I'm not talking about the basic formulas or alloyed strata, I'm talking about when the primary formula gets anti'd, how is the strata determined then? In theory, if each color is given a rank 1-5 (based on highest to lowest amount) and we set the colors in the order on the deposit box (R-G-B-Y-P), each permutation should result in a unique theme. This is because the gate recipes are supposedly based on the relative rank of each color to the other colors in that strata.
However, I've observed that the permutation 5-4-3-2-1 (R-G-B-Y-P) can result in either Gremlin, Slime, Poison, or Construct thus far. Does anyone have any clues to what happens when the anti triggers?
I -thought- I was onto something a while ago-- the products of an anti'd stratum would consistently turn out to be the result of just pretending the second-place mineral didn't exist, and going by the formula for the top mineral plus the anti mineral.
Then I saw one, about a week or two ago, where that didn't happen.
If memory serves, it was Dark > Light > Blue > Green > Red.
It started as Undead and then ended up as... Fiend, somehow.
My logic process was something like this:
Dark + Light = Undead. Anti mineral is Blue, resulting in...
Dark + Blue = Shock.... But the mineral after Blue is Green, the anti for Shock. So that results in...
Dark + Green = Poison... The anti mineral for Poison is Yellow, which was in second place... not fifth. Or does it even work that way? Where on earth did the red minerals come in to make it into Fiend?
...And then I gave up. Need more information!