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MB vs Chaos

33 replies [Last post]
Tue, 01/21/2014 - 09:37
Janeks's picture
Janeks

I think mad bomber needs buff. Its shitty when you look at the chaaos cloak. What do you think?

Tue, 01/21/2014 - 09:38
#1
Krakob's picture
Krakob

Even Nick thought as much but it's been almost a year and no one has done anything about it yet so don't keep your hopes up.

Tue, 01/21/2014 - 09:52
#2
Dibsville's picture
Dibsville
Dat curse res tho

No armour set beats Chaos.

And I disagree about Mad Bomber getting a buff. Don't buff Mad Bomber, nerf Chaos instead.

Tue, 01/21/2014 - 10:25
#3
Janeks's picture
Janeks
chaos

It should have low ctr/damage i think

Tue, 01/21/2014 - 16:01
#4
Senseiwarrior's picture
Senseiwarrior
srs

Why not nerf the chaos by turning it swords only and remove one neg status and have a new gunner set with same stuff as chaos and mad bomber but all of them for a specific class and specific neg resists removed?

Tue, 01/21/2014 - 16:05
#5
Rezzler's picture
Rezzler
^Good idea actually.

^Good idea actually.

Tue, 01/21/2014 - 16:09
#6
Dibsville's picture
Dibsville

"^Good idea actually."

Thanks.

Tons of other people deserve credit for that one.

/stare

Tue, 01/21/2014 - 16:18
#7
Sandwich-Potato's picture
Sandwich-Potato

Am I a bad person for suddenly thinking of complete polar opposites of the term Mad Bomber for a Gunner in an ironic manner?

Tue, 01/21/2014 - 16:42
#8
Senseiwarrior's picture
Senseiwarrior
@dibsville

Meh, didnt know, just thought of it.

Tue, 01/21/2014 - 17:11
#9
Sirius-Voltbreaker's picture
Sirius-Voltbreaker

Duh. Chaos wins.

Tue, 01/21/2014 - 17:29
#10
Halandin's picture
Halandin
Making Chaos effect swords

Making Chaos effect swords only would be quite a nerf since both gunners and bombers use it, my opinion (something I heard before) is to make it a true generalist set and have it low ASI, CTR, and damage for all weapons per piece instead of med CTR and damage. It would still be a bit of a nerf since it would be only 3 points of weapon, hm, betterment? LOL. Say, if you count increases of ASI/CTR/damage as +1 per low, +2 per med, etc. Then Mad Bomber would be the best armor for dedicated bombers again, requiring only a sprite perk or trinket for max bomb damage to go with max CTR from armor+heated bombs, but Chaos would still be workable with 2 of sprite perk/trinket(s) to get max CTR and damage for bombs, if wanted.

Tue, 01/21/2014 - 17:38
#11
Sandwich-Potato's picture
Sandwich-Potato

my opinion (something I heard before) is to make it a true generalist set and have it low ASI, CTR, and damage for all weapons per piece instead of med CTR and damage

But Kat hats.

Wed, 01/22/2014 - 07:57
#12
Fehzor's picture
Fehzor

Please don't make it for only one class...

Wed, 01/22/2014 - 21:18
#13
Shadowstarkirby's picture
Shadowstarkirby
My opinion...

I used to think Chaos was balanced before, but now I realize it isn't. In fact, I'm kinda glad someone decided to bring it up again; there's things I want to point out:

If your suggestion is revert Chaos back to it's previous state of DMG/CTR low a piece, you're only making it unpopular like it used to be. You're also screwing over the people who went and invested their money into making their sets extremely powerful. "...Mad Bomber users were screwed first", you're thinking. Actually, nothing has changed about Mad Bomber, it's the same as it was before Chaos was buffed. The set isn't any weaker, it's just that something else just got stronger and overshadowed it. If anyone's thought process is, "Chaos made Mad Bomber underpowered, nerf Chaos back so my set is good again pls!", then you're being very selfish. Look at both sides of the situation, please.

Another thing; making it one class only doesn't fix anything, that isn't the problem with Chaos (but I'll admit that I would welcome having similar sets in swords and guns department, but I won't bring up these hypothetical sets in my suggestion). The problem is that it's suppose to be a glass cannon set but in actuality it's as defensive as any other 5* armor. Thus, not only do you have DMG/CTR VH along with whatever else you can slap on, you have the sturdiness of a common 5* set with full health and incredible Normal/Elemental defense. And honestly, maybe ONE offensive buff could be toned down slightly since we're talking about 3 weapon types.

My proposed change would be:

Chaos Piece:

- Health bonus at level 5+ is 2 pips. Before level 5, it only provides 1 pip.
- Elemental defense is removed completely.
- Normal defense is reduced to 3* strength.
- Status weakness is increased to 3 bars.
- CTR bonus is reduced to low.

Chaos Set:

- Provides +4 pips of health, leaving you with 9 pips instead of the usual 15.
- 3* Normal defense only (Wolver armor value or something).
- Status weakness is now at -6, but I'm pretty sure I read somewhere that weakness is capped at -4.
- DMG VH and CTR Medium in total.

I feel that if chaos was changed to have these stats, it would in my opinion be quite fair. You're not nearly as tanky as before, weaknesses can't easily be circumvented with UVs, BUT you're still really powerful being able to use all you're weapons effectively in a non-roflstomping way. Mad Bomber still has it's CTR VH, but I could go ahead and say that it could get an additional buff of some sort regarding it's status weakness if this were to happen.

Wed, 01/22/2014 - 16:05
#14
Sandwich-Potato's picture
Sandwich-Potato

I applaud for Shadowstarkirby. However, it would still be unbalanced in LD because:

Zeddy found out that no matter what armor you have, you always have at least 100 points of damage resistance to all damage types. That makes your Elemental Max on a Skolver Coat useless, as the defense from that would be less than 100 and does not stack. Kinda ridiculous. The status would sting, but an experienced Striker could easily dodge a Haze.

Wed, 01/22/2014 - 19:00
#15
Bamzalot's picture
Bamzalot
My thoughts on how to nerf Chaos.

I've been trying to avoid these Chaos VS anything else wars for a reason. That reason is because I have a feeling that my idea would get me pummeled by everyone. But I guess I may as well throw it out there!

I thought about Chaos a bit. I realized that people who use it are generally very good at this game, so they sacrifice their defense for offense. If they get hit by anything that causes a status effect, Chaos users will suffer tremendously. The only way to fix this is to spend loads of hard earned cash on powerful UVs to make the more threatening status effects a bit of a lesser blow. But how do they prevent the status effects in the first place? Dodging. It's the only way a Chaos user survives. Dodge everything but that occasional minor impact that didn't cause shock.

But what if we took that dodging ability away?

What if we gave Chaos users their charge time reduction and their extra damage, but in return they suffer a movement speed decrease? And I'm not talking about a tiny unnoticeable one. I'm talking about MSD Very High, or maybe even Maximum. Ok, this is where I figured I'd be pummeled by everyone.

But if we took away speed from a Chaos user they wouldn't be able to dodge as easily as before. It means that if they want to use that instant mega Blitz charge, they will have to get hit by Vanaduke's mace. A lot. If they want to avoid that rocket puppy, they will need to put up their shields to live. (If they brought a Swiftstrike, I hope they have a remedy capsule and a 21 vitakit!) This could make Chaos a bit more balanced as it would trade in every bit of survival for the offense so many people love. This also makes the Black Kat Cowl a bit more logical as a Chaos piece and not an accessory to boost that power.

This is just my thought. It seems to work in my mind though I'm sure few others do too. Ok, I'll just be going now.

Wed, 01/22/2014 - 19:41
#16
Shadowstarkirby's picture
Shadowstarkirby
Well...

You're very right about the defense, that can't be worked around unfortunately unless Lockdown gets reworked in some ways. But I'm going to stand by that this would make Chaos less of an offender in both PvP and PvE.

I can only emphasize the terror of the status weaknesses and health loss. While true that an experienced Striker can evade Hazes, Alchemers aren't as easily avoided and are much more prominent. I think the Alchemers alone could make one consider changing their sets since their status trigger chances aren't to be shrugged off.

Now about the health, considering that even if you equipped 2 pentas, you'd only have 9 (base & set) +12 (double pentas) -3 (striker penalty) = 18 health vs. a common striker that has 24 health when wearing a standard 5* set. The loss of that 6 health will definitely reduce your staying power...and DA/GF/Acheron truly laugh in your face the less health you have (or not? Defense is again a pesky factor here...).

I'll admit though, I didn't take into account of Lockdown cause I feel balancing the gear around both PvE and PvP at this point in time is impossible/incredibly difficult. There's just so much to consider, even past the numbers that the weapons and armor provide. Sorry!

Wed, 01/22/2014 - 20:52
#17
Ardent-Light's picture
Ardent-Light
I like that you are trying to help but...

Chaos is going to die in the gunner update... 3 more polarises mean double trouble for them. TIME TO SPAM SHOCK, FIRE AND FREEZE POLARIS MUEHEHE!

Wed, 01/22/2014 - 20:57
#18
Dibsville's picture
Dibsville

"3 more polarises mean double trouble for them."

3 = 2.

Sat, 01/25/2014 - 12:34
#19
Senseiwarrior's picture
Senseiwarrior
The idea I posted

My idea, as well as others as Dibsville pointed out, could be a great way to nerf Chaos. That way if you're a hybrid Gunner/Swordsman, You would have Sword-Chaos and Gun-Chaos(one of each piece). CTR Med for Swords and Guns, DMG Bonus Med for Swords and Guns, either way, still would be balanced in my opinion.

I dont understand why bombers use Chaos Set in LockDown, It doesnt matter about damage, to them, its about how fast you spam Voltaic Tempest, and if that's the case, use Volcanic Demo, it has fire resist and better defence!

Gunners also do not need chaos if they are switch shooting. If they want that extra CTR, I would suggest CTR med with Perfect Seerus Mask and your own choice of body armor. If you also want the DMG Bonus, then Perfect Seerus Mask + Shadowsun Slicker would be your best friend. If you gunners havent noticed, there's a gunner update coming soon! That means more gunner armor! Ditch that Chaos.

Sat, 01/25/2014 - 14:37
#20
Dibsville's picture
Dibsville

"Gunners also do not need chaos if they are switch shooting."

>Most will want extra damage per shot, which Chaos gives
>Most switch-shooters use Alchemers, which benefit most from CTR, which Chaos gives

Seerus + Shadowsun is great and all, but Chaos gives +2 more CTR and +2 more damage, only for the loss of +1 ASI, which can be canceled out by Swiftstrike in PvE and really doesn't matter for PvP as switch-shooting is strong no matter how much ASI you have (and +1 ASI doesn't make a big enough difference for the substantial loss of Chaos' bonuses).

"I dont understand why bombers use Chaos Set in LockDown"

Because most Bombers carry a side weapon as well, such as a Gran Faust or Final Flourish.

Sat, 01/25/2014 - 18:00
#21
Senseiwarrior's picture
Senseiwarrior
"Because most Bombers carry a

"Because most Bombers carry a side weapon as well, such as a Gran Faust or Final Flourish."

Even if they had a sword on them, the damage wouldnt matter because of all the damage dealt using bombs

Sat, 01/25/2014 - 18:13
#22
Dibsville's picture
Dibsville

"Even if they had a sword on them, the damage wouldnt matter because of all the damage dealt using bombs"

I'm questioning whether you have Chaos, because everyone I know who hates on it doesn't have it.

You have to use it to truly understand how overpowered it is and how it can work with literally ANY setup, even Gunners and Bombers.

Sat, 01/25/2014 - 20:09
#23
Fehzor's picture
Fehzor

Guys guys guys, seriously when I said "please don't make chaos for one class" I meant it.

The issue with chaos is that it doesn't make the knight into a glass cannon. Instead, the knight can use chaos+one piece of something else to fit the level, and be defensive AND overwhelming. Making it "gunner chaos" wouldn't change anything... I'd use chaos-gunner + mask of seerus. Then, I'd still wreck house in FSC.

What chaos- and mad bomber/black kat cowl for that matter- need are bigger stat decreases. They need negative max+med, as that would require a ridiculous amount of effort to overcome and get into the positive stat denotations. Then, they need to give less hearts than other armors. A lot less hearts.

Mad bomber should be either removed from the game (existing pieces turned into pieces of chaos that look like mad bomber; recipes removed from HoH) or should be given MSI low per piece, as well as bomb damage high and bomb CTR high per piece. This CTR would be redundant everywhere except lockdown. Or maybe it'll do something else, and just look like chaos for now.

Sat, 01/25/2014 - 21:43
#24
Sandwich-Potato's picture
Sandwich-Potato

Plus, there's the whole "T3 Lockdown gives all people 100 Damage Resistance against all damage types by default regardless of what armor you wear thus making Elemental Max UV's on Skolver useless".

Sun, 01/26/2014 - 02:59
#25
Theirillusion's picture
Theirillusion

If I remember correctly, Chaos used to have only damage low per piece. If they nerf it to anything that is even or better than that, people shouldn't complain. You can't expect them not to nerf Chaos and then rage when they do because you spent cr/ce on your set.

Sun, 01/26/2014 - 03:06
#26
Krakob's picture
Krakob
@Theirillusion

It was DI low+CTR low. It was honestly kinda balanced but the bonuses were so low it wasn't really worth using it due to the weaknesses. Two class pieces could for example get you the same amount of DI and much more resistance.

Sun, 01/26/2014 - 04:17
#27
Theirillusion's picture
Theirillusion

I'm pretty sure it was damage low before they buffed it to damage + ctr low.

Sun, 01/26/2014 - 05:00
#28
Krakob's picture
Krakob

Looks like that was the case, but so was many other values.

Sun, 01/26/2014 - 05:20
#29
Theirillusion's picture
Theirillusion

I'm not talking alpha, I'm talking steam release.

Sun, 01/26/2014 - 15:06
#30
Keveiin's picture
Keveiin
rawr

I think MB is fine -_-

Sun, 01/26/2014 - 15:49
#31
Fehzor's picture
Fehzor

I crafted it when it was damage bonus low per piece. But I crafted it for the damage bonus on all swords, guns and bombs for all monster families. Nothing more, nothing less.

Damage bonus low + CTR low felt quite balanced and made it worthwhile, and I still have CTR low UVs on many items... for use with chaos.

To nerf it, you'd have to nerf black kat cowl. Honestly I think its still balanced in terms of offense. Nick was right-- it wasn't very glass cannony before.

Sun, 01/26/2014 - 19:32
#32
Ardent-Light's picture
Ardent-Light
I know how to do math....

I said double trouble, because only 2 polarises inflict status. And triple trouble is not nearly as cool as double trouble.

Sun, 01/26/2014 - 19:34
#33
Sirius-Voltbreaker's picture
Sirius-Voltbreaker
@Dibsville

I hate it, and I have chaos.

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