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Suggestions that will most likely never be read.

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Mon, 02/03/2014 - 18:52
The-Waff

-New Weapon Lines-

-Bow-

The Bows- The bowline shoots out an arrow with 6 square range for its normal attack which does relatively high damage. There is no combo attack as you reload every shot you use. The charged attack however, shoots three arrows at once and stuns the enemy (except Devilite and Devil.) hit by the middle arrow (You hold it sideways for this attack,) and knocks the user back 1 square. And the bow itself fits into the gun category and does Normal damage. Also knocks enemies down like the Dark Briar Barrage.

★★☆☆☆-Bowman's Rage- Stun
★★★☆☆-Bowman's Fury- Stun
★★★★☆-Bowman's Takedown- Stun
★★★★☆-Devilite In Training- Shadow Damage (No status)
★★★★★-Devil's Marksman- Curse (Only curses during charge,) Shadow Damage. *When charged arrow is shot, a Pit Boss emerges from the ground along with his sound effect for a second in a red transparent form. Pit boss does no damage to anything, just for looks.
★★★★★-The Rogue Ranger- Stun (Also shoots 5 arrows for charge.) *When charged arrow is shot, light trails follow the arrows for a few seconds, light trails do no damage, just for looks.

-Anti Gravity bomb-

Anti Gravity Bomb: The Anti Gravity Bombs are the opposite of the vortex bombs. Launches enemies farther away from the explosion more than a blast bomb would, making it the ultimate crowd control weapon. When exploded, a force field-like object starts from the bomb center and quickly grows, pushing the enemies and shocking any that touch the force field. Does normal damage.

★★☆☆☆-The Push Bomb-2 square radius
★★★☆☆-The Repellant-2 square radius
★★★★☆-The Repulsor-3 square radius
★★★★★-The Anti-Gravity-4 square radius

-Pole Arm-

The Pole Arms: A slow heavy sword that does high amounts of damage. Normal attack stabs forward with the pole-arm and pulls back. Intending to do a high-ranged melee attack. Charge attack makes the knight stab his pole-arm into the ground, sending out damage towards the enemy in pulses. (Pulses vary based on star value.) Charge attack can not be cancelled via shielding. Pulses knock enemies back.

★★☆☆☆-Stabby-3 pulses in charge.
★★★☆☆-Barbarian-5 pulses in charge.
★★★★☆-Heavy Hand-6 pulses in charge.
★★★★★-Border Of Demons-8 pulses in charge. When using charge, the earth becomes cracked during the attack. Allowing the sign of lava to peek through, but doesn't come out. Pole-Arm is also set on fire and pulses do fire damage.

-----Bosses-----

-Toxiora-

Toxiora: A poison/fire boss of the third tier. Uses attacks devastating to the Knights of Haven. Looks as if a little girl has some hair missing and holding a heavy green-mossed log in her right hand. About as tall as Vanaduke, and skin tone is Green. Belongs to the Beasts family, so is weak to piercing. To reduce use of the Blitz Needle, she is constantly moving.

Phases:

P1: Slowly trudges across the arena, dragging her log along with her, if one was to touch her or the axe, they would suffer from curse and poison. 13,000 health. Immunity to any status during this phase. Upon ending, she falls to the ground and lies there, awaiting Phase 2 to happen.

P2: Starts crawling around, log still in hand. Occasionally screams or barfs on anyone who hits her, inflicting poison (barf) and stun (scream) and piercing damage. Crawls faster than she trudged in Phase 1. Now susceptable to stun and fire statuses, still immune to the rest. 15,000 health. Upon ending she lets her head fall to the ground.

P3: Regrows her legs and stands back up. Meanwhile, her companion, a fallen gladiator (like Arkus), is emerging from the back, now with his body leaving a trail of black smoke and is poisonous. Toxiora is now again immune to every status effect. To end the phase, you must kill her companion to stop him from healing Toxiora. Ends upon her companion's death.Toxiora is almost invincible (40,000health) (Not required to kill Toxiora to end Phase.) Her companion has 10,000 health. If Toxiora dies during this Phase, her companion's soul will emerge from his body and enter Toxiora's body, automatically entering Phase 4. Toxiora does nothing but stand there and swing her log in this stage.

P4: Toxiora begins trudging around again, except swinging her log at the players now, and occasionally throws a bag into the air. When the bag lands it releases a poison cloud with a radius of 2 squares around it and lasting for 20 seconds. Poison fire is now surrounding her legs. 30,000 health. Upon death, Toxiora slowly decomposes into a pile of slime which slows players down. In the middle of the pile is either nothing but crowns and heat (99% Chance) her unique pendant (0.5% Chance.) and drops the Vile Crust tokens, which is used to purchase her weapon, "Toxic Log" which is a heavy weapon that deals poison and stun status (Stun on charge), and normal damage. You can also buy various types of poison defense armor from there.

-Doppelganger-

The Doppelganger: Has no specific appearance, as he is just a mere black figure with a black sword. No details about figure or any coloration whatsoever. Only notable thing about appearance is he is as tall as a Knight. Tier 3 boss and takes all damages as Normal damage (No weaknesses nor defenses) and belongs to no family. His phases go by time and he has a total health of 70,000. (You can kill him before his final phase.)

Pre-fight: The boss starts off in the room sitting down holding his sword which is buried into the dirt. Once everyone stands on the button, you see two faint red orbs (Where his eyes should be) glow for one second then stop. A few seconds later, he gets up and retrieves his sword from the dirt, ready to fight his foes.

Phase 1: Targets the host of the party. Nobody else. Uses Leviathan Blade to attack him, having slightly faster movement speed than a VH Speed Increase and same animation as a normal knight. Once he hits the host, Phase 2 begins.

Phase 2: He runs back to the center of the room (Where he spawned.) and begins transforming into the host after he hit him, changing his weapon, appearance, height, boosts, speed, etc. The dot on the mini map showing hostile's locations becomes an arrow (Like it would for fellow knights.) After becoming the host, there are no known differences between the two and the host is able to be hit by the other party members. The boss then begins attacking the other members of the party as well as the host for five minutes. Then Phase 3 begins.

Phase 3: He walks back to the middle of the arena and transforms into himself again (Party members can no longer attack host.) The boss then pulls out a Valiance and begins charge spamming the party members. When the players are shot, they copy the features of the boss. This phase continues until everyone is the same as the boss. Weapon and all.

Phase 4: The boss then randomly selects players one by one copying their appearances and weapons to kill the players, never returns to his first form, always randomly choosing players. This phase continues until either the boss dies or the players die. When he does die, he doesn't drop his token, but it comes at the end of the level set, called "Blank Coin." With the token, you can buy his armor, sword, and gun in the shop, which are just re-skins of the Cobalt set, and the weapons do shadow damage rather than Normal.

Post-Fight: The figure runs straight toward the elevator leading to haven and leaves. This is where you fight the levels that would usually go before the fight.

Floor One: The Run: In what looks like a wolver den, there's a giant gate behind to the left of the lift exit. To the right is a party button. Once you step on the party button, an entire horde of pure black Dust Bunnies bite their way through the big gate and begin chasing you. The horde is never ending and if you touch it, you die. You must run through the entire floor to escape the horde. No enemies spawn on the floor and there are boxes and bushes spread out throughout it. Once on the elevator, the Dust Bunnies surround it but don't get on it.

Floor Two: Fight for yourself: On this floor, it appears you are in the Munitions Factory. After you go pass the first gate there's a party button, once you get on the button, it enables an arena, sending 4 waves of robots and gremlins to attack you, some of them, not all, are as if they're from the unknown passage. and they resume to spawn that way for the rest of the level.

Floor Three: King of fears. Upon entering the first room, there is the Jelly King, who has only 3/4 the normal health of one and is always in Phase 3 and no enemies fighting with the king. After he dies, he just slowly fades away until the gate opens. After it opens, the knights are free to resume.

Floor Four: This floor takes place at the core. If you look off of the starting platform, you can see the core research center below the current floor. As you walk through this almost empty level, you find spirits of Alpha Squad to find out what really happened at the core. As well as the ghosts, you can find Cursed Souls (New enemy, curses player when the soul explodes on the player, Only SOMETIMES. (30% chance.)) Then, until the core is actually opened (Hint, Hint) you can enter it from there.

-----Sprites-----

-Pup-

A small black wolver with red tipped fur on it's back (similar to snarbolax.) Can use the Normal, Shadow, and Piercing harnesses. As he levels up he gets bigger and his fur begins to get more fluffy. Eats shadow food. The sprite starts at level 10. (Explained later.)

Ability 1: Bark: Pup makes a baby wolver bark (Just higher pitch) which damages enemies in front of the user in a 45 degree angle for up to 3 tiles away. When used the animation would be as if a Wild Hunting Blade were swung.

Upgrades:

Raised: Every skill point adds one tile to range and makes bark deeper tone.

Iron Lungs: Every skill point increases damage.

Focus: Every skill point decreases cool down time.

Ability 2: Dash: Gives the user a unique buff which makes them dodge any projectile for 10 seconds. Making them turn transparent when something is about to hit him/her. 30% chance of actually dodging.

Upgrades:

Close: Every skill point adds 10% chance of dodging.

Agility: Every skill point adds 3 seconds to the buff.

Focus: Every skill point decreases cool down time.

Ability 3: Big Brother: Spawns a wolver sized snarbolax that aids the user in battle. Does more than mecha knight. The pet stays for 15 seconds.

Upgrades:

Hunter: Every skill point increases damage.

Wild: Every skill point increases speed.

Focus: Every skill point decreases cool own time.

Ultimate Skills:

Ability 1 Ultimates: Howl/Cough

Howl: The spread is now 90 degrees and the range is increased to 7 tiles. The bark also sounds as if Snarbolax's howl and stuns enemies. Visual Change: Small edges of his teeth appear to be reaching out of his mouth. Bark visual is red.

Cough: The range increases to 7 tiles and poisons enemies. Three barks will occur. Visual Change: The red tips on his fur become green. Bark visual is also green.

Ability 2 Ultimates: Revenge/Expert

Revenge: Increases time for the buff to 20 seconds and when the player is actually hit, the user get increased damage and defense. Visual Change: Angry Eyebrows

Expert: Dodge chance increases to 100% and now is able to dodge every other attack at the chance of 45% for everything but projectiles. Visual Change: Fur on back is combed down.

Ability 3 Ultimates: Rampage/Ghost

Rampage: Pet wolf now does a lot more damage than before. Every kill the pet gets increases its time present by 10 seconds. Stays at a base time of 25 seconds. Visual Change: Pet wolf and Pup both have red eyes.

Pack: Three wolves appear rather than one and they stay for 30 seconds. Visual Change: Pup now has three tiny wolvers on his back.

You do not obtain Pup from the beginner missions where you learn about sprites. It is sort of a rare drop rather. There's a 0.0005% Snarbolax will drop a "Broken Tooth" next to his tokens. Or you may buy the Broken Tooth for 90 of his tokens. With the broken tooth, in the Core Terminal there will be a locked gate for a special level. Once you open the gate it takes you to the Rabid Snarbolax fight. Where only one is there. After you fight the Rabid Snarbolax, the pod has a 0.05% of spawning as a drop from the boss. Or of course you could buy it for the standard CE price for sprite pods.

Tue, 02/04/2014 - 07:26
#1
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

bows:
[instert already been suggested derpbillion times rant here]
that being said, the suggestion is fine, ultra branching is not. no one wants to kill variety again like brandish and alchemers do. branching should also start at 3-4*, not 5*. and The Wild Card concept isn't that good as it seems, but could work if sleep and curse were out of the play.

scatter guns (shotguns):
[copypaste already been suggested derpbillion times rant here]
intend to do high amounts of damage with spread out bullets and low range.

Blitz needle does the same and with high range. derp.
the autogun line practically does what a shotgun does, and it does it better cause it's actually a minigun.

Anti Gravity Bomb:
can you explain again why it's the opposite of vortex? and it has 3* range, cause you intended diameter, not radius, right? cause 9 block radius is more than nitro.

Boss:
what family is this in? resistances? and what is this thing exactly? you give no description.
vana has 45k health on advanced, 55k if you count the mask. yours has 105k health. yeah.
the first and second phase are pretty much the same. tweak them a bit.
arkus, why arkus? say something along the lines of "an enemy similar to arkus", cause arkus is dead.
and no, dear lord no to the trinkets and weapon. not that powerful (more health that penta and resisitance, and 3 status) and not that often (you know how rare are those item drops? count how many boxes have you found in your playtime and how many of them had an item). tweak.

Tue, 02/04/2014 - 16:31
#2
The-Waff
Thanks for the feedback

Thunder-The-Bright, thank you for the feedback, and I have now updated the suggestion list due to your feedback, thank you again for the help.

Tue, 02/04/2014 - 19:02
#3
Possiblespy's picture
Possiblespy
Launches enemies far away from the explosion, eh?

Now, if only a bomb like that already exsisted.

And if only that bomb were stuck way up as an obscure ending to some different line, meaning your suggestion still totally seems fine as a way to let bombers try it out without pouring all that money into crafting it all the way to 5*, only to discover that they can't heat it and it doesn't suit thier style of bombing.

Seriously, though, here's my +1 to a high knockback bomb line that doesn't begin at 5*.

Bow looks good too, we don't have a reload-every-shot gun yet. That boss looks... creepy. Would be awesome with no wind-up levels, just appearing from time to time in the Clockworks at a party button, instead of the second half of a clockwork tunnels level. Weak to piercing means it's just another dodge-stuff-while-you-blitz boss, though... Maybe the companion can be a jelly or robot, at least?

Wed, 02/05/2014 - 06:34
#4
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

curse is a very powerful status and only one weapon has it right now because of it. and it has a darny drawback.
the anti-gravity line is practically blast line now. not only BAB, nitronome fits the descrption pretty well too.
boss, beast family blitz. if she keeps moving, ok, cause blitz will be very risky that way.

Wed, 02/05/2014 - 12:42
#5
Klipik-Forum's picture
Klipik-Forum

Since when are the rest of the Blast bomb line not high-knockback bombs?

Wed, 02/05/2014 - 16:37
#6
The-Waff
Feedback

Thank you guys for the feedback, the post has been updated yet again.

Thu, 02/06/2014 - 08:29
#7
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

bows are ok now.
the bomb seems pretty original right now, but you should think of a better name than black hole cause it doesn't do what a black hole does. I don't know, repulsor?
the doppleganger is good. nuff said.
the last one is nonsense lorewise and you give no explanation at all.

also I feel like linking my thread cause your ideas about the doppleganger and your last thing remind me of things. you will have to scroll down a bit.

Thu, 02/06/2014 - 15:22
#8
Pipipipipi's picture
Pipipipipi
The 4th wall shall be shattered!!!

Slowly trudges across the arena, dragging her log along with her, if one was to touch her or the axe, they would suffer from curse and poison.

knights use gun

Toxical is unable to reach the knights

Starts crawling around, log still in hand. Occasionally screams or barfs on anyone who hits her, inflicting poison (barf) and stun (scream) and piercing damage.

knights still use gun

Toxical is unable to knights in range of a attack

Toxiora does nothing but stand there and swing her log in this stage.

Knights stay away from Toxiora and kill companion

Toxiora is still unable to reach knights

Toxiora begins trudging around again, except swinging her log at the players now, and occasionally throws a bag into the air. When the bag lands it releases a poison cloud with a radius of 2 squares around it and lasting for 20 seconds. Poison fire is now surrounding her legs.Targets the host of the party. Nobody else.

A wild Doppleganger appeared!

Host uses flee

Knights use attack

Doppleganger ignores knights completely

begins transforming into the host after he hit him, changing his weapon, appearance, height, boosts, speed, etc. After becoming the host, there are no known differences between the two and the host is able to be hit by the other party members. The boss then begins attacking the other members of the party as well as the host

The wild Doppleganger uses attack willy nilly

Doppleganger attacks all the party members without haste and can be easily be told that it is not the host

Host uses attack on Doppleganger (who is attacking teammate)

Host has made it more obvious

Increadibly dumb party member (who for some reason can't tell the diffrence) uses mini-map

The boss then pulls out a Valiance and begins charge spamming the party members.

Knights use run in circles

The wild Doppleganger is unable to hit the knights

The boss then randomly selects players one by one copying their appearances and weapons to kill the players

The wild Doppleganger uses attack willy nilly

Dumb knight uses mini-map

Random solo knight somewhere else uses laugh

The horde is never ending and if you touch it, you die

"Oh no, I died," said the knight, "good thing I have a emergency revive." The knight uses the emergency revive but soon dies because he can't get out of the hoard. "Oh great," he cried, "now I have to use a spark of life." The knight uses a spark of life but again dies because he can't get out of the hoard. After a bunch of SoL wasted, he finally got out of the hoard.

Jelly King, who has only 3/4 the normal health of one and is always in Phase 3 an-

sorry to cut you off, but THERE IS NO PHASE 3

Thu, 02/06/2014 - 15:34
#9
The-Waff
@Pipipipi

Pipipipi, thank you for making my day, and JK has 3 Phases: Full crown, broken crown, and no crown.

Thu, 02/06/2014 - 15:39
#10
Sandwich-Potato's picture
Sandwich-Potato

the bomb seems pretty original right now, but you should think of a better name than black hole cause it doesn't do what a black hole does. I don't know, repulsor?

Nay, WHITE HOLE!

Thu, 02/06/2014 - 16:21
#11
Pipipipipi's picture
Pipipipipi
The 4th wall shall be shattered!!!

JK has 3 Phases: Full crown, broken crown, an-

THERE IS NO SUCH THING AS A BROKEN CROWN PHASE

Thu, 02/06/2014 - 16:56
#12
The-Waff
@Pipipipipi

Check the wiki, it says he gets Tantrum at Phase 3.

Thu, 02/06/2014 - 17:11
#13
Pipipipipi's picture
Pipipipipi
The 4th wall shall be shattered!!!

@Waff you completly trust a wiki which can be edited by random people who sometimes put false info to throw people off? The wiki is wrong btw

Thu, 02/06/2014 - 17:28
#14
The-Waff
@Pipipipipi

I don't believe the wiki in most cases, but I know this is correct, there are 3 phases. Go fight JK and see.

Thu, 02/06/2014 - 17:30
#15
Sandwich-Potato's picture
Sandwich-Potato

5Pi, you know the first time you reduce the Royal Jelly's health to zero, he pops back in the middle, with all statuses gone and stuff, but the crown isn't knocked off? That's what he means.

Thu, 02/06/2014 - 17:43
#16
Pipipipipi's picture
Pipipipipi
The 4th wall shall be shattered!!!

@Waff I have fought JK many times, but there has never been a "broken crown phase"

@Sandwich JK never does that

Thu, 02/06/2014 - 17:49
#17
Sandwich-Potato's picture
Sandwich-Potato

Darn it 5Pi, get your facts straight.

Thu, 02/06/2014 - 17:51
#18
Pipipipipi's picture
Pipipipipi
The 4th wall shall be shattered!!!

@Sandwich you are showing the no crown phase, The-Waff is talking about a phase that doesn't exist

as for that, JK doesn't tp to the center of the arena

Thu, 02/06/2014 - 17:57
#19
The-Waff
@5Pi

5Pi just stop. You don't know what you're talking about so just... Stop...

Thu, 02/06/2014 - 18:00
#20
Pipipipipi's picture
Pipipipipi
The 4th wall shall be shattered!!!

@Waff yes I do, I have told you I have played JK many times but there was no middle phase, if there were, there would be a indication that JK is changing phases

Thu, 02/06/2014 - 18:19
#21
Sandwich-Potato's picture
Sandwich-Potato

I'm showing the part where you whittle down the Regal Royal Rad Resident to no health the first time; he pops back in the middle, all statuses cured. The next time the health is whittled down, the crown shatters and he flurries everywhere.

Fri, 02/07/2014 - 08:53
#22
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

it has three phases and he always had them. pick a status weapon and deplete his first health bar, another one will take its place, and it will be full. the crown breaks, I've seen it, the wiki can be edited but there's no one that stupid to edit something that can be rewritten with 3 clicks.

Fri, 02/07/2014 - 16:06
#23
Little-Aztael
@Pipipipipi and @ The-Waff

Just so we stop focusing on the Jelly King

http://www.youtube.com/watch?v=bPEmzBjh4qA
(I chosed this video since the Knight is really taking his time so you can see the phases really well)

At a certain point you se that all turrets will reapear and his crowns has little holes (its hard to see since the crown has almost same color then his body)
That is the phase 2 broken crown phase :P

Now my question about the doppelganger. In phase 1 he only targets host. Since he has the same speed then host, once you reach a corner (lets say top left) and he is close enough, wouldn't sprinting avoid the attack (timed right of course) and force him to chase you from left to right??

Another problem is having a walking boost. In that case you can run in circles and endlessly avoid him. Needless to say he must be immune to stun/sleep/freeze else you can just stagger him at middle?

There might be some thinking needed in this.

Toxiora has sounds fun although she almost sound like a remodel of Wack-a-mole (and Vana is basicly the Whack-a-mole game).

(This is just my first glance opinion I might give a more detailed one later)

Hope it helps

Fri, 02/07/2014 - 21:11
#24
Gwaino's picture
Gwaino
These are some good ideas

These are some good ideas buuuuuuuut
1 Toxoila (or however it said) sounds yaaaaay too easy
2 You've got sone good ideas for new guns and bombs but what about swords? I was thinking something like daggers. They have a charge attack where they throw the dagger kinda like the Gran faust and Divine Avenger.
3 If you have apeed boosts then the doubleganger would be too easy like already stated
4 i just wanted to have 5 reasons. TROLOLOLOOLOLOLOLOLOLOLOLOLOL@!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
5 @Pipipipipi rotflmao lolol

Sat, 02/08/2014 - 06:18
#25
Mortem-Nex
Hmmm

Good luck getting OOO to make any of this.

Sun, 02/09/2014 - 19:30
#26
The-Waff
@Little-Aztael & @Gwaino

@Little-Aztael I have updated the Doppelganger due to your good point about boosts, thank you for the feedback, and @Gwaino I have read your post also and will be adding a melee weapon in the future, possibly tomorrow, thank you for your feedback as well.

Sun, 02/09/2014 - 19:36
#27
Pipipipipi's picture
Pipipipipi
Forgot to mention this earlier but...

3/4 the normal health

Hooray! The same boss we can already kill in a minute in Tier 2 we can now kill in 30 seconds in Tier 3 where our weapons deal more damage!!!

Mon, 02/10/2014 - 18:02
#28
The-Waff
Update 2

Began adding a third boss. Future work will begin tomorrow, a sword will also be added.

Wed, 02/12/2014 - 17:08
#29
The-Waff
Update 3

Finished boss, added sword, future plans of adding Shadow Lair versions of bosses.

Sun, 02/16/2014 - 12:43
#30
Whyna's picture
Whyna
sry for bump

I think the last description about the sin city boss lair sounds very much like a glitch and it has bad level structure. No offence.

Mon, 02/24/2014 - 18:26
#31
The-Waff
Bump

Bump

Tue, 02/25/2014 - 05:31
#32
Flame-Shinobi's picture
Flame-Shinobi
Hmmm

+1 to Pup there. I really want him nao. I'd probable name him .... Spike? maybe something cooler I dunno.

Tue, 02/25/2014 - 13:36
#33
Ding-Dong-Die's picture
Ding-Dong-Die
If Pup is so hard to get,

If Pup is so hard to get, shouldn't the CE price be much more expensive?

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