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White Collar Captives (Possibly any Fiend lair which has this room)

8 replies [Last post]
Fri, 01/24/2014 - 05:40
Misty-Wellington's picture
Misty-Wellington

I think pictures speak more than a small description in the Bug Reporter.

http://s3.mmoguildsites.com/s3/gallery_images/668913/original.png?139056...

Left portion of the room should've gotten removed by Ghost Blocks. But as you can see it didn't, so we couldn't get to the enemies and we got stuck.

Fri, 01/24/2014 - 06:35
#1
Floerail's picture
Floerail
just another glitch

problem like this not really need to post in here because it just happen sometime except this bug happen everytime~
all you need to do is just log in > support > ingame support > call gm to help you fix bug

Fri, 01/24/2014 - 07:34
#2
Misty-Wellington's picture
Misty-Wellington
<insert witty comment here>

If this bug happens every time, then that means it's a recurring problem. Recurring problems in gameplay are bugs, and last I checked this is the Bug Report forums. (Apologies if I seem rude, I don't mean to be!)

I'll keep the Support thing in mind. I knew there was one, but didn't know where it was. Thanks.

Fri, 01/24/2014 - 07:28
#3
Exerpa's picture
Exerpa
I can confirm having the same

I can confirm having the same map bug once on the first map of Heart of Ice. Submitted a support request and a GM moved the party up beyond the gate.

Fri, 01/24/2014 - 07:38
#4
Floerail's picture
Floerail
accident shot

in some rare case... when i play with my friend in white collar captive' my friend charge alchemer and hit ghost block but alchemer ball bounce hit normal block before ghost block reach it or make it disappear, and then we traped there --a

btw back in topic' if other people experience this problem too.. then it have something to do with update before or behind scene change~
because lot of bug happen since behind scene change.

Fri, 01/24/2014 - 07:57
#5
Exerpa's picture
Exerpa
I forgot to mention this was

I forgot to mention this was several months ago, no one in the party was carrying an alchemer either. It was before the Gunner update was announced.

Fri, 01/24/2014 - 17:13
#6
Floerail's picture
Floerail
hmm

then this is just another glitch' because i never get that problem in place misty posted after accident shot i post before~
well... case closed -,-

Fri, 02/07/2014 - 07:50
#7
Exerpa's picture
Exerpa
It happened again! And I

It happened again! And I watched it happen so now I know why it happens.

Here is a screenshot taken just after it happened
The reason is pretty simple - The party button does 2 main things: Spawn ghosts blocks (in blue) and spawn breakable blocks (in red). When the ghost blocks are triggered, it is possible for a player to hit the breakable blocks *before* the ghost chain effect makes contact, thus preventing the left wall from being destroyed. And/or possibly the right wall too, I guess.

A Blitz charge can easily hit the breakable blocks before the chain effect reaches it.

A quick guess to fix it would be to swap out the breakable blocks for non-breakable blocks?

Tue, 04/08/2014 - 10:23
#8
Exerpa's picture
Exerpa
Better late than never. Heres

Better late than never.

Heres a better example of the room in question, pre-ghosted.
http://i.imgur.com/2NE6n3R.jpg

It's possible to outcompete the ghost chain effect and break the blocks on the left thus trapping the fiends behind the wall. I imagine it would also be feasible to break the blocks with bombs, not just guns.

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