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A Few Notes & Thoughts SK-related.

4 replies [Last post]
Tue, 02/04/2014 - 08:53
Arelic's picture
Arelic

Good Morning.

1. I wish that I studied my sprite's behavior in the earlier stages of its growth rather than near its end. That way I could have made better observations on attack duration and such. I say this because it seems that I have gotten a grasp for my sprite's heart attack in duration and quality: The total cooldown of my sprite's heart attack at its current standards is 45 seconds, one second of which is used to apply the charm of the heart attack, 25 seconds which the charm lasts, and potentially 19 - 20 seconds in which the effects of the heart attack is not played on the field. It is currently using a harness that provides my sprite with regular standards (neither elemental or piercing damage apply). Anything more I would have to say about sprites would best register in the suggestions forum.

Apart from those who contributed to delivering the information to forum-goers and the wiki, how many of you follow every detail of your sprite's attacks? If you did, when did you start?

2. For some time now, I have wondered what is up with some of the allied AI's three-swing attack. This regards those who are rescued in High Temperature Hostages, Rescues and Recycling and more. They are obviously using the same Caliburs as we have come to know. However, while I rarely remember if their first swing (assuming that there is a thrust forward), their third attack is a spin with a back hand slash rolling off of the shoulder opposite of their wielding arm. That is something that I would not mind doing (maybe because I like spinning with large swords and winmillions and such). While it would not matter to most as we are doing essentially the same damage with either version of the Calibur, I would not mind having two different types for the sake of it.

So will we ever have a chance to get such a Calibur like those who we rescue?

3. When I just so happen to visit the wiki page with a query about whether the Apocrean Harvester heals itself in addition to damaging knights while in its grasp, I happen to come across the category of monsters, of which the Harvester was one, which registered as "No Type". And with me being bad at names in general, I forgot what a wisp looked like until just recently (regardless of how many I have come across). After breezing through, I happen to catch notice of both the Golden Wisp and later the Golden Shankle. They reminded me of the Gold Trojan that I never got the chance to meet, greet, and never beat. And that got me to thinking...

If any other monsters in the future held Gold as a quality of their being, would that also register them as indestructible? Can we have a few more of those monsters? If so, can they at least be slow as to not impart sudden death upon us?

4. For a promotion that I found when seeking a video of the Gold Trojan, I came upon one of SK's promotional videos (here) and saw something that I was about ready to suggest in a slightly different fashion. At 0:51 seconds in, there are bombs dropped in a fashion similar to Blast Network. While I can understand why the delay was put in place for the use of those bombs, I would still want such a thing only because its use somewhat resembles the nimble nature of the demolition gremlins. I suppose the movement speed increase for certain demolition wares is due to make up for that.

While I do not quite know what damage this sort of bomb would do to the player base that frequents LD, I would like to know, what became of that behavior of the blast bomb? Were there many opposed to its ease of use?

Tue, 02/04/2014 - 09:44
#1
Arelic's picture
Arelic
Lastly

I am going to request an audience with the Ice Queen and I have yet to visit her royal court. Should further investigation be conducted before confronting her or should I just visit as I wish?

Tue, 02/04/2014 - 10:04
#2
Seiran's picture
Seiran

4. Dropping bombs that way was probably sacrificed for 'designer intent', just like the shard bombs.
__
Also: You can skip requesting an audience if you can manage to get the key to get through the garden doors; Security's a little tight though.

Tue, 02/04/2014 - 10:57
#3
Exerpa's picture
Exerpa
Go hunt for some beta-era

Go hunt for some beta-era gameplay videos. That distinctive 3-swing sword combo you noticed seemed to be the standard sword combo. Possibly dropped to better differentiate 2 and 3 swing swords?

Tue, 02/04/2014 - 12:28
#4
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

1 I never do that. I use the sprite I have without paying attention on how much do I have to wait from skill finish to skill re-use. I use it whan I feel it will be a benefit in a certain situation, and that's all.
2 that calibur combo is the standard combo from calibur in the early times. every sword final hit did the animation of the current heavy sword at the time.
3 golden enemies are just an annoyance. they can't be beaten so you just have to pay attention to them so you won't get killed. they're not that good as many people seem to think.
4 the problem with fast placing bombs is that you could go untouched with a nitro in hand. you could keep placing it and it just got enough knockback to keep everything at bay. also, Nick said once that his idea of bombs was of a very powerful weapon, and it would not fit into a fast placing mechanic.

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