once but deals the same damage as Callahan, what would be the point? The fact that it deals a different damage type isn't enough for players to craft/use it over the Callahan, as there are other elemental guns that would be better (it would be placed in the same boat as Iron Slug, which is never used). Either make it a 2-shot clip, keep the AoE on both normal and charge attacks, and make it deal less damage than Callahan, or increase the AoE and damage and keep the 1-shot clip (this is assuming the AoE of the normal attack is the same as a normal Drakon Firebolt, and charge is as big as a Drakon Meteoric Firbolt). Also, either choice you make, make sure the fire is a 'good chance of causing moderate fire' to mirror the Callahan.

Wed, 01/22/2014 - 05:18
#6
Sandwich-Potato's picture
Sandwich-Potato

To add to Master, the Dragon Cannon is pretty much another ripoff of the Drakon; it's already been stomped into the ground, no need to stab it while you're at it.

The ion cannon seems to be a rail gun Blitz. Seems a bit OP.

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