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Lockdown tips and tricks.

50 replies [Last post]
Thu, 01/23/2014 - 02:48
Scirio's picture
Scirio

===============================================================================================
Lockdown's salvation
===============================================================================================

Lockdown nowadays, is filled with rage and just stupidities, "I'm better than you, you noob, I'm pro, I can beat you in proto" bs bs bs bs, myself included.

I wanna change that. It annoys the interstellar sh*t out of me, the way LD is now.

Instead of dragging eachother down, let's help eachother improve, you don't even have to do anything, just post some tips for other players on this thread. There are literally no negative sides to this. People will be nicer --> games will be more fun --> more tips will create a lot of players --> more challenge --> again more fun --> no unnecessary drama --> less frustration, so on and so forth. To make this even easier I'll provide a template. It's almost easier than that really loose girl you keep eyeing in class.

Tip:
Loadout:
Playstyle:
Description:

Thu, 01/23/2014 - 02:53
#1
Scirio's picture
Scirio
Sure I'll start.

Tip: Dodging brandish charges
Loadout: striker, recon, guardian
Playstyle: swordman, gunners, hybrids
Description: Dodging brandish charges, especially voltedge and glacius and be a pain, luckily while dashing (not the striker dash but the general dash) you're invincible for a short amount of time, you can use that to just jump through a brandish charge and even polaris bullets.

Thu, 01/23/2014 - 03:48
#2
Krakob's picture
Krakob

Just a note: the "general dash" is called "dash". Striker dash is actually striker boost.

Thu, 01/23/2014 - 06:48
#3
Tenkii's picture
Tenkii
Invincibility frames

Tip: Invincibility frames are everything
Loadout: everything
Playstyle: everything
Description: Most people can survive dangerous situations (1v3) because getting hit makes them invincible for some time, with these exceptions: hammer dash, charging weapon, mid-charge-attack, reload, shock animation. If you're in any of these situations, you can die quickly, so avoid them when surrounded by enemies or near very fast attacks. At the same time, you can use this to your own advantage by getting hit by a weaker attack on purpose to make yourself invincible to a stronger attack: If you're guardian, you can shield into a mist bomb to ping your shield (allowing you to 'tank' GF hits), if someone's using DR, you can walk into DR to avoid a stronger attack, etc.

note: after pulling OHKOs on a certain guardian attempting to FOV charge everything, I told him about this after the game and got a "f*** you tankii gunner noob" :(

Thu, 01/23/2014 - 15:43
#4
Sandwich-Potato's picture
Sandwich-Potato

Tip: Massacre with Blitz
Loadout: Preferably with a Blitz
Playstyle: Preferably able to use a Blitz.
Description: When a person does the hammer dash, they get no invinciframes for that brief exposed moment. Let your Blitz fly and laugh.

Thu, 01/23/2014 - 15:48
#5
Seiran's picture
Seiran
^

I can confirm this strategy really works on hammers.

Also works on bombers.

Thu, 01/23/2014 - 17:13
#6
Rezzler's picture
Rezzler
Tip: How to counter the high

Tip: How to counter the high damaging players
Loadout: Snarbo and DA
Playstyle: Striker,

Ok, so to counter the high damaging players such as Reflexology, Redblades, other so called pros

All of their playstyles tak e davantage of the camera. As in, they always try to get below you. They make a U shape attack pattern, and hit and make false retreats.

Hard to explain in just a short paragraph, just watch some vids to see what I mean.

To counter this, you need to be able to have some sort of predict-retaliate method that works for you.

Personally, I am good with timing a DA ASI Med (vh as striker) to counter potential strikes. But flpurishes and brandishes are better. Basically, with the right timing, you can interrupt their barrage of flourosh swings and predict where they will be.

Example:
Say Player1 is going to attack Player2. P1 is a high dmg player typically. Player two should lead player 1 in a certain direction, (right or left), then counterstrike accordingly depending on where p1 is predicted to be.

This is relatively situationally dependent, since the "pros" usually only employ the U attack against opponents who dont walk away charging and try to put up a fight. Easy to counter.

I would recommend a gun to complement this instead of being an idiot like me and carrying two swords. This way, if they are using AT, you can stay out of max sword range.

Lastlly...Scirio, no offense, but I spectated a match you played today and....you missed like 70% of your flourish swings. And only got 15k. Wat givea

Thu, 01/23/2014 - 18:30
#7
Son-Of-Hades's picture
Son-Of-Hades
firstly....rezzlur, no

firstly....rezzlur, no offense, but i have never seen you play LD before, so idk who u think u are when u say that reflexology and redblades are "so-called pros." And if countering high-damaging players is so simple, why aren't you a high-damaging player yourself? :O

Tip: don't play LD
Loadout: nothing
Playstyle: charge attack gran faust repeatedly. When you see your team's locker room, you have succeeded.
Description: you will never be as good as the almight pony god, contri, so u mind as well just quit SK while you're at it and go eat a potato

Thu, 01/23/2014 - 18:32
#8
Son-Of-Hades's picture
Son-Of-Hades
Tip: LD is not about having

Tip: LD is not about having fun. it's about making sure that other people rage.
Loadout: polaris
Playstyle: pew pew pew
Description: fire polaris in every possible direction and win due to every opposing player rage-quitting the match

Thu, 01/23/2014 - 18:33
#9
Your-Buns
Mm good idea!

Might i add - spent 100 bucks irl money buy a ctr veryhigh GF then enter lockdown
Youll succeed faster :O

Thu, 01/23/2014 - 18:54
#10
Rezzler's picture
Rezzler
@Son of Hades My acct cant

@Son of Hades

My acct cant post on the forums, so I have to use this one instead.

I never said I am pro either, my best dmg is 19.8k only.

I focus on tsactics and blueflood strategies rather than damage. Focusing on tactics and observing how different "pros" play helps counter their predictable playstyles. And I have faced Reflex in game, he is decent, but far from being anyone special.

Only true pros I know of are Blueflood, and Feller. As in, I havent seen anyone who is consistently able to counter them and kill them.

I would be happy to hear your opinion on best players though, I'll look for them on spectator mode.

Also....Hades......unbeatable playstyle right thar

Thu, 01/23/2014 - 19:25
#11
Son-Of-Hades's picture
Son-Of-Hades
both blue and feller are

both blue and feller are good, but their crappy ping prevents them from being consistently countered.

best player is jumamiza ftw. plays with 2 bars, no trinkets, gets 30k+ damage gg

Thu, 01/23/2014 - 22:23
#12
Sconesy's picture
Sconesy

think you might be exaggerating a bit there hades

the best player is contri, the second best player is dravor

Fri, 01/24/2014 - 01:43
#13
Dragneel-Wiki's picture
Dragneel-Wiki

"both blue and feller are good, but their crappy ping prevents them from being consistently countered."

Feller yes.

Blue? Lol...

Fri, 01/24/2014 - 09:20
#14
Son-Of-Hades's picture
Son-Of-Hades
iim pretty sure that blue

iim pretty sure that blue gets latency. maybe no, idk.
@sconesy k i was exaggerating a little. it was 27k, not 30k. SORRY. ;'(

miza OP

Fri, 01/24/2014 - 12:22
#15
Erlandr
difference between blue and

difference between blue and feller is that blue plays differently all the time while feller uses a certain loadout that you all know very well.

Fri, 01/24/2014 - 12:50
#16
Bleyken-Forums's picture
Bleyken-Forums
@Scirio

A tip for Scirio: LeAAve Lockdown

Fri, 01/24/2014 - 14:43
#17
Large-Noodles's picture
Large-Noodles

jumamiza is god.
also, have you seen blueflood play? it's terrible compared to how some people play...

Fri, 01/24/2014 - 17:25
#18
Large-Noodles's picture
Large-Noodles

Tip: Game Mechanics
Loadout: Skolver + asi vh/h GF/DA and Acheron or BKC+vog + asi med/low
Playstyle: Spammer
Description: Turn on auto target, click acheron as fast as you can. 30k damage
go in 1v6, spam click GF, success. you have 40k damage.

Fri, 01/24/2014 - 18:14
#19
Knightofheaven's picture
Knightofheaven
-

Just a note :D
@Hades: hate to jump on the bandwagon here, but I can confirm that Blueflood does have some ping. However, it is nowhere near as bad as many players with 3 or less bars. (That's what the bars mean lol, ping/delay).

Fri, 01/24/2014 - 20:20
#20
Sirius-Voltbreaker's picture
Sirius-Voltbreaker

Dravor, BlueFlood and funnybunnys are by far the best players I have EVER fought.
The ratio to how many times dravor hits me to how many times I hit him is like 4:1. Even when I am trying my absolute best, I can't kill him unless he is below 50%. A fine player to say the least.
Funnybunnys has so many UVs, and he also has skill. It's very simple. Just do some LD math. Skill+UVs+Great gear= Pro.
Blueflood is amazing because he plays well, but it doesn't even seem like he is trying. He is playing for fun, and he still dominates.
Ok, now to actually answer the question.
Tips:
-Never dash back, always dash forward(You catch the enemy off guard every time while dashing through their attack. It gives you at least .7 more seconds, within which you can retaliate, or run.
-When you are running, quickly turn around and smack the enemy. They won't see it coming.
-Be a defensive striker. This strategy is a very good strategy for capping or distracting the enemy. Instead of using your boost, wait for enemies to come at you then predict them before they hit. I got this off of Tmdals, because before i hit him, no mattter how many enemies he is fighting he always sees me before i get him. By the time, I have gotten several hits or managed to kill him, I am out of boost and nearly dead. (This doesn't work with recons or gunners very well.
-When being a recon, don't move in one direction. In fact, moving towards the striker when cloaked is the best thing to do.
-When gunning stay avoid moving too much while shooting. In fact staying around where you are is the best strategy. Then once enemies rush at you; get to a safe place and repeat.
-Midstep. It always annoys me, and no one does it. Many people miss their heavy weapon combos because they were not close enough. Do the first hit, and hold for about .5 seconds (during that time move)then release. It works with all weapons, but is most useful with heavy weapons.
-Decap points. Just stay on a point long enough for it to be decapped but not capped. Run around the map doing this while your enemy is disracted, and another group can come and cap those points, while the enemy gets unorganized and splits up to "defend" the points.

As for Scirio, many good players rely on AT, he clearly doesn't. Maybe he should. (Still impressive he does well without it though.)

Fri, 01/24/2014 - 21:52
#21
Son-Of-Hades's picture
Son-Of-Hades
Blue is good, but honestly

Blue is good, but honestly there are a lot of other players with more deadly playstyles... imo tmdals, jumamiza, and skybrandon are the best LD players of all time if you only consider players when they were in their prime.

Also,
"-Never dash back, always dash forward(You catch the enemy off guard every time while dashing through their attack. It gives you at least .7 more seconds, within which you can retaliate, or run."

It's kind of a stretch to NEVER dash back and ALWAYS dash forward. It really depends on the situation...

Sat, 01/25/2014 - 04:12
#22
Theirillusion's picture
Theirillusion

People say I'm noob and all i have is ASI.

People also say similar to: *inspects me* WTF! How can you swing so fast without any ASI on that Acheron?!?

Tip: Use weapon switch.
Loadout: Any
Playstyle: Any playstyle but bombs.
Description: To swing more times/time unit repeat the following steps. Using a weapon in slot 1 (or 2/3/4).

Attack
Shield
Weapon 2/3/4
Weapon 1

Sat, 01/25/2014 - 08:04
#23
Rezzler's picture
Rezzler
^Single weapon switching? You

^Single weapon switching? You can just saay that.

Also, is the speed dpendent on asi of weapon 2/3/4?

Sat, 01/25/2014 - 09:07
#24
Theirillusion's picture
Theirillusion

Not all people would understand single weapon switching, because i think more players would do it if they knew what it was.

I don't think the other weapons' attack speed matters.

Sat, 01/25/2014 - 10:33
#25
Krakob's picture
Krakob

^ bingo
Weapon switch animations can be cancelled at all times.

Sat, 01/25/2014 - 13:22
#26
Sirius-Voltbreaker's picture
Sirius-Voltbreaker

Ok, lemme just list all the people who I respect for their skill in lockdown alot.

Forest-Dragon (He succesfully defeated my goal of trying to be the best hammer spammer D:<)
Danielflame (He beats me everytime, so every time I kill him I feel like doing a happy dance.)
Biccboi(Same with Danielflame)
Coolspiderman (Just awesome at playing)
Bullpig (Pretty much good all around)
Skybrandon (I have only killed him in a fair fight once.)
Dravor(Before I even press the attack button I am dead.)
Tmdals(If you are a swordie just know you can't beat him.)
Blueflood( Same with Tmdals, but you probably can't hit him, but he doesn't go for kills that much)
Jumazo (Jumazo makes me want to murder him and all his family. Yeah. He is THAT good.)
Elandyr (OOO still needs to nerf him. His iceburst has taken away all of my self-esteem)
Son-Of-Hades (Great gear and lots of skill)
Funnybunnys (If you can beat him with one loadout, he will keep on switching loadouts until he demolishes you with one.)
Darkcub (I think 30k every match speaks pro to me, but what do I know?)
Bacon-Strip (His name has bacon in it rendering him as a superior being much like Contri.)
Contri (Again 30k every match... I call hacks.)
Paralaphobia(I am prettty sure I mispelled it, but he rocks)
Chris(Classic. Classic)
Seithenin(Great player too.)
Dragneel (Reallly good at pvp and a funny forumer)
Feyi (I avoid him in-game, because i know once he beats me, he'll call me a noob.)
Starbucks (Great guardian)
Lechery (He pwns witth every weapon... I call hacks again.)
Retequizzle (That iron slug of his is too OP...)
I'll add more but that's it for now...

Mon, 01/27/2014 - 05:42
#27
Feyi-Feyi's picture
Feyi-Feyi

Don't worry about it, 100% of the people I've called nubs turned out to be just fine.

Except Terrty.

Mon, 01/27/2014 - 06:30
#28
Blue-Flood's picture
Blue-Flood

I can't give too much in the way of tips and tricks. I personally can't use the weapon switch very well since I live in the dark ages and use a ball mouse :).

The best tip I have is worry more about your positional placement - be ye gunner swordie or bomber. Just like boxers or MMA fighters, the real action is in their footwork. Watch their feet during a fight once. A slower puncher can beat a faster puncher with placement and timing.

Mon, 01/27/2014 - 07:50
#29
Scirio's picture
Scirio
I saw a guy yesterday with an

I saw a guy yesterday with an achy ASI vh who looked like he had ASI decrease penalty max.

You're right blue.

Mon, 01/27/2014 - 11:22
#30
Krakob's picture
Krakob

You people appear to not understand how swords work so I'll go ahead and explain a bit. The speed at which someone swings their sword has nothing to do with switch swinging. Speed is entirely determined by speed values and shield cancel execution. What switch swinging does is bypassing the shield cancel limit. That limit is the amount of swings you can do in succession before you have to wait a bit to swing again and it equals the amount of hits in the weapon's combo. Try it. Brandishes will get you three quick shield cancelled hits. Try a fourth and it won't work unless you switch and switch back.

Mon, 01/27/2014 - 12:30
#31
Seiran's picture
Seiran
:;

@Theirillusion and double-switching:
Or you can use a next/prev input instead, and it'll work regardless of what weapon you use. Contrary to popular opinion, there is no speed gain in using direct weapon hotkeys. The only caveat to using next/prev that is that you have to make sure that related weapons are easily accessible from each other, with the main benefit being that you can use the same inputs and have all weapons equally accessible.

Krakob is right in that switching off the weapon will help reset certain timers (reload or 'last slash' delay). For 3 hit swords, it also resets/prevents things like slash1-slash3 combos (if you slash1-shield and then slash twice, you'll do a slash1-slash3 instead of slash1-slash2 combo). That's the main benefit to switches for swords, just as switching off resets the reload timers (or 'manually reloads') guns.

btw for clarification's sake, I've been calling that technique "double-switch" due to the fact that you switch twice between attacks, instead of switching once.

@Rezzler:
The only ASI that you need to worry about is the attacking weapon.

-------------

@Blueflood:
Totally right. Placement and timing is absolutely important. You can use AT, but even if you aim in the right direction, you should expect to get punished if your timing is off.

For guns, switch techniques can keep your shots streaming consistently, but its main advantage is that you're always 'fresh' even if you miss your first bullet. If you're at max ASI, weapon switching will attack faster than invincibility frames will run out, so its benefit is for when you're outnumbered, missing shots, or trying to take advantage of shock.

Admittedly, the larger the magazine, the less you need switch techniques. I've really been getting into pause-shoot with Valiance recently.

Mon, 01/27/2014 - 13:04
#32
Erlandr
@blueflood's comment

that statement is analogous to fighting a skilled pinger which there are few of and far between.

Mon, 01/27/2014 - 13:28
#33
Krakob's picture
Krakob

Contrary to popular opinion, there is no speed gain in using direct weapon hotkeys.
Actually, there's one. Next/previous weapon can't be pressed at any pace. It simply gets locked for a short bit every time you press, as opposed to weapon specific input.

Mon, 01/27/2014 - 14:05
#34
Seiran's picture
Seiran
:;

Ah right.

I queue some of my inputs during animations, so I forget about the next/prev 'delay' that happens (ex: you can queue a weapon switch during the weapon attack animation, and hold shield for a bit). The order I do the inputs are a little different as well.

But at the end, whether you use direct switches or next/prev, that only changes your inputs; the resulting switch/attack speed are the same.

Wed, 01/29/2014 - 19:39
#35
Sirius-Voltbreaker's picture
Sirius-Voltbreaker
Feyi, I would have to agree with you here...

I saw Terrty play recently , and that whole brother thing was a lie or hotheadedness runs in his family. He beat someone and after they said they were sad he said, and I quote ", Don't feel bad I am just very good." In addition to that, said "i was going easy on u guys" when he got 5k. I also think he took my playing style I used to use in tier 2....
Wait. Did I just AGREE with Feyi? SK really has gone mad! Augh!
@Krakob and Seiran. This is probably me, but the second I started using SK directly with my controller, It went 40% faster than I was used to SK being.
@Blue I couldn't agree anymore. Placement and timing is needed. However reaction time is important too. Do you know how hard it is to beat a person with super fast reflexes with a hammer when caught of guard? Really hard.
By the way on the AT thing, people using arrow keys should be allowed to use AT. It isn't fair that they get yelled at. They can only aim at 8 directions. 4 of which that are kinda hard to aim at.

Wed, 01/29/2014 - 07:41
#36
Large-Noodles's picture
Large-Noodles

Tip: Stunlocking
Loadout: FF or Brandish with at least asi med
Playstyle: super aggressive striker
Description: Run up to somebody, hit them, move a bit and when the invincibility frames wear off, hit them again. Ever notice when you're being hit you can't attack? That's what people call "hitstun". Abusing this will allow you to "stunlock" people and get 3 FF/Brandish hits in a row on them, just decimating their health.
The best players i have seen with this are Skybrandon and Jumamiza

Wed, 01/29/2014 - 07:51
#37
Krakob's picture
Krakob

No, it didn't. You probably just started shield cancelling more efficiently which is completely possible with mouse and other methods of input.

Wed, 01/29/2014 - 19:38
#38
Sirius-Voltbreaker's picture
Sirius-Voltbreaker

Yep it was me. I felt faster and everything, but I used arrow keys before that so I dunno.

Thu, 01/30/2014 - 02:37
#39
Comics's picture
Comics
uvs

Uvs help some amount but its skill internet speed and gaming gear lol but mainly skill
I take my hate off to all the players that are good espesially blue tmdals funny and hades and I dont even have a hat lol
regards comics I am in consistent so I suck XD but I am all fun XD

Thu, 01/30/2014 - 07:53
#40
Son-Of-Hades's picture
Son-Of-Hades
@Sirius "By the way on the AT

@Sirius "By the way on the AT thing, people using arrow keys should be allowed to use AT. It isn't fair that they get yelled at. They can only aim at 8 directions. 4 of which that are kinda hard to aim at."

arrow keys are a different playstyle, but you don't need AT. you just have to rely more on movement than typical mouse users.

@Cyrd
I can never get the timing exactly right for stun-locking T_T

Thu, 01/30/2014 - 08:42
#41
Krakob's picture
Krakob
@Son of Hades

Relying more on movement is a disadvantage, really. You can optimise more with analogue aiming, which can conserve boost. Also notable is that arrow key players aim where they move unless they use the strafe key (which I imagine is pretty hard) and that's quite the disadvantage as well.

Thu, 01/30/2014 - 09:56
#42
Son-Of-Hades's picture
Son-Of-Hades
I use strafe key to polaris

I use strafe key to polaris spam in one direction. You just hold down the key, not too hard. And arrow key users use just as much, if not less boost as wasd users do, since arrow key users are always walking straight, so they boost more efficiently. Wasd users sometimes move sideways and stuff. And if you have a weapon with a wide range, there is no point around your character that you can't hit with the 8 directions.

Mouse users consider arrows to be hard because they barely ever use it. When I first started using mouse, I thought it was pretty hard. Imo it's just a matter of how much you practice each control scheme.

Thu, 01/30/2014 - 10:35
#43
Reto-Da-Liz's picture
Reto-Da-Liz

Feyi used to play with arrow keys and no AT and he used to pwn people that way.

Note: he still pwns people but now he uses a controller.

Thu, 01/30/2014 - 11:25
#44
Krakob's picture
Krakob
@Son of Hades

Actually, the more directions you can move in, the more efficient you can be. Here's why: http://en.wikipedia.org/wiki/Pythagorean_theorem
Of course, by always boosting where you're looking, you're moving in that direction only. With a mouse, you don't necessarily do, but you can use the boost to say, move slightly westwards while just holding W which can be useful as well. I'd say mouse+kb has more potential but is harder to use more efficiently in this case.

As for the aiming, you can't hit in all directions with guns and that's a huge drawback. Still, you shouldn't be finding yourself having an extra hard time to hit with wide weapons but that's not the case with Brandishes among other weapons.

Thu, 01/30/2014 - 19:42
#45
Sirius-Voltbreaker's picture
Sirius-Voltbreaker
@Reto Da liz

I used to play with arrow keys, then when I switched to a controller and I started pwning. Now I am back at arrow keys. I have entered my noob age again...
@Krakob and Hades
Krakob is right. When first playing Sk, (3 and a half years ago) I used arrow keys. It took me a year to master gunning because strafe was the only way. I was still pretty horrifying at it, and it was very hard to master. In LD, my reaction time was fast, but I usually had to look down to press the C key (strafe) to dodge.

Just look at a square. It has 4 lines of symmetry. Those 4 lines go from 1 side to another which means you have 8 directions.

Now, if you randomly put in diameter lines several times into a square, you get the basic shape of a circle.

The circle is how every control but controller and arrow keys work.
The square example is how arrow keys work.

Controllers at most have 18 lines of symetry(32 different directions). I am sure of this because if you spin a player around with a mouse and compare it, a mouse does it more accuurately, and more smoothly.
Good job! I gave you a math lesson!

Every control but arrow keys move in more than 8 directions. This makes pro gunning near impossible (I grew up always using arrow keys and I ignored all mouse/wasd related games), and lowers potential at which you can do good damage. You cannot hit all enemies with guns. This is a super bad disadvantage. When trying to hit switches especially.(You move have to be directly next to the switch to be sure to hit.) You also cannot hit enemies at far ranges as well. Also, others only have to move the knight to face the direction at which an enemy is heading to attack then attack, while arrow keys users have to press a key,(two keys usually) press the strafe button then attack. This means slower reaction time, and what if the person that is attacking suddenly switches directions? Doing a full combo is near impossible to land in LD. Unless the person is a noob, or just doesn't move while you land the whole attack, you will miss, because you have to press a different direction 3 times. Pretty hard if you ask me.
However, these people can be pro with arrow keys:
Feyi- Didn't know he used arrow keys and have never seen him use them but /shrug.
Erlandyr- Great player #iceburstswag
Azwar- Great t2 and t3 player used to, and still is one of my LD role models.
Jayzio-Pretty sure he defeats me majority of the time we fight.

Fri, 01/31/2014 - 09:08
#46
Feyi-Feyi's picture
Feyi-Feyi

I used to play with arrow keys, I'm a controller devotee now.

Fierypenne/Urta is great with arrow keys as well if you're interested in that sort of stuff.
Monestr doesn't do bad with them either.

Sat, 02/15/2014 - 09:00
#47
Doctorspacebar's picture
Doctorspacebar
Owain needs no aid!

Ah, a vitriol-free environment in which to share my sneaky stratagems!

-Nitronome. Ah, where do I begin? It's practically my main weapon as a Recon. Even without heart trinkets, I've pulled off some nice point-holds before. If a point is particularly infested, start moving toward it, using bombs to block any invaders, and plant yourself on the point. Then spam that Nitronome like nobody's business to cap the point while they're all fighting! It'll also cause some decent damage.

-While using bombs with a downtime of any kind, Swordsmen like to dash in, stab you, and dash out. Punish them for this by slightly varying the rate of your bomb drops- this might trick them into being blasted.

-Are enemies immune to your Voltaic Tempest? Break out something else, like Stagger Storm or Nitronome!

-As a Recon, there are times where it's simply better to get the heck outta there. You can use Nitronome as a sort of "flash-bang": time your cloak as the explosion goes off, walk in a direction they don't expect, and your escape is all but guaranteed.

-A Recon can do well with a single bomb, so consider carrying a Sword, a Gun, or both, for when you have to kill something. Gunners, in particular, are a threat to Bombers (being that they can just pelt them repeatedly with boolits until they die), so you may want a strong sword to kill said Gunners with. Alternatively, carry a Triglav to prove you are the manliest Recon on your team, and maybe get one sneak attack.

-If there's a complete mess on the near points and it doesn't look like your team will be able to take them, strike the far point, at least lowering it. Even if you don't cap, some players on the enemy team will likely be distracted from the near points, allowing your teammates to take them.

-If your opponents are easily countering one strategy, try something different. Maybe a weapon, maybe a different route... catch them off guard!

Wed, 02/19/2014 - 15:02
#48
Cragger-Da-Croc
A good LD tip

Don't join the jempire.

Thu, 02/20/2014 - 07:58
#49
Krakob's picture
Krakob
@Cragger Da Croc

But you get a free ASI VH Polaris and 10k sparks if you do!

Thu, 02/20/2014 - 23:13
#50
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Recon technique:

Ghosting (That's my name for it, at least...)

Ghosting involves stealing a point (preferably the one closest to the opponent's base), and then hanging around near it, but not on it. When your cloak runs low, leave and let it recharge, but try to keep out of sight from anyone on the point! (An alternative is bomb spam when your shield is recharging.) It's also important to be in a place where you won't ping them, preferably in a corner or something. (Though corners aren't safe against Recon-aware people.)

Now, when an enemy starts retaking the point, you have a few options...

  1. Wait it out. This is a great idea if you're under geared, out-gunned (or sworded or bombed...), or they have the advantage of numbers. Try to keep them from even knowing of your existence, and then retake the point ASAP after they leave.
  2. Jump 'em! And try to do it as surprise as possible. Do it when the point is nearly captured or something. This works best with a hard-hitting yet fast sword. Pull a Death Mark out of the bag, too, if you can. (But after the first strike.)
  3. Be annoying! No kidding. This can really get people annoyed. Ping them repeatedly while they're capping, but don't even attack. It's best against strikers who like to run in circles while you ping them...Also, I wouldn't recommend trying to Death Mark. You'll have to stay close to them for too long.

I typically ghost because I'm not great in one-on-one combat, but it's up to you!

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